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Laphtiya

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Everything posted by Laphtiya

  1. Awesome thanks for the heads up I should have checked that myself doh! @Netris: Is FAR compatible with KW Rocketry? Just tested this and I couldn't see the "is shielded" function. Will I have to reinstall FAR for this to work? P.s if this has been asked before I am sorry I've not had a chance to catch up on all posts in this mod yet.
  2. @Netris: I always have based most rockets from actual designs as best I can in fact the Saturn V is the rocket I tend to try and emulate the most for look if not performance. Out of curiosity what do you use for fairings? Also does the Clamp-o-tron Shielded Docking Port class as a nose cap?
  3. Having serious difficulty redesigning my rockets to work with this mod. I've been able to make a 1 seat rocket that will orbit with ease but when it comes to launching a 3 seater command module with a munlander (in a similar set up to the Apollo program), I am running into problems. I can just about get the rocket in orbit but I seem to be lacking the power I need to get the performance I once had. Now I realise this mod adds realism and this is not a complaint I am just looking for some sound advice on how I could squeeze out the maximum amount of power I can get for the most simplistic design. My original Mun rocket had 4 stages, the original ground to space stage, a circular stage, transfer stage and finally command and munlander stage. At the moment I am having to burn all the fuel I have in what used to be the transfer stage to gain a sustainable orbit so its obvious that I am lacking in power in the previous stages. I use all stock parts in my ships if I upload the craft file and some screenshots can anyone lend a hand or give a few tips on what I could try to improve the rocket?
  4. What are those engines you have on the large fuel cell at the bottom? I've not seen those before and I've been looking to do something similar for ages. Is this a mod or completely stock?
  5. Awesome I'll give it another try, I just wanted to make sure that I didn't mess up the install thats all. Thanks for the feedback to both you and Camacha, I know it adds realism thats why I installed it ;D
  6. I tried this mod out and all it seemed to do with my rockets is to make them more unstable, if anything performance dropped rather than increased, however the FAR stock rockets seemed to perform amazingly. Any suggestions of what might have gone wrong?
  7. Not sure if I should be posting this here, but seeing as its an Add-on but not a specific one I figure general discussion should be a good place to start. I am looking for a fairly decent mod which will add life support systems to KSP. I've been searching here and the spaceport for about 2 hours now and I've found several examples but I am not entirely sure whats good/bad for best simulation. So I thought I would post here for some help/advice on good life support mods, my main cause for concern when reading up on these mods is that currently I have 7 Kermen living on a space station (Bill being one of them). I would hate for these guys to be found dead or actually having to rebuild the entire station because I have no systems in place. Thanks in advance for any replies and sorry if I have posted this in the wrong section.
  8. The ability to have an actual space race with friends once the career mode has been implemented? Or to have a joint project and make an international space station of your own? Each bringing their own individual unique designs adding them to the station. Sure things might go wrong but thats life! Nothing is perfect, if you managed to get this working with the Kethane mod that would make for excellent competition to see who can capitalise on resources first.
  9. Make sure you have the engine ignition in the same stage as the separation of the old part and make sure you're throttled up (I am assuming you're maybe using SRBs for your first stage as I do for my probe missions). If it is not this have you set up a fuel share by accident? The original section is not drawing fuel from the other tanks is it?
  10. This is actually really good advice, I built an Apollo style mission with command module and MunLander but I attached a small Probe on the top of the Lander below the docking port. This way I could take a fully fuelled mission with all parts I wanted but I could land without risking Kerbals and simulate a return flight so I could tweek my designs. Later I added a rover but I moved the probe to the base of the lander which gets left behind do I can always revisit the landing sited for happy memories (plus control the rovers as drones now).
  11. I'd be interesting in knowing this as I have several fairings made using the "fairing factory" if I knew these would be effected by the mod I'd download this and install tonight
  12. Just out of curiosity, are there any more examples of how this improves rocket designs? I don't use shuttles of planes myself (not yet anyway) and I am mostly on Mun runs and space station construction missions so I am curious to know what would this do to my current rocket designs if anything. I know that drag would be reduced but by how much are things improved? Not sure how much it would actually effect my rockets seeing as most of my rockets have a Mk3 command module at the top with a docking shield. But there are a few designs with side fuel pods that would be able to have a nosecone for drag reduction.
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