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[WIP] LanderTek - New Modular Lander Parts from Axial Aerospace
Gristle replied to artwhaley's topic in KSP1 Mod Development
@zer0KerbalAny news on your mods? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125The Mk2 Docking port appears twice in the tech tree. First appearance is in the Advanced Construction node. This Mk2 DP has 2 variants. The 2nd occurrence is in the Specialized Construction node. This version doesn't state it has any variants. Is having the port appear twice in the tech tree intentional? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Thanks for all your work on this @Angel-125 -
VoidCosmos started following Gristle
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Looks like there is a dependency on Toadicus Tools..... ... [LOG 20:25:20.587] Load(Assembly): VOID/MiniAVC [LOG 20:25:20.587] AssemblyLoader: Loading assembly at C:\Games\Kerbal Space Program\GameData\VOID\MiniAVC.dll [LOG 20:25:20.590] Load(Assembly): VOID/Plugins/VesselSimulator [LOG 20:25:20.590] AssemblyLoader: Loading assembly at C:\Games\Kerbal Space Program\GameData\VOID\Plugins\VesselSimulator.dll [LOG 20:25:21.016] Load(Assembly): VOID/Plugins/VOID [LOG 20:25:21.016] AssemblyLoader: Loading assembly at C:\Games\Kerbal Space Program\GameData\VOID\Plugins\VOID.dll [LOG 20:25:21.675] AssemblyLoader: KSPAssemblyDependency 'ToadicusTools' V0.0.0 [LOG 20:25:21.675] AssemblyLoader: KSPAssemblyDependency 'VesselSimulator' V0.0.0 ... [WRN 20:25:24.162] AssemblyLoader: Assembly 'VOID' has not met dependency 'ToadicusTools' V0.0.0 [WRN 20:25:24.162] AssemblyLoader: Assembly 'VOID' is missing 1 dependencies
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm having a weird issue with the RPND-A Service Compartment. The doors aren't there but are kinda. Anyone having this issue? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm fairly certain the welding stuff are functions of KIS. You have to be careful that you are selecting the correct part, which can be challenging from the Kerbal EVA position. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
The WBM-400 fuel tank has a 0.00L capacity for KIS inventory. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Pretty sure this is the same behavior I saw that @Angel-125 said he couldn't reproduce. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Another solution is that if you think this is OP don't perform the experiments. Why should Angel-125 be responsible for preventing you from doing something in a Mod he doesn't control? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
What is the difference between "Backseat Crew" and "Science" configuration of the Appaloosa? -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
I did not initiate the experiments. Right clicked on the Appaloosa to turn on cabin lights and noticed the "Get Results" items. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Let me know if there is any way I can assist in tracking down the bug. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm a little bit confused by the science experiments. The KSPedia seems to indicate that the Backseat is meant to be a container for moving experiments and that they need to be conducted in a MOLE lab. Am I supposed to be able to run the experiment with only the Appaloosa in orbit? I'm getting results, nearly instantly, with just an Appaloosa. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
OR Have a few experiments unlock earlier. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Gristle replied to Angelo Kerman's topic in KSP1 Mod Releases
Career mode - only have first 3 tiers of science unlocked + Adv. Flight in tier 4. Sandbox mode it works as expected. So it appears to be related to career mode. Are there certain nodes that need to be researched to unlock the experiments? Found this in most of the .cfg files in ..\WildBlueIndustries\Mole\LDEF\Experiments TechRequired = spaceExploration Space Exploration is a Tier 4 unlock that I don't have yet.