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Posts posted by lyndonguitar
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How to handle Timewarp: If you press timewarp a screen would appear in the game asking other players to timewarp and what speed, sorta voting screen, if every one is ready then go it timewarps, and anyone can stop it anytime.
I'm sure It will work because I'm sure it would get to a point where all the players will be done doing their thing and will need timewarp, you may wait 5 minutes for some one to do something, but regardless it will still lead to a simultaneous timewarp for all players. thus cutting a significant amount of boring time
The game would feel like a turn based game then. Waiting for other players before a warp session, then play again, then all warp, then play, then all warp. but then it's the only way and it still would be awesome
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There has been lots of recent topics regarding this matter, Try to look for them, they should not be that far away, they have great suggestions on how. and it's hard to do
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Thanks, those rockets looks awesome
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What mod is used for these parts>?
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When the game crashes out randomly
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If they just continued with Apollo and the Space Race still continued(although without violent conflict) I can't imagine what could have been the technology today, We might have a large moon outpost by now and a decent colony on mars and just starting to do terraforming
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What exactly does FAR do?
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You guys with 2GB+ parts, how much RAM do you have? I have 6GB corsair dominator.
and I have a 8GB ram, core i7-2600k, radeon hd 6870. and it will still crash if I put anything above 1.4 GB
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3.13 GB i think i win lol
with 972 parts
What? You don't crash??
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I just watched Moon. I know now where your inspiration come from ^^
I hope we can make a Sarang Mining Complex in the future!! (mining the resource helium)
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i disagree with adding a toggle. you always have the option of not installing the plugin, but knowing you can just turn it off if your kerbals are dying makes it feel a bit cheaty imo.
You didn't understand what he's saying, he was gonna install the mod in a game already in progress, that means as soon as he loads it, all existing kerbals = dead. because the existing ships in game won't have the necessary life modules in order to keep them alive
There's no way to save the kerbals unless you turn off the plugin first,. wait for the kerbals to return home and finish their missions and then all the ships will have a "redesign" for the mod
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Is this working properly now? How do I change the station so it must consume a massive amount of electricity to keep on functioning
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try doing the tutorials, I forgot exactly how I learnt KSP but as far as I remember I did all the tutorials first and around 22 hours I already mastered orbiting and omw to the mun
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How big is your parts folder? how many parts do you have?
also how big can it get till you experience some sort of crashing?
Mines 1.34 GB and 716 parts, Anything higher than that and I'll get constant crashes, Make it past 800 parts and it'll crash every third launch or so
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How about adding a food/water supply? Food supplies last up to 30 days(you can stack up multiple parts/storages) before you need another supply run. That would make me do necessary trips to the station. (STS like resupply missions!!)
EDIT: I have an awful lot of mods that supports crew inside, H.O.M.E., Deep Space, Nova Pack, KSPX, B9 Aerospace, Lack Luster Labs, Fustek Parts, TT Multiwheels, Kosmos, etc
Do I have to add the codes to every part.cfg ???
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I made my first station mock ups (on kerbin only), And now I am having a hard time putting them on the moon. any tips?
EDIT: Hey man sorry If I am asking too much, but can you put additional nodes on the top of most of the modules? especially the 2x1 Hull and 4x2 Living Module?? Right now I can only stack them horizontally and It would be awesome to be able to stack them vertically too (To make tall buildings instead of long ones)
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Can you put some hatches on the other modules?
Edit: nevermind, I found that there is a seperate "hatch module" included, however they instead go inside the door and not in the actual module(im using crew manifest), Anyway still nice. Thanks for the pack!
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What if I have a already big station with 9 kerbals on board, if I install this what would happen and what should I do?
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one of the best models i've seen, looks like I'm about to delete some other mods to make way for this!(to avoid crashing!)
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uncle mort can you upload your craft file for that awesome ssto rocket?
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Mechjeb is not a cheat, You still need to have a decent rocket and design for it to work and you also need a basic understanding of the game
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I picked graphics and speed optimization, the other features, mods can do it if ever it won't be in the final game, but graphics and speed optimization, only the developers can improve it
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Biggest Rocket I've made so far, Although its the only big one because I don't like making unrealistic rockets, I try to fit it in the fairings the best that I can, If I can't fit it, I split it into two parts and dock it later, this is just one exception
Do you think NASA should send crew/colony to Moon for research/start colony?
in Science & Spaceflight
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Research only, If you mean Colony by people on the moon living normally, having sex, using the internet, playing video games and under the US gov't. I want none of that.
A Research outpost on the moon doesn't mean no people will live there, they will, not for colonization, but for research. Kinda like the ISS is not a Colony in space, more of an orbital research space station.
Now mars is the best one suited for a colony