

MarcusQ
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Rocketeer
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I can't get on it either.
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[old thread] Trajectories : atmospheric predictions
MarcusQ replied to Youen's topic in KSP1 Mod Releases
I did, but only for the first slider, which was my mistake For some reason I disregarded the other sliders. When I set them all to 180 degrees it worked; dunno why I ignored them! -
[old thread] Trajectories : atmospheric predictions
MarcusQ replied to Youen's topic in KSP1 Mod Releases
Hi, I don't know if I'm using this mod correctly. I set my orbit for an aerobrake to lower my apoapsis a bit. During the aerobrake, I found my apoapsis decreasing substantially, and it ended up way inside the atmosphere. So it turns out the prediction was completely wrong. In another case, I set up a trajectory to land very close to KSC. As I got closer, my prediction was getting further and further from the target. There's really something wrong here, and it's probably the mods I have installed (it's quite a long list). The thing is, the only aero mod I have installed is FAR. Both tests were done with near identical craft; just a probe body with a KW small fuel track and an lv909. I can give you the full mod list, but it probably wouldn't make a difference. Thanks. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
MarcusQ replied to bac9's topic in KSP1 Mod Releases
Did what a previous user suggested about using the live version. It also works for me in 0.25. Go here, https://bitbucket.org/Taverius/b9-aerospace/downloads , then, to the right of the "live" branch, you can find the download links.- 4,460 replies
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Ideas for the New Secret Feature in 0.25!
MarcusQ replied to Lhathron the Elf's topic in KSP1 Discussion
"Groundwork"? Sounds interesting. -
That exploit could probably be prevented by slowly decreasing your reputation if you don't do anything for a while.
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In regard to rendering only planets and moons when close to them, didn't they already implement this a few versions ago?
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I want it to be like the Mars trilogy; they start off with near future tech and eventually reach interstellar travel.
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Astronomer's Visual pack V3 BETA is out and it looks great!
MarcusQ replied to Majorjim!'s topic in KSP1 Mods Discussions
How do I remove the atmosphere-like glow from the Mun without removing the yellowish colour? I've tried messing around with the Alt-N menu but nothing seems to do the trick. Thanks in advance. -
Japan proposes orbital solar farm by 2020.
MarcusQ replied to Streetwind's topic in Science & Spaceflight
I somewhat doubt that microwave power would destroy ozone, in addition to the whole ionization thing. This might have potential tbh. I'm generally optimistic when it comes to technology so perhaps it could be viable when advances in materials get to the point where conversion efficiency is high and they become extremely light. -
Would it be possible to get two kerbals to do this at once and have a beyblade battle on the mün? What a spectacular bug!
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This story has great potential, although I couldn't help but notice your description regarding the tear running down the engineer's cheek. I'm assuming the bridge has no artificial gravity of any sort, so why would the tear run down his cheek?
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Internet connection required, really easy, but quite addicting: http://www.stefanom.org/spc/#
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[0.23.5][Obsolete] Multiple Saves DA v018
MarcusQ replied to PrivateFlip's topic in KSP1 Mod Releases
Couldn't you just use alt+F5 instead of this mod? Or does this mod provide any more functionality over the Stock quicksave as menu? -
Next Goal: What to do after achieving orbit....
MarcusQ replied to davidpsummers's topic in KSP1 Discussion
The Mun or Minmus are quite popular, particularly minmus; lots of science to be had there, and the flats are pretty easy to land on!