Mokmo
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Posts posted by Mokmo
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The only change i've seen is that the stock thermometer does readings "high over" planets...
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I'm having an issue where the deltav window doesn't appear when I select it in the VAB. Is anyone else having this problem?
I was about to write on this, many of my windows have this and i've seen a bit of a pattern:
I can't open a window from the right pane if i closed it from the close button on the window itself.
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Haven't looked myself but I am assuming Sea Level Thrust.
I'll assume this for now.
New question, probably an old one: How do i get the dV window to show up before the MJ module gets unlocked. I tried with and without a Modulemanager config but clicking the item ni the VAB won't do a thnig (neither in the debug window for that matter). Do i just install KER and forget it ?
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Quick question about the changes... what's SLT in the dV window ?
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So uhm, how do i install a control element ... the avionics package is weird and people keep mentioning a gyro. Which seems to be in the 45 points area in "Flight Control", should it be that way ? So i run a few flights with the avionics package ?
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Well, Valentina isn't going to be the only female kerbal - the randomly generated kerbals will be both male and female, so I just don't see where the argument or complain may be
My initial complaint was that she was the lone female in orange. No scientist no engineer...
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I was expecting a bit more equality when introducing female kerbals.
Somehow in my mind there was two more orange suits with her...
Oh well
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Is it a known issue that a Kerbal sent into a Mobile Lab will lose all inventory ?
EDIT: it's the same as issue #35 on the Github, seems will be fixed in 1.0. I can go around the issue until then.
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2.5.13 and 2.6.0 use the same code. I did a version change to fix a problem with the CKAN update server.
Oh i see. I was wondering as a modder posted the 2.6.0 MM with his latest version
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The version on the GitHub is 2.6.0 18 days ago, yet here on the main post it's still 2.5.13 ... Did Sarbian forget to update the first post ?
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I think this is thefirst time a modder does something about a specific thing i pointed out. That's pretty cool.
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The 550-point nodes are the final ones, all the 1000-point ones are mod parts.
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Basically, fewer missions that cover many others yet still give out rewards like the smaller missions did. The missions window can't have many missions, but when we're ready to explore Duna, the Eve contract shows up, or we'd like the Laythe contract to be there as we reach for Jool, but only Bop and Pol are offered...
Example:
Explore Mun and Explore Minmus become "Explore the moons of Kerbin" and have objectives and sub-objectives that are the same of both missions. Added goodness: another reward for finishing it
Combining Inner planets, Outer Planets, the joolian system still keeps them all at a manageable size.
Another one would be the "reach an altitude record of x" because we've all missed a step or two on our way up to space.
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However, this may just be an edge case that I'm unable to support.
I'm not expecting this to be fixed for that exact reason. Just let people know it's there.
Pretty much what i thought. I attempted the mission in 2 ways:
1- Just recover a crew report from the station with a ship made to quickly get there and back. The crew report having yielded 0 SciPoints, i thought it was becauseof the zero that the mission didn't finish.
2- Bringing a Goo canister that still had a few (4) science points left in the recover category. Docked, ran the goo, undocked, landed, recovered, nothing.
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Ok it's probably pushing the "unexpected behavior" barrier...
Since i have cleared the tech tree, i used one of the policies that turns science into money to 100% commitment.
When doing the science mission to the station, since the science gain isn't counted, the mission will not complete. It's obviously a very specific case. I made it complete with the debug console.
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Sorry which mission is this? I don't think I have a 3 month mission
Wrong pack, it's from Advanced Progression.
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Your 3 month station mission says at some point "stay in space for a month" it's just a UI text typo it seems, all works well
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Your first post seems to have upload UIs from imgur... wrong code used ?
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Since i had deleted the whole thing i expected some missions to overlap.
"Cheated" my way a bit since the requirements were met on the station core mission just by making my old one active. Most other construction missions had all the parts just needed a docking.
I had the crew rotation one offered too nothing unexpected i must say.
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Quick question, as i'm about to upgrade contract configurator to 0.7.8: I see a 4-day old pre-release and a week-old release, do both work with the configurator ?
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Quick question: If i fetch 0.7.6, will there be problems with the two packs i use ? I use Advances Progression and Kerbin Space Station.
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As i mentioned: Screenshots!
Basically added all the antennas and the dish on this, plus the containers. All moved from a 3-man rotation ship. It went really well
(Most of these are from Dmagic's science pack, but they look pretty cool)
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After getting a bit used to this, i was able to add some pretty neat parts to my station. Photos maybe tomorrow, but it was interesting to move the containers themselves between brackets
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Hi... Great mod... Question though, is it expected that it would give me the EVA around Kerbin contract, before i've upgraded the Astronaut complex enough that i'm permitted to do eva's?
My guess is that he hasn't coded the upgrade as a prerequisite. Mine happened at aboutthe time i did the unlock so i can,t tell.
not transmitting science
in KSP1 Technical Support (PC, modded installs)
Posted
Having same issue, have all these mods...