Mokmo
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KSP2 Release Notes
Posts posted by Mokmo
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Dusted off B9 (still works fine!), tried out their demo ships, somehow landed their Strugatsky at Island Airport on the first shot...
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Eve return... barely enough to make sure the kerbin reentry worked.
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Is 1.5m the maximum size for the bases? The imgur how-to album shows large 3m fairing bases. With only 1.5m max size it looks very funny having a larger lower stage.
Are you in carreer mode ? Because that's how it behaves in it.
In career mode, minimum and maximum size is limited by tech. You won't be able to resize bases far from 1.25m at first, but as you unlock new aerodynamics and construction tech larger (and smaller) sizes become available. -
Question: is download link in OP for 1.0 or 1.1?
Needs updating if the latter.
It keeps the name but it's 1.1 in there as soon as you open it
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I pretty sure Avalon is right they are but as part of the SST, but if you use Infernal Robotics you can make your own.
It's pretty clear it won't happen, so time to hit the Robotics lab
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I know it's not mainly about the shuttle, but i wonder if the RCS arms on the Station service Tug could be made as separate parts...
i've been looking all over for these, there used to be a mod in... 0.19 that had very similar things and it's a godsend for rotating large parts.
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There are two different options for them. You either use a mathematical formula to determine the correct time (which will be off because it doesn't take into account inclination), or a model of the system. The model is more accurate, and goes up to 100 years starting from Day 1.
Honestly I would only use them as a rough estimate anyway. Alexmoon's Launch Window Planner is far superior for accurate planning.
AlexMoon's planner is pretty good. MechJeb will stick to transfer windows closer to the Formula.
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It seems the Odin Command Module Trunk Section has a 400 Ec battery that doesn't get charge, maybe in conflict with the engine alternator...
EDIT: It does it too with the Freyja Service Module. Panels out in the sun on the launchpad and clamps yet no recharge
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err, what ? Those are not valid Mokmo. I can't access dropbox from here so I can't show how to write the good one.
Edited my post with the code from the first part. I'm curious how it would work with 4 instances of the same module.
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I need some help getting this to work.
I have no idea what I'm doing wrong.
EDIT I ahd no idea what i was doing, 4am comments are bad. So i'll repost ExplorerKlatt's code for his first part so Sarbian can give us his opinion. (the config was for the 2 Kethane converters, showing only the first as it's basically the same with some values changed)
@part[kethane_2m_converter]:FINAL
{
Module
{
name = KethaneConverter
InputRates
{
Kethane = 4.5
ElectricCharge = 12
}
OutputRatios
{
LiquidFuel = 1.53
}
}
MODULE
{
name = KethaneConverter
InputRates
{
Kethane = 5.5
ElectricCharge = 12
}
OutputRatios
{
Oxidizer = 1.87
}
}
MODULE
{
name = KethaneConverter
InputRates
{
Kethane = 4
ElectricCharge = 21
}
OutputRatios
{
MonoPropellant = 1.85
}
}
MODULE
{
name = KethaneConverter
InputRates
{
Kethane = 4
ElectricCharge = 8
}
OutputRatios
{
XenonGas = 2
}
}
} -
Question: does this delete data from v5 ?
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Great! Actually, the philly legs were inspired by Philae...
4th photo in the album, are those phillies upside down ?
EDIT: yup they are. I think the illustration is clear
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I guess Procedural Parts need a rebuild with the new KSPAPIExtensions.dll.
Yup, and it's being worked on
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Can you post a picture? Maybe you have installed it the wrong way around. Others had that problem as well.
*facepalm* It seems to bethe problem, it deployed way too behind the node to be effective... Didn't go through the thread, i think you should add a photo with hot it's placed on the ship.
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Strangely, the mini klaw doesn't seem to work for me, yet the big one does.
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3.01 Fairings, 0.98 PP ?
This is what i get on a clean install of these two. Note the lack of shape and texture options on the second image. Last one is my definition of clean install.
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0.18, the demo (is it still that version in demo ?)
Played a few hours, got to the mun with the help of a few tutorials, saw the huuuge possibilities of the mods and just decided to get this.
Been over a year (end of april) and this will probably be the best return on investment i've ever done on a game.
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Huh. For some reason, I no longer get an option to change the procedural fuel tank's shape... just diameter and length. Did I miss something?
Recently, I've installed the new procedural fairings (with multiple node coupler thingy).
They use a common dll, it's probably the source of the problem. I have the same issues atm.
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So if i delete the KSPAPIExtensions.dll that has alower version number (Procedural Parts' in this case) normally everything should work fin ? i'm geting some issues from PParts right now and i think it might be it (You're on 1.4.1 and they're on 1.4.0.2)
EDIT: And now people on the Procedural Parts are saying that it will only break the other mod... ugh it's confusing.
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So... how do i close that debug window ?
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What is a "large probe stack".
It's the 2.5m probe stack http://wiki.kerbalspaceprogram.com/wiki/RC-L01_Remote_Guidance_Unit
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Still no orientation to face the sun in Smart A.S.S
SUN+ and SUN- FTW
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Strenghtens docking ports... Kerbal Joint Reinforcement can do that
Strut Things while EVA... Kerbal Attachment System
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So I installed Procedural Fairings, unlocked the parts, added the parts to my ship and... nothing happened. The procedural part didn't kick in. I'm not seeing any errors in the debug logs, I'm running 23.5, and Procedural Fairings is the first mod I have ever installed. Any ideas?
Welcome to the forum.
So you've installed it right, it seems, as you got the parts.
By "the procedural part didn'T kick in", do you mean the walls weren't generated in the vehicle assembly building?
What did you do in KSP1 today?
in KSP1 Discussion
Posted
Battery indicator started showing on my Graphing calculator display. Thought i might as well get a backup done as i didn't have AAA batteries handy. Got most of it done, calculator ran out of juice, went to get the right batteries before the lithium cell could run out (almost at its max age...) to finally finish the thing.