Mokmo
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Posts posted by Mokmo
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So uhm, quite the noob here.
I have 7 mods that weren't automatically detected on the first run of CKAN. I put the check mark on them and i get errors that i need to uninstall them because it's already there.
So the program didn'T detect them, then detected them ?
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Mokmo, the 2-moon flyby is reworked from scratch in the new version (will be released this week) so you can do the two moons in either order, and uses entirely different logic - it might work better for what you're doing. Also, with the docking one - that's one of the ways to "cheat" the docking contract. There were tradeoffs in how I set that one up, and when there is a choice I usually err on the side of letting the player cheat rather than take the chance the contract will become unresponsive if something happens slightly out of order. I plan at some point to re-visit the docking contract.
Glad you're working on it In the end it did the docking contract with two identical ships, a very Gemini approach
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Love the pack, gives purpose to the whole game.
I like how you mentioned in the Habitat Addition mission that they shouldn't be occupied.
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Adding another one: Don't do the orbital docking onto something you'Re not ready to return to Kerbin immediately. Even if the ship was there before the acceptance of the mission, it can decide it's that one that must return...
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I'm glad Nightingale is helping out. The pack has a lot of potential and gives a lot more realistic set of steps to space exploration.
I've tried about 10 times now, cancelling the contract & re-accepting.The 2 days orbit doesn't get completed.
I tried transmitting something from space, made sure there were no other missions running, no other flights going on, made sure I landed the whole ship that got to orbit. nothing helps...
After I landed the ship & recovered, it stills asks to return the orbiter home. (Am I supposed to land @ KSC to get the contract ?)
Do you get the first completion done before heading back ?
The only other thing that caught me once was the lack of a pilot astronaut aboard.
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Another strange behaviour, seems it really doesn't like that i run parrallel missions.
Basically, Ship A does Mun then Minmus flybys, but it decides that my Minmus station, the only other orbiting vessel around Minmus, had done it.
"ebauche station" is not meant to return home. the little ship with Jeb was...
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But regardless of that, you can always return the science to Kerbin and recover the vessel. If you recover the experiment it won't check for the science value.
Yeah i gave the text a second reading, did find a biome with some points left so i radioed them in. But the mission text says exactly what you just said
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So if an orbital survey mission requires a Multispectral scan in low orbit over, say, minmus. If overzealous me went around and fetched the 100% on all biomes on Minmus, i'm SOL for that mission ?
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I think i didn't read through the whole thing...
So if my Kerbal goes on EVA, it resets the timer for the 2-day orbit mission ?
EDIT: Oh wait, i can't be away from it at all... 8 days will be quite complicated.
EDIT2: I guess something broke the tagging, now with image goodness
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Small issue with the MPR-5 Monoprop engine (haven't tested the others)
In the engine module config there is the following:
resourceFlowMode = STACK_PRIORITY_SEARCHWhich is the default flowmode for LFO, not Monoprop. Normal Monoprop Flowmode is STAGE_PRIORITY_FLOW
So right now i have my Gilly lander that i had to land with infinite fuel because it was using radial mono tanks...
Then looking around, it seems all the monoprop engines are changed that way... So is it normal behavior?
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Seeing what's in the WIP thread i like it a lot. You should do like most modders and make an imgur album, looking at your mission ambums it's hard to tell sometimes on a very large ship what's from the mod or not.
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Ah, one little thing though...
I don't want to be "that guy", but SirCmpwn does not consider flags to be appropriate content for kerbalstuff. He already deleted two of them.
Maybe you might create a simple github repository and upload your archive as "release" there?
Curse allows them under shareables, could be a solution...
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Wow 2000+ Downloads in under 7 hours?
I'm honored! :'D
BTW, the original NERV logo uses a fig leaf. I used the leaf of a different species for MAXIMUM DISASTER!
I see what you did there
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I can do it from the Tracking Station, but not from map view. That's what i find abnormal...
Maybe my memories are playing tricks and mixing up map and tracking station
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I'm sure i could rename the active ship from the map screen by clicking its name. Not anymore in 0.90...
Was the option removed ?
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"Soil Moisture Scan from low orbit above the sun" Requested on a contract
(Just a bit funny )
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Title says it all
I need to know which guys did go to Minmus and which ones went to the Mun so they all gain experience.
Right now i need to go to the astronaut complex, but even then the last 2-3 entries of the list will have their pop up stats go off screen...
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When in the Astronaut complex, i'm unable to see the accomplishments of the astronauts at the bottom of the list. Obviously it needs a few astronauts on the list (i have 13)
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I'm hoping for something tonight, my Jool window is soon!
I decided i wouldn't look at the biome map with cheats. I'm patient like that !
*Hour Later Edit : YAY Thank you so much
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Aaaaand Shimmy on ksptv just lost his station because you changed a part name... Structuralpanel2 ?
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Someone confirm this works in 0.90, the tiny contract list thing keeps resetting whenever my ship releases controls for 10 seconds (due to one mission's parameters) and amongst other things it's annoying...
(DMagic a sooo much stuff to work on, i can almost say the same of his other mods! I want them all! He's spoiling us )
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So my second pilot got 6 XP from his trip to Minmus...
2 for the Kerbin orbit, 6 for planting flag on Minmus
Multipliers ?
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On Kerbin, the highest experience is awarded for Orbit.
Flight = 1
Fly By = 1.5
Orbit = 2
On bodies other than Kerbin, the highest exp return is for Flag Planting.
Note that these are base values, a multiplier is applied depending on the body:
Fly By = 1
Orbit = 1.5
Flight = 2
Land = 2.3
Plant Flag = 2.5
It actually makes sense, my Jeb got 5XP on his return from planting a flag on the mun. Recap in astronaut complex shows Orbit Kerbin =1, Plant flag on Mun =5, just a bit short of his second star.
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I have flown a few kerbals, it seem to have specific steps in XP gain
So far i got:
-Flight at Kerbin
-Orbit Kerbin
So what are the next ones ? Mun Orbit ? Minmus Orbit ? Landed at Mun ? Minmus ?
The Comprehensive Kerbal Archive Network (CKAN) Package Manager; v1.18.0 [19 June 2016]
in KSP1 Mod Releases
Posted
So it's expected behavior. Ok.