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Everything posted by Rosco P. Coltrane
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I don't know if this is new or not, bug or not, it's the first time I try to retrieve a vessel because of the science stuff. But if you splash down at the ocean then when you go to end the flight, you are informed that the current state will be restored to the last auto-save, and that it is so because your ship is moving on the surface (obviously it is! It's in the ocean!) ... So, this is something new? I find it odd that you cannot retrieve a vessel from the ocean, being that pretty much the entire history of manned space flights ended up with a vessel on the water.
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Is one engine enough in space?
Rosco P. Coltrane replied to Rockyfelle185's topic in KSP1 Gameplay Questions and Tutorials
It would certainly do. The problem with low trust is the time it takes to do anything, from going to a planet, to burning to be captured by said planet, everything becomes sooo tedious... EDIT: Ninja'ed by like 3 or 4 guys. -
I also don't know the rules, but Mars is also Roman and not Greek... BTW, this wikipedia article doesn't seem to imply that there is an actual convention at all, but more of a customary practice.
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What is the earliest news story you remember?
Rosco P. Coltrane replied to Drunkrobot's topic in The Lounge
It has to be the Seoul Olympic Games of 88 or the Carapintada uprising in 89. I was 7/8 yo. I clearly remember the TV showing tanks on the streets and soldiers in both sides and thinking "but aren't they soldiers of the same country?". -
Man, we are a bunch of old f*rts! Yes, PS2 games are old my friend. Hint: the PST 4 is coming soon. My last (and only) console was the Famicom 2 decades ago, but still, PS2 games are old.
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Según se ha dicho por ahÃÂ, sÃÂ. Están esperando a tener el juego más terminado antes de localizarlo a diferentes idiomas.
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Ah... Il-2 1946 with the now discontinued Ultrapack 3. Stupid AI notwithstanding, a fun and good looking game. And so many planes to chose that you just can't master all of them. Although for one reason or another I never finished a campaing, I hope to finish the one I started this weekend... but Rise Of Flight is getting in the way Have anybody tried the 1916 mod? I never liked mods, but maybe that one worth the effort.
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A doh more than a-ha moment. When I discovered that engaging ASAS allowed me to happily translate using RCS without having to put them exactly balanced in order to avoid rotation... My first docking resulted from that.
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Well, it happened to me all the time in 0.20...
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You're right, I forgot MK I. The game that made my repeat 1st year in high school. Forward, back back high punch... Raiden wins... fatality
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Hi, a question, and thank you for my new obsession
Rosco P. Coltrane replied to ThreeWholePunch's topic in Welcome Aboard
Here's an idea that seems cool. I didn't try it but the videos in that post show this design. I guess you could replace the stack decouplers with clamp-o-trons. -
Best Interplanetary ship
Rosco P. Coltrane replied to Nabiscovinco's topic in KSP1 Gameplay Questions and Tutorials
I don't know exactly why, but more engines = less dV. An orange thank with 2 atomic engines (plus probe core and stuff) = 11k dV. 3 engines = 10k, 8 engines = 6,5k. So, as you can see, more engines mean less burn time, but also less dV. I guess because of the weight. The same thing happens with fuel. More fueld, less dV per "gallon" (or whatever unit Kerbals use). My advice is that you install some mod that gives you those numbers (Mechjeb, Kerbal Engineer Redux) and try for your self. -
NASA released this recently. Pretty cool. Linky
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Por lo que yo probé, no, ningún SAS me hacÃÂa nada de nada. Quizás se hayan roto en la versión 0.20... no me acuerdo cómo andaban en la 0.18 o 0.19. También hay que tener en cuenta que los SAS no son "inteligentes". Creo que lo único que pueden controlar es rotación longitudinal digamos (la que controlás con Q/E). Para que funcionaran mejor habrÃÂa que poner un ASAS a que los controle. Iugal los devs dijeron que la nueva versión va a cambiar mucho el tema de ASAS/SAS asàque habrá que ver. Yo por ahora con mis probe core + generador térmico me manejo perfecto (salvando deficiencias del piloto ). Los cores tienen un montón de torque. Si la nave se te empieza a desviar después de un rato lo más probable que tengas algún desbalance de combustible. O los motores medio mal puestos, a veces me ha pasado que los motores estaban medio descentrados y andaba bien unos segundos pero al acelerar mucho empezaba a irse para un costado.
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wuahahahaha Oh my *%$ lord I'll laugh to death here. There I was reading a transcript thinking "something went bananas there" and bum! they had a turd flying on the cockpit. Oh my God, please google the rest of the transcription! hahahaha, I'm gonna die, I tell you.
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Crashing into Duna
Rosco P. Coltrane replied to Synapse's topic in KSP1 Gameplay Questions and Tutorials
Thank you thank you thank you! I made the same mistake as Synapse. It was landing somewhat rough on Kerbin, but I assumed that less gravity would counter act the thinner atmosphere... No it won't! Too bad because my ship was carrying 3 rovers to visit more than one anomaly with only one flight... All rovers broke one wheel at landing, they still work anyways. -
SÃÂ, Camarada Anónimo, a todos les pasa. Eso es porque el motor que KSP usa, Unity, no soporta más de un nucleo. Es un problema común, depende de la cantidad de partes que tenga tu nave. A màcon 150-200 partes ya me empieza a joder. Generalmente se te va a cascar por el micro antes que por los gráficos. Lamentablemente Unity no es propiedad de Squad, asàque ahàno hay opción, solamente esperar a que algún dÃÂa lancen una versión de Unity multi-nucleo y que Squad la integre en KSP.
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Engine thrust.
Rosco P. Coltrane replied to 7499275's topic in KSP1 Gameplay Questions and Tutorials
Hmm, interesting, I didn't know that. But in his particular design it will work because his using only a central tank. I win! -
Yo lo que hago es usar un ASAS para que me mantenga estable y uso JKLIHN para dockear. Generalmente ni me tomo la molestia de poner los thruster para que quede balanceado. Eso sÃÂ, la cosa es no usar SAS porque no funcionan ni @#$% , siempre le meto "paquetes" de 3 probe cores con un generador térmico y uso eso a modo de SAS. Funciona de diez. Por cierto, interesante el artÃÂculo del amigo Caid, lástima que hay que practicar tanto... yo uso el MechJeb para eso. Excepto cuando la Real Academia anda haciendo la suyas y castellaniza la palabra "cederom" u "deuvedé" (por CD-ROM y DVD). No me maten, no me maten.
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Engine thrust.
Rosco P. Coltrane replied to 7499275's topic in KSP1 Gameplay Questions and Tutorials
Just a note: fuel lines are not needed. The beams are cross feed capable. Also, remember that engines can't compensate for spin. They can move your nose if the are vectoring, but the ASAS can't control them to control rotation over the longitudinal axis (Q/E). -
Red Baron II/3D from 1997, probably the fest flight sim I know. Man I played that game sooooo much. Too bad I can't make it work with a modern PC. And Age Of Empires II, I still play it on a regular basis.
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Been using Avast for years, never had a virus with it (and I visited really bad sites, if you catch my drift). The only problem with it is that it's becoming more and more bloated with the time... That and the fact that it doesn't offers you many options when it comes to a detection (false or true). But that's pretty normal of all antivirus apps, they assume you know nothing about what's going on so a detection = deletion even if you wanted to say "no, wait".
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Starting to dislike the Discovery channel.
Rosco P. Coltrane replied to Epic DaVinci's topic in The Lounge
The History Channel... man, there was a time when there was HISTORY on it. Now all science channels have gone to Nostradamus, ghosts and UFO kind of crap. NatGeo seems to be the only one that remains semi-pure. But it's all animals, I want medieval battles and WWII documentaries. Where are my Stukas? Where? Speaking of Discovery, the moment I realized they were going for the cash only was around 2007 when they had this special "the lost tomb of christ" or something like that. My first thought was "wait, this is a quite controversial. But it's the Discovery Channel, I'm sure there's going to be a huge debate here". And then, 15 minutes into the "documentary" it was like "what the hell is this?!" At that moment I knew it was over, DC went down from there. -
Ok, I'll say it. He didn't help me at all. I watch his videos because they are very entertaining, but as far as tutorial goes... well, I don't like them. There, said it. You can burn me at the stake.