Mokmo
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Posts posted by Mokmo
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10 pages of comments in little under 36 hours, i think you're doing something right.
I like this. I didn't touch ISA much because it was buggy and unmaintained by the time i tried it. This might be the replacement. Biome map is nice too
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Just one thing about it: When it opens, some of the weight shifts. So take this into account if you're to make burns after opening it
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First of all...
Which planet? There's a big diference between mining Kerbin or Minmus.
Since you're landing on a Kethane deposit, you could consider putting a small converter somewhere on the ship. Converts while mining and if you leave it on converts as soon as fuel is burned.
So here's what i used in 0.21 on Minmus
-four 16k kethane tanks around a 3.75m LFO tank (this one is from KW),
-plenty of large rtg modules (thus the little solars, but you can work however you want), There's 4 ASRG and 2 CSRG from RLA Power Generation, and the XXL RTG from Korda (found it on Spaceport, probably still works on 0.22 but not updated for tech tree) and they've got enough power to make 2 big drill work. The Converter is the one i forgot when making this, so with it battery drains about 2/3 of the way into the drilling cycle. There are better mods for power generation now, like Near Future that has a 250 Ec/s generator that could power 10 big drills...
-enough RCS to dock this
-way too many reaction wheels (you actually have to turn them off or it'll tear anyhing you dock it to apart).
-2.5 m Orbital Berthas (NovaPunch) under the kethane tanks, and they give a ridiculously good TWR on Minmus (around 10 when the ship is all full)
-And of ourse on top you see the mini converter.
-The two drills take about 4 hours to fill her up, but could carry four if you can power them.
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Yay new engine
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Without mods that require them, yes, they're pretty useless after you had repeated the same tests over and over again and don't produce any more science.
There are some mods, however, that require you to have multiple satellites in orbit. Those are like the ISA Map-sat plugin, Kethane, and I know there's a plugin with which you need a satellite link to KSC in order to control unmanned crafts.
Remote Tech isthe last one, but the version is deprecated for 0.22 and there's a new one in the making by its new guy in charge. The old one had a control delay but this one will probably not, just needsto have the signal. And also needs the signal to beam back science to Kerbin.
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-That Kerbal must have a way back home
-Limit at 300 parts, but it seems that with the texture reduction patches and general improvements in 0.22, i can bump it up a bit, maybe 325...
-Seriously, return the Kerbal, even if a white suit
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2 new streamers this week, me gusta
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This post (on page 14 of 15 for me).
Yay!
Seriously i was missing my old custom category with easy access to struts, fuel lines and all those parts i always used...
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Did you try the hotfix version? Apart for the Sub Assembly shenanigans (IE, you must unselect all filters to see the SA tab), it works fine for me! A few rare select parts don't show up for some of my mod, but it's only a few. (maybe 3-4 total)
Cheers!
Hotfix... Where, went throught the pages since 0.22 came out and there's no mention of it...
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New B9 has a ton of bigger landing gears now, go check em out
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Upper atmosphere is so short, no wonder I missed it on my way down...
Edit: seems I couldn't do a gravity scan while at flying level over Jool.
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My miners run into the same issues, so here's what I did:
-mechjeb likes to be able to turn quickly, reaction wheels help a lot, but be careful not turn on SAS when docked in orbit.
-have you considered putting the 2 kethane tanks with two fuel tanks around a central core? The way you describe it seems like it's a bit long and that its center of mass might be a bit high for landing stability.
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There's a discussion on RT2 Lite (sorry on mobile cant fetch link) by user Cilph. It won't have the delay, just requiring line of signal for control and science transfer.
The link you posted is pretty much dead...
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I just picked up Stockalike and... OMG !
Mini nuke engines... been wondering if someone had made one
and those probe RCS...
I'm definetly trying this!
(had a ton of ships with the 45 degree RCS on my 0.21 save, i'm about to try using it in 0.22 but a mod or two aren't ready afaik)
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In map view, backspace resets focus to the active ship...
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First post was seeking clarifications, that's why i asked.
But another question: Space near Gilly (6km) is right under most of the high points of the asteroid, are there any others like this ?
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Ok i'm not sure this has been answered:
Duna, what are its height levels ?
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How much does it take off from their own low resolution texture pack ?
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Hello,
Québécois avec études en génie, j'ai KSP depuis mai (juste après la catastrophe du forum d'avril de ce que j'ai compris) et j'ai fait pas mal toutes les planètes.
Il y a quelque chose qui me chicote de laisser un Kerman sur une planète sans espoir de retour, alors certaines ont été laissées au soin des sondes...
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how do i use this mod when i do a docking with mechjeb?
Usually i only use auto-docking when i'm really not in the mood to concentrate on such a maneuver.
When i dock, here's how it works:
I set a Custom window on MJ with speed and position relative to target target (it's all between the "Control From Here" part and the target dock) and then can check how everythin's doing more precisely.
Also, set SmartA.S.S. to "PAR-" in the target section once you get into translation mode, saves you some work with the orange circle thingy.
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I like your idea, also considering there's probably a few people from Cophenhagen Suborbitals on the forum, i hope to hear from them.
(Learned about them when their last launch was covered on the General section of this forum)
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The MkI Lander Can (the little one) won't allow me to store the EVA experiments.
But the cfg file has the required module definitions...
EDIT: Seems it's a lack of power issue... but the first time i encountered it i had solars all over the ship in plain daylight...
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You have a choice: share the 4GB of memory KSP can use with other programs or let it play in its own little sandbox
On my laptop, I went from 4 to 8 GB mostly because i couldn't even run Chrome with only the wiki on the planet i was orbiting. Now i can actually watch a 720p youtube video (or a Kerbal stream on Twitch!) while my games runs with B9, KW, Nova and Kosmos in it...
But once you're past it, the CPU wil be the bottleneck, and maybe (if you run full res) your GPU since it's a laptop.
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From now on, there will be an official low-resolution set of textures included in the archive.
Yes please
I had serious doubts about the other guy's texture reduction pack, but then it made me able to run B9 parts on top of my rocket parts... Would be nice to have it without getting 2 different files
Help with mechjeb
in KSP1 Mods Discussions
Posted
Apart from "is SAS on?" and "Are any Smart A.S.S functions on ?", what is your Mechjeb version ?