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Everything posted by Midnight Jade
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[1.0.5] RemoteTech XF [RemoteTech v.1.6.9]
Midnight Jade replied to Pharylon's topic in KSP1 Mod Releases
Funny, this is only like... the best update to RemoteTech ever. I remember when old RemoteTech was actually like this, and it was super fun, then they changed it. Today launching satellites is always a nerve-wracking business, always watching altitude and orbit, checking distances to other antennas, making sure I have something pointed at me before I have even launched anything lol. Lost many satellites... Thank you very much Mr. Pharylon. Please don't disappear. -
[1.9-1.10] Throttle Controlled Avionics
Midnight Jade replied to allista's topic in KSP1 Mod Releases
Thank you very much for continuing this mod sir. It was one of my must haves. -
You mentioned only engines, but you said you like commercial flight in general so I'll make the suggestion anyway... There's something I've also been annoyed for a long time. It's landing gear for big planes. We have amazing options for fighter-sized craft and medium-sized airplanes, which come in B9, or the even greater Adjustable Landing Gears by BahamutoD. But there's nothing adequate for BIG airplanes, like landing gears for a 747, or for cargo planes. I always end up having to use hover wheels and it just looks ridiculous... Resizing said gears forcefully works (rescaleFactor, or creating a TweakScale for it), but they just don't look "right" for the size of these airplanes. Landing gears for these things look completely different and tougher. Would you perhaps be interested in creating landing gears like that? Just a suggestion.
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[Flags] [Any Version] Neon Genesis Kerbalgelion tiny flagset
Midnight Jade replied to Rivvik's topic in KSP1 Mod Releases
Kerbal Instrumentality Project somehow sounds scarier than the original... I'm gonna use this flag! -
[0.25] Astronomer's Visual Pack - Interstellar V2
Midnight Jade replied to Astronomer's topic in KSP1 Mod Releases
Thank you for this! As for people having trouble with clouds not appearing, or planets looking boxy and red, what immediately fixed it for me was NOT doing step 3. Reinstall everything from 0, and skip step 3. Install everything else you want. It worked for me, so it's worth a shot. -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
Midnight Jade replied to DYJ's topic in KSP1 Mod Releases
Lol he just said he's not sure how he does it. I'm in the same situation. When I heard about the facilities upgrade bug in x64 I decided to check on mine and I upgraded everything to level 2 (damn expensive btw...). It allowed me to launch heavier rockets and all that. Didn't test level 3 though, because I was satisfied with the test and I don't like to play career mode anyway. So yeah, we don't know why it works for some people and it doesn't for others. Every computer environment is extremely unique. -
I've been for the longest time creating invisible parts and sticking a texture to just one side of the object depending on the craft I'm building (could be the name of the vessel, ID number, flag, etc). But it's a ton of work, since I gotta create an entire new part for every little decal I want. This plugin solution makes my job so much easier, since I only need to work on the texture. Thank you very much!
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[1.12.x] Freight Transport Technologies [v0.6.0]
Midnight Jade replied to RoverDude's topic in KSP1 Mod Releases
RoverDude, I'm having some trouble in that the starlifter radial hydrogen tank does not seem to be able to pass fuel to whatever it is attached to. The only way I found to make it work is by connecting a fuel line to the main tank... but as far as I know you shouldn't have to do this in this situation. Here is an example of build I was testing where such problem happens: A very simple craft. Nothing complex. No clipping parts. Total of 7 parts. I have the CrossfeedEnabler plugin (came with B9). Maybe that is messing with the tanks? -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Midnight Jade replied to RoverDude's topic in KSP1 Mod Releases
What about the plugins in USITools? What do they do? Are they for Karbonite extraction? -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Midnight Jade replied to RoverDude's topic in KSP1 Mod Releases
I assume you included everything from the zip? ORSX, CommunityResourcePack, ModuleManager, etc? It's very weird, mine is working fine. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Midnight Jade replied to RoverDude's topic in KSP1 Mod Releases
Wait what? No no, a Parts folder is not necessary. As long as a .cfg starts with a PART{ tag that will be defined as a part. The directory structure changed from the previous version. Did you delete the previous version before installing this one? -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
Midnight Jade replied to UbioZur's topic in KSP1 Mod Releases
Thank you for the update! One of the most useful mods around. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Midnight Jade replied to RoverDude's topic in KSP1 Mod Releases
Thanks for bringing back the black texture, really love it ^^ By the way, what does the DynamicTanks.dll and USI_Converter.dll do? I'm curious. Also, AVC now complains that Firespitter plugin is outdated (24.2) -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Midnight Jade replied to RoverDude's topic in KSP1 Mod Releases
Aaaaaahh... that explains it. I never touch experimental versions and alike. I do use most of the Umbra mods, but I download the stable versions, separately. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Midnight Jade replied to RoverDude's topic in KSP1 Mod Releases
@goldenpsp What the... Yes that's exactly it. But I download what is released here: https://github.com/BobPalmer/SrvPack/releases. Version 0.1.2 does not have the black scheme. @RoverDude What new version? 0.1.2? If that's the one, then the black is not there... -
How do I use coordinates?
Midnight Jade replied to Midnight Jade's topic in KSP1 Gameplay Questions and Tutorials
Oh, I was hoping for that functionality in the stock game. I see so many people sharing coordinates for interesting sites that it seemed to me like going to a place based purely on coordinates was a trivial thing. I'll try KER and see what it can do. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Midnight Jade replied to RoverDude's topic in KSP1 Mod Releases
RoverDude why did you ditch the black texture option for the pod? It was my favorite! It's even in the presentation picture... I had to add the texture back with an old release and a .cfg edit. Won't you make it officially available again? -
How do I use coordinates?
Midnight Jade replied to Midnight Jade's topic in KSP1 Gameplay Questions and Tutorials
What if I'm in orbit, and I have this set of coordinates I'd like to go to? How to find that location? -
I see people talking about map coordinates, like for example the coordinates for an easter egg, but how do I use these numbers? I know they represent a location, but I don't know how to point that location on a map. Do I NEED automated tools such as MechJeb to find such locations? Does every planet have the same set of coordinates? Or does it change depending on the planet's size? Can a patient person explain coordinates to me, and how they apply in KSP please?