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DevoidLight

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Everything posted by DevoidLight

  1. I won't consider this game finished until we get a god damn delta-v readout.
  2. Only if my launches can 'accidentally' fail and cause collateral damage =D
  3. This is the only class I haven't been able to find any information on.
  4. Other the the bugs my only complaint is that there's no stock readouts in the VAB for delta-v. Seriously, what's up with that?
  5. For Squad to release without basic readouts for Delta-V and TWR is just lazy, it really shows how much the release was rushed.
  6. Making Ore heavier seems like a better suggestion, we should still be able to pre-fill tanks with Ore for testing purposes I think.
  7. I enjoy the game, I'm just upset they rushed out 1.0 without including crucial features as basic as a stock delta-v readout. And with the amount of bugs and crashes, it's incredibly unpolished for a release version.
  8. It's a shame we need a mod for such an integral feature to space flight. Stock delta-v when?
  9. Yeah as an Australian I just add a day to release dates as a rule of thumb. On the plus side everything tends to be reased around 3 in the morning, so I don't have to painfully wait around on forums, it's always there when I wake up
  10. +1 Calculating TWR and Delta-V was fun the first time, but recalculating after every single change is just pointless tedium.
  11. Propellers would be great for an early game plane part. I'm sure more ingenious players could find uses for them off world or on the oceans but I'd just like aeroplanes to be viable a bit earlier in the tech tree. For newer players the Kerbin Exploration contracts are quite difficult without planes or rovers, propellers would let us start off with the close by green locations at least.
  12. I feel like it's scaled down only for gameplay purposes, and if you considered a Kerbol system with 'accurate' sizes and densities it would be pretty realistic.
  13. And plus any activity that rewards keeping a station in orbit for periods of time would be super abusable with time warp.
  14. I emptied a pod on my rescue craft to complete a rescue mission, and after I launch it 20 km up I find that Jeb has somehow snuck back in. This was ironman, so rather than restart the mission, or even waste time landing and relaunching it, I instead opted to eject Jeb 30 km over the sea to make room for my target Kerbal. See ya Jeb, maybe next game you'll follow orders.
  15. Yeah if they were to add something like this to punish long timewarps and expect us to run multiple missions at once then a stock alarm clock would be absolutely essential.
  16. Figure out what exactly exploded, and add moar struts. 60% of the time, it works every time!
  17. It cost me about 20 dollars, and I've played 45 hours so far. Considering I've only managed to leave the Kerbin system twice, I'm pretty sure I will by the end have played this even more than some 80 dollar games.
  18. This may be overly optimistic on my part, but I'm hoping that's when the players with early access are allowed to show 0.25, and Danny has some 'fun' with a kraken drive and the destructible space center.
  19. I'm not sure how it's even possible to be underwhelmed by a feature we were told up front was only a small feature that's nothing but a byproduct of their 0.26 plans. What exactly were you expecting?
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