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buzuc

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Everything posted by buzuc

  1. Hi, I was wondering if there was a version of protractor for GPP? I'm trying to plan a trip outside of gael but I don't want to play with nodes for hours to get a window. And the mechjeb's transfer to another planet is not user friendly enough What I liked with protractor was the ability to compute all the departure windows and integrate them in alarm clock with one click. Plus the fact that you didn't need to launch a ship to get access to the calculator.
  2. My bad, working perfectly. Made a script and a launcher. Everything is fine now.
  3. Hi guys, Install is OK but the settings (UI size, sound settings...) are not saved. Chmod 777 done on all the files and directories but still no saving Xubuntu 17.04 on an Asus X75VC laptop.
  4. That was my first idea but as I have a few other mods I don't want to update both directories. I have to say also that I have a limited space on my hard drive so if I could save some space I would be happy. And I'm using the windows version and not the steam one. I don't want to install steam on my computer. Would it be possible to use module manager for that?
  5. Hi rocketers, Is there a way to disable a mod based on the career we are starting? To make it simple and understandable (I hope): I installed remotech because I wanted to start a new career with remotech but I also would like to continue my first career without remotech. As the mods are loaded on KSP startup my old career now includes remotech... Thanks in advance for your help.
  6. Hi, I updated ckan yesterday as usual but after the update I instantly get a virus alert from AVG: I'm pretty sure ckan doesn't contain anything like this but I had to inform you. I also double checked my computer and I even installed ckan on my work computer and the result is the same...
  7. Hi there, I was just wondering if this fantastic mod will be updated for 1.0.4... I really enjoyed building stations with these devices back in 0.9
  8. Great! that's what I was searching for! Thank you
  9. Or simply remove the debris from the tracking station... Obviously after you rescued the kerbal
  10. Hi! I'm searching for a mod that could swap controls or allow different keys for planes and rockets. Long time ago I installed a mod that could swap flight mode but I can't find it again...
  11. My Science Station: Took 4 flights with a very heavy lifter
  12. My very first working SSTO! Quite proud about it
  13. I found the "bug" The mission name is not spelled correctly in the parameters: In the definition of mission 08 : requiresMission = Open For Business Sorta.... Maybe instead of requiresMission = [b]07 - [/b]Open For Business Sorta.... Maybe
  14. First of all: Thanks a lot for this mod. I'm having a lot of fun and I'm making a lot of money aswell! BUT, I'm currently on the "Commercialisation of space" missions and I'm stuck on 08 - Kerbal X Hotel division. The previous mission (07 - Open for business Sorta...mAybe) is noted "Mission already finished" but when I select 08, it keeps telling me that I have to finish Mission 07 before... I even redid mission 07 but no change. Is it a bug? and is there a way to fix it? Thanks
  15. I'd like to fix this problem but I need a good test case. Can one of you or someone else with the same problem post a .craft file of your lander? There you are: http://www./?uhip6hd6u2tmg2b I only uploaded the lander part.
  16. You're right: MJ1 was working prefectly for landing. I can't count the number of times I launched the rocket, rover, base module manually, then bring it to a stable orbit around the mun and let MJ do the landing part. I was even not in front of my computer for the descent... My idea was to rebuild a mun base and testing concepts but I couldn't bring a single stuff on the mun. Waiting for an answer or a fix I will continue playing with my space station...
  17. Hi there! first message on the forum regarding an issue I have with the landing autopilot (mechjeb). I tried to land on target on the Mun and evrything is fine until the surface velocity reaches 0m/s (final descent stage). Just after that it looks that mechjeb wants to keep following the retrograde mark on the navball and the result is that the ship starts spinning and everything finish in a big bang on the ground... Is it a bug or am I doing something wrong?
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