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Mokmo

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Posts posted by Mokmo

  1. Wierd, the radial probe still doesn't show up in the SPH/VAB in my main save, yet it's in the research node where I put it, which was researched a long time ago. Anybody know how to fix it so that it's unlocked in my main game?

    I just did the same, but i went to the node and made sure it was unlocked and "purchased". It works

    But yeah, radial probe has no tech node defined.

  2. What do you mean by "forced me to revisit every lab?" The only thing that Pathfinder does is add the commercial science lab to all lab parts that have a ModuleScienceConverter. If you don't want that to happen, simply rename MM_CommercialScienceLab.cfg to MM_CommercialScienceLab.txt and restart the game.

    I tacked PathFinder to my older save, visited my labs first before trying your (awesome) stuff and none were researching. When i wrote this i didn'T know it was your GUI. Didn't take long to fix it at all. The mod makes sense now.

    So basically, i asked questions too quickly.

  3. My little issue that seems to be KIS (you'll see why i say that) throwing a few exceptions after my engy finished installing some extra science components around Minmus... She tried to get back into the ship but got caught in a space-time distortion and then there were two of her, one inside one stuck outside...

    Camera Mode: FREE

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    [00:03:23]: Irelle Kerman boarded SPB-HUGE-3 Science Processing / Cargo Bay on The Lab of Minmus.

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    [KIS] protoCrew seatIdx has been set to -1 ! (no internal ?)

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    [KIS] Setting seat to : 0

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    [KIS] Item transfer | source Irelle Kerman

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    [KIS] Drop item

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    NullReferenceException: Object reference not set to an instance of an object
    at KIS.KIS_Item.Drop (.Part fromPart) [0x00000] in <filename unknown>:0

    at KIS.ModuleKISInventory.OnCrewTransferred (HostedFromToAction`2 fromToAction) [0x00000] in <filename unknown>:0

    at EventData`1[GameEvents+HostedFromToAction`2[ProtoCrewMember,Part]].Fire (HostedFromToAction`2 data) [0x00000] in <filename unknown>:0

    at KerbalEVA.proceedAndBoard (.Part p) [0x00000] in <filename unknown>:0

    at KerbalEVA.BoardPart (.Part p) [0x00000] in <filename unknown>:0

    at KerbalEVA.<SetupFSM>m__92 () [0x00000] in <filename unknown>:0

    at KerbalFSM.RunEvent (.KFSMEvent evt) [0x00000] in <filename unknown>:0

    at KerbalFSM.updateFSM (KFSMUpdateMode mode) [0x00000] in <filename unknown>:0

    at KerbalFSM.UpdateFSM () [0x00000] in <filename unknown>:0

    at KerbalEVA.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    Game Paused!

    EDIT: Emptying the inventory of the engie allowed it to come back in, inventory was the electric drill, a gravmax, a dmagic double goo pod and double material science thingy.

  4. I got a new HP laptop this morning, sent the Kerbal directory (less the settings file) to it and it played magnificiently. Until i tried to quicksave.

    HP's laptops seem to have this setting turned on by default where all your F keys act as if the Fn key was pressed, so i needed to his Fn + F5 to save and hitting only F2 would lower my screen's brightness.

    So look it up on your manufacturer's website, it's a setting to change in the BIOS but it now works perfectly

  5. I am wondering how the filtering works in the new version, right now am looking at the "All parts in Engines" category (green ones) and somehow a lot of engines aren't appearing, the big and small ones from Porkjet's Atomic Age but not his Lantern engine, the latter having a dual-mode engine.

    This version lost its "atomic engine" category it seems (or was it nuclear ?)...

  6. (edit: this is before the update you pushed minutes ago)

    So after deleting the old files and putting the newest version from Kerbalstuff,

    I took otthe staging things but got a ton of...

    ArgumentOutOfRangeException: Argument is out of range.

    Parameter name: index
    at System.Collections.Generic.List`1[StageGroup].CheckIndex (Int32 index) [0x00000] in <filename unknown>:0

    at System.Collections.Generic.List`1[StageGroup].Insert (Int32 index, .StageGroup item) [0x00000] in <filename unknown>:0

    at Staging.addStageAt (Int32 index) [0x00000] in <filename unknown>:0

    at Staging.AddStageAt (Int32 index) [0x00000] in <filename unknown>:0

    at TweakableEverything.ModuleStagingToggle.SwitchStaging (Boolean enabled) [0x00000] in <filename unknown>:0

    at TweakableEverything.ModuleStagingToggle.LateUpdate () [0x00000] in <filename unknown>:0

    And then this showed up, again a looot of instances

    NullReferenceException: Object reference not set to an instance of an object
    at KSPAPIExtensions.UIPartActionFloatEdit.UpdateValueDisplay (Single newValue) [0x00000] in <filename unknown>:0

    at KSPAPIExtensions.UIPartActionFloatEdit.UpdateItem () [0x00000] in <filename unknown>:0

    at UIPartActionWindow.CreatePartList (Boolean clearFirst) [0x00000] in <filename unknown>:0

    at UIPartActionWindow.UpdateWindow () [0x00000] in <filename unknown>:0

    at UIPartActionController.UpdateActiveWindows () [0x00000] in <filename unknown>:0

    at UIPartActionController.UpdateFlight () [0x00000] in <filename unknown>:0

    at UIPartActionController.Update () [0x00000] in <filename unknown>:0

    I hadn't noticed these and by then there was a Kerbal in EVA...

    Link to Log File The mess starts around the 186000-ish line, although it does show up throughout the file as soon as "Duna Mothership" is switched to.

  7. Seems the Packrat seat is suffering the same problem as the stock seat: in the KIS, it won'T have an icon so you're stuck dragging invisible stuff...

    Edit: Also how do you assemble it ? KAS assembly if i remember well was front first but all my field tests have sent it through the ground. And for some reason the parts don't want to come close to the camera in the VAB...

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