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Kialar

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Posts posted by Kialar

  1. Splitting N2 will need roughly 1500 kJ/mol to overcome the binding enthalpy. That's why nitrogen is used as inert gas.

    Spoken without even trying to be scientifical correct: the activation energy for the nitrogen triple binding is to high. The OP's formular wouldn't work. One of the reasons is this.

    Even chemical reactions (combustions, redox reactions, ionic formations and so on) are quite human: the chose the most easy path.

    :)

  2. Don't worry. The NASA will take the challenge, when al-qa'ida declares Mars a place to reach ahead of the disbelievers.

    And then the US will prevail.

    I regret, that china didn't call out a race for Mars (or Venus, or Jupipter, or, or, or) 10 years ago, we mankind would have landed a human (most likely an US astronaut) there 2 years later.

  3. I am so dissapointed that ressources have been cancelled/delayed/whatever and multiplayer is coming instead. I am not a big follower of multiplayer games, too much griefing experience.

    Looking forward for growing career mode, but with much less excitement than before the mp-anouncement. From my point of view mp is a waste of time.

    But I hold on myself and will not continue ranting.

  4. Cheers.

    Also erstmal finde ich die Vids insgesamt gut gelungen.

    Jetzt spiele ich KSP schon ein wenig länger, daher finde ich sie insgesamt zu lang, aber das sei mal der Tatsache geschuldet, dass ich einfach das meiste schon in der einen oder anderen Art kenne.

    Ich finde, wenn Du ein wirkliches Anfänger-Video bereitstellen willst: dann ausführlich. Ich finde Deinen Stil wirklich gut. Als n00b darf man sich auch mal ne Stunde Zeit nehmen zum Lernen. Find ich. Echt, jetzt. :D

    Wenn Du mal die Zeit und die Nerven hast, eine "Tipps und Tricks"-Sammlung auch für fortgeschrittene Spieler zu machen, dannn lieber kurz und knackig.

    Alles in allen gib's hierfür von mir: *Daumen hoch* :)

    -Kia

  5. Sounds sufficient to me.

    I am running KSP on an i7 2600 / 16 GB RAM with a GTX 590 with 3 GB video RAM and never had any performance problems.

    As the game highly depends on performance of a single core, an i5 4440 should be quite OK (compared to a 2600 this CPU is only 5% lower in single thread performance) and the GT 625 should perform for your needs.

    http://www.cpu-world.com/Compare/421/Intel_Core_i5_i5-4440_vs_Intel_Core_i7_i7-2600.html

  6. I do not like disorder.

    I do not trust any establishment or order.

    I pay my taxes always on time.

    I hate administrative due dates.

    I am brainwashed beyond believe.

    I am totally schizophrenic, when it comes to military.

    I am a conservative, progressive, creative process believer.

    I complain about high temperatures, when it is hot, about low temperatures, when it is cold, about boredom, when weather is average.

    I don't like nuklear power plants and neither like solar power plants.

    I drive with my car on the Autobahn and rant about others doing the same, causing traffic jam.

    Holy frack, I'm german...

  7. That's all because Fahrenheit was a german scientist in the 17th century. He tried to make everything as exact and reproducable as possible. With the result, that nobody understands what that old prussian mastermind though when he decided water to freeze at 32°F.

    It is just to make simpler brains totally confused. *ghostly villain BWUUHARRHARR from the off*

    btw: 15°C/59°F here since 10 weeks. This is a really cold winter... not.

  8. On one hand it is a question of budget, as stupid_chris stated, on the other hand the point is: how many people may work on a software like this independently without messing everything up? From a software developing process view, the functionallity of KSP isn't that big. I can imagine, that snipping tasks into part for more than 4 full time devs may be hard.

    More coders not always improve developement spees. Sometimes it slows everything down, decreases quality and just kills a project.

    A functional team of 4 with occasional part time reinforcements sounds like a reasonable size for me.

    I don't know how exactly SQUAD organized the team, but I think I wouldn't do it in very different way, if I had no hard due date in a project.

    And just one wisdom at least:

    You can have it done

    quick, cheap, good.

    Chose any two. ;)

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