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ahd1601

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Everything posted by ahd1601

  1. if you can set up something that is cross system compatible, than yes, it works
  2. 100 points to whoever can figure how to get a python script to do it automatically
  3. the game shows the last loaded part, not the part it is currently loading its not a b9 issue
  4. you dont need take poly count into account, you only need to take into account draw calls, ksp uses far fewer polys than most games. just keep down the number of textures, materials, ect
  5. i don't know if you fixed the node issues but here are the ones i found * half-height 2m rcs tank * quad coupler * three segment gray fuel tank
  6. the seat is a whole new module, it will require him to add to the plugin
  7. i am, but it always scared the crap out of me because i thought it was my rocket
  8. omg that jet engine looks awesome! on another note, does the plugin still work in .20?
  9. when are the weapons infinitedice said he was working with you on be released?
  10. where are those rectangular engines i see people using? cant find them
  11. The first thing I'm gonna do is get some kerbals, rename them Maverick and Goose, load it up with missiles and then spend the rest of the day making Top Gun references.
  12. could you help me out, im not very good with C# and i need to make a resource converter module, could you make your converter module universal by adding an input resource instead of default to kethane. or can you help me make a plugin?
  13. may i have the craft files from the first inspiration album? especially this one
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