SteevyT
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Everything posted by SteevyT
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Does a High Level of Stupidity Mean That the Kerbal is Smart?
SteevyT replied to glugg23's topic in KSP1 Discussion
And sigged. -
The proper way to buzz the tower.
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Well, I'm not even sure what to say about this.
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We can have different settings on different saves? Cool! I think I'll go and maybe disable revert on one of my saves.
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Kerbal Pizza Delivery tryouts
SteevyT replied to RawChicken's topic in KSP1 Challenges & Mission ideas
I just crashed the game attempting this challenge. Here's a video of my attempt, skip to near the end if you don't want to see all the failures. I have 3:45 as my time. -
What is that thing beside the runway?
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Sorry to be a slight downer here because this is an awesome challenge, but if the school has computers that can handle this kind of part count, that school has the most powerful computers I've ever seen in a school. My computer begins to struggle with this kind of part count.
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
SteevyT replied to DYJ's topic in KSP1 Mod Releases
Am I doing it right? -
Have a multicolor overlay that can be toggled? Kind of like the different views in Sim City? Seems like the simplest one to me.
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What is that?
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What about probes we send out on escape trajectories from the sun? Will there be different science bonuses at distances from the sun if instruments are active, or will it just be a single sum for having a probe on an escape trajectory? Also, what happens if you have multiples of the same instrument on your ship, will each one sent back a diminishing value as if they were on different missions, or will it still just be a value for a single mission?
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My rockets tend to go into the realm of "my computer is no longer powerful enough to let me fly by hand." At that point, it seems Mechjeb does a better job than I do, I don't know if it somehow makes corrections between frame updates or what, but it works. Although this was more of an issue on the laptop, I haven't actually run into this problem on my desktop.
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The "no-engined" flyer challenge!
SteevyT replied to Themohawkninja's topic in KSP1 Challenges & Mission ideas
438 parts, 203 Kerbals, fastest just after take-off was 46 m/s, in level-ish flight was 42 m/s, but I did hit 61.5 m/s just before nose diving into the ground. Final score is 1,398,122.16 or 1,276,546.32 or 1,869,228.54 depending on which speed you take as the fastest. -
[UNOFFICIAL/FANMADE] 0.22 Discussion thread
SteevyT replied to ngianoplus's topic in KSP1 Discussion
I would like to see better aerodynamics. And that reminded me there is FAR. -
I hope a video is a valid entry method. If not I'll pull the frames out separate. The second (and closest) pass I made is at 265m/s the final pass is somewhere around 270 or 271m/s. http://youtu.be/CvEICzjBHsA
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There was no demo when I bought it. Unless you count that it used to be free to download and play the full version, then that would a couple months.
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I have a 1TB drive for my libraries folders (music, documents, videos, and pictures) and a 500GB drive for programs (games, and other stuff), OS is on its own 128GB SSD.
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I fixed it
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They have no disease No troubles of mind No thank you or please No regard for the time They (almost) never cry They never retreat They have no conception of love or defeat.
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I was on the internet and stumbled across this dog. First thing I thought was KSP when I saw it.
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I tried to make a micro rover, might have made it a tad too small. Mr. Angry Eyes