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Mokmo
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KSP2 Release Notes
Posts posted by Mokmo
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On 4/7/2019 at 3:04 PM, tmbomber said:
Not trying to be troublesome, but...
The update included old versions of CommunityResourcePack, PatchManager, and TweakScale.
Confirmed, all versions marked for 1.5.1
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12 hours ago, El Sancho said:
So why not just delete it and reinstall 8.00 instead of kvetching?
indeed that's what i've done.
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So i set my rcs not to do rotation and it seems that as soon as i autoland it resets that ? As in i have to right-click every. single. rcs. thruster. on the ship and show actuation toggles to then untick yaw, pitch and roll.
I don't get what the changes were meant to do. Someone care to explain ?
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So i'm on #801...
Why is Smart RCS deciding i need to absolutely fire up all rcs thrusters the minute i land with a 0.5m/s vertical velocity even on one of Minmus' flat areas? It's reacting to the bounce of the landing legs! How do i turn this off? Seriously i get why some people want it, but in my case all it does is try to flip my lander. And just like the auto docking, it eats monoprop so fast...
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Is there any way, stock or not, to know the orbital parameters of a rescue mission ?
And
(This one is because mods)
Is there a way to banlist all the pods and habitats that don't have a hatch from rescue missions ? -
My game crashes with Final Frontier. It's already quite modded but somehow it made ksp pop my memory limit... took mod off, 2 GB more available at main menu... Definetly a weird interaction going on... 1.4.3 w/DLC
EDIt: And now it might be something else entirely... But work tomorrow, can't trouble shoot it.
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14 minutes ago, JH4C said:
Literally right above you...
Bolding mine.
Only focused on the no coding changes lol
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Quick mention on today's update, it's not the same folder name as in 0.1.6.3 i had.
The 000_ was added... -
Found my problem, somehow my Mk2 cockpit is pulling a lot of drag once it hits mach 1. I'll run this with a non-modded install, but it seems it's on my side. Your first post is right, if the SSTO can't SSTO, it's probably a mod issue...
EDIT: Seems it was pretty common in 1.3.1... oh well i know what to look for nowEdit2: Got the Phoenix up, Can't get the Valkyrie to pop the trans-sonic stage yet. I have a lot to learn on Spaceplanes
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3 minutes ago, Abpilot said:
Maybe your ascent profile is wrong?
I was working per instructions on the kerbalX page, maybe those are outdated ?
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just playing around with your SSTO s in 1.3.1 (they were made for it) and i just can't get your SR-21A out of the atmo.
I kinda suck at SSTOs.... Per the instructions, i actually have MechJeb fly, heading 90, pitch 15 as soon as i take off. 15 just.... doesn't get up there... So guessing when to switch cycle type isn't obvious -
I'm in 1.3.1, latest version, i made a nice structure in the VAB, took it apart, and now it seems that the "Octo-Girder Pressurized Angular connector" keeps its "90 degrees" collision box when you switch it to 45 degrees. Is this a known bug ?
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I can't access my account page to download the new version on the site, is that a known issue ? i can login, i get The "welcome, x" and two things i can buy but clicking "my account" sends me back to the homepage...
EDIT: Nvm, it started working again
EDIT2: Having very little time before it logs me out, could start the game download but not get the language patch page before i had to log back in -
I was wondering if something specific to the mod was causing that, but the IFS tanks each have a decoupler listed in my VAB, i don't think they should be there... they're not available for staging though. I thought i had installedthe latest version yesterday, i'll test again tonight with latest...
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4 minutes ago, Aelfhe1m said:
Sometimes other mods will add modules to all parts that need to be included in the KIS stackablemodules list. Searching the file GameData/ModuleManager.ConfigCache for the part you expect to stack (KAS_Strut1 in this case) will allow you to check which modules have been applied to the part and may need to be added to the stackablemodules list.
3 minutes ago, ExplorerKlatt said:It is an issue with other mods adding modules to the parts. Mods like dangit or any other mod that affects all parts. Is going to cause this issue.
Edit: Ninja'd
Yuuuuup it was: AmpYear! Removed it and it fixed itself the following restart. I'll look into adding the module to the list if i need to. Thanks guys
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I have a bit of an issue, it seems at least the KAS strut part isn't stackable anymore, haven't tested other. It is in the "stackablemodule" section of the settings, so i'm not too sure what the issue is
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EDIT: KIS problem, sorry
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I'm looking at one of my tankers, it's having issues keeping a heading no matter what mode i use on the SmartASS. So i was wondering, as it's so big, would there be a way to change the PID variables for the specific ship so that it reacts a bit less strongly for heading changes ? Is there a tool showing the output values ?
It has plenty Reaction wheels and acts bad wether it's full or nearly empty. Not too sure what else could cause this...
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on #683 my saving issue on the custom windows seems to be because the preset is set for flight and not editor...
Bit of a "d'oh" moment here...
Picked up 684 will try tonightEDIT: Is it normal that titles of custom windows made from presets can't be edited ? cursor moves around but text doesn'T change (still in 683)
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1 hour ago, sarbian said:
It is not... I ll have a look later today or tomorrow.
Content, position or both ?
Actually it's even worse than i thought, the default VAB windows aren't even on and nothing i customize seems to save.
Current situation: All i have in the VAB are "Custom Window Editor" and "Settings", so i create a Delta-V window with the preset for it. Exit to space center, back in VAB, the dV window isn't listed. -
4 hours ago, sarbian said:
I made some change in the dev release to fix a recurrent memory allocation that may also help with those corrupted config on power loss. MJ was saving its config way too often.
So it's intentional that #683 resetted all custom windows i assume?
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Question: Is there a category for the radiators in the newer versions ? Seems what i have installed doesn't have any
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4 hours ago, Mokmo said:
Could Tweakscale do that?
Took out the KAS patch in the Tweakscale directory... found my culprit...
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Not sure if this was mentioned, but KAS items stop stacking in KAS/KIS containers when Tweakscale is installed...
[1.12.x] Anatid Robotics / MuMech - MechJeb - Autopilot - [2.14.3] [4th March 2023]
in KSP1 Mod Releases
Posted · Edited by Mokmo
new info
I've made a new install and I can't get the delta-v window inside the VAB or in flight to work. I put a pod to start, I go to the Custom Window and I can't add anything inside a new custom window as it's not giving me items to add.
Anything known that could cause this ?
Edit: Might've found my conflict between some MM scripts to unlock some options. reloading game...
Edit #2: MM version conflicts, still nothing fixed, looking into what's spamming my debug menu... Clickthroughblocker missing ?
Final Edit: ClickThroughBlocker and one of its dependencies! It works now!