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stupid_chris

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Everything posted by stupid_chris

  1. Well I can't participate, but I'll post mine anyway because it'S rather.... large? I present the Kerbal Orbital Space Station (KOSS): It has the equivalent of 7 and 3/4 Rockomax Jumbo 64 tanks, living space for 21 kerbals, enough power production to light up nearly 6 ion drives simultaneously, so much monoporpellant I won't even bother counting it, enough stored electrical power to keep going at current electricity consumption for probably about a kerbin year, 5 dockingports at the fuel bay for direct refueling, 9 dockingports for other ships, 4 probe sized dockingports, a kethane processing facility and a fully equiped laboratory. The whole things weighting 500t and I don'T even bother with the part count. I'm running on windows 8 64bit, 8g of ram, crossfire video card AMD radeo HD 7670M 2g dedicated + AMD radeo HD 7660G integrated, AMD A10 2.3GHz, and I'm rolling this thing 1.5s per frame at the lowest graphic settings. It's ridiculously big, but I had a lot of fun building this, until the docking took about an hour to do. But yeah, it took 13 flights to get all of this up there. I also attached 2 SpaceTech single kerbal escape pods and a Dragon capsule, as an escape purpose. That doesn't puts enough place for all of the 21 crew memebers, but I could always attach two other dragon capsules if I felt the need to. I also have a Kethane tanker attached but thats not the purpose here. So yeah, too many flights, I guess I can't participate. But it's still nice. I'll drop a few more pictures of the assembly: the solar modules were so big I had to go with multiple docking ports, even with the quantum struts they'd just rip apart. Added the fuel tanks and the batteries Had a hum... minor dysfunction while adding the lab module (let's appreciate KSP's debris naming methods) Finished products before any ship was docked. Heavy. So yeah, large station.
  2. Alright I've been playing with 2.0.7 a bit and I've found a few bugs and a few things that would be useful. - With the Rendez-Vous module, sometimes I was bringing new pieces to my space station, and the final close approach was literally at 10m. which sometimes isn't a good idea given the size of my station. Maybe giving the choice to select the distance of your final approach would be good. -In the maneuver node planner, when I make a Hohmann transfer to a moon, it always shoots straight into the moon and I have to manually modify the periapsis. Maybe making a "transfer to a moon" planner would be useful, with the ability to select the desired periapsis. - The landing autopilot is working pretty well, but I have been having a few bugs sometimes where it would just keep saying "burn to change low orbit plane of Xm/s" and it would stay stuck at 0m/s and never do anything. Also when selecting a target on the map, the selection cursor is in the way of some of the coordinates and we can't see them. Lastly when in the final descent, just before hitting the ground, in the case you have a large ship, it might get a tad bit off course and the autopilot tries to correct it by making 45 degree turns at 20m from the ground. Often ends in a catastrophic way, so maybe modify the code so that in the final descent it just goes straight down where it is? And adding an "emergency abort" button where it would just shoot you back up a few hundred meters if something bad is happening. Allowing to land with parachutes would be useful too. -I noticed the ascent stats in the ascent autopilot are gone. They were quite useful so maybe bringing them back would be good. And also having a way to know your LPA if you want to save it for later would be good. -Forgot something about the rendez-vous guidance: When the hohmann transfer to target is scheduled in a long long while and that the autopilot warps 1000x, it doesnt stop in time and usually overshoots the node of ~3mins. That's all I think about for now although I probably forgot some things. I apologize if I repeated something someone said before, I didn't take the time to read everything that came before my post, I'm just trying to help, you have a really awesome mod with a lot of potential! Looking forward to the next update!
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