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KSP2 Release Notes
Everything posted by CactusLynx
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[1.9.x, 1.10.x, 1.11.x, 1.12.x] Mk-X Spaceplane Parts
CactusLynx replied to linuxgurugamer's topic in KSP1 Mod Releases
Here you go! https://kerbalx.com/CactusTheMelon/Mk-X-Spaceplane https://kerbalx.com/CactusTheMelon/Mk-X-Spaceplane-Stock -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] Mk-X Spaceplane Parts
CactusLynx replied to linuxgurugamer's topic in KSP1 Mod Releases
You'll have to right click and save page as for the craft file because i don't know how to direct upload files on the forum. Action groups are: 2- toggle solar panels 3- toggle wing hinges 4-toggle robotic controller play direction 5-toggle cargo bay -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] Mk-X Spaceplane Parts
CactusLynx replied to linuxgurugamer's topic in KSP1 Mod Releases
Any chance of a craft file? Looks real good. There's slight clipping of the front node of the cargo bay but not serious. Added some hinges to fold the wings in so it doesn't need an xbox huge fairing and it flies great! -
A few changes and it works quite well despite the wobbling, i'd rather use a spaceplane with a big cabin than stacking multiple capsules to do flyarounds the mun, minmus, and kerbin to train kerbonauts and pull money from tourists.
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- surface features
- robotics
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Doing a bit of testing with variable geometry wings. I want to fit a Mk2 type spaceplane in a fairing (so as to eliminate it causing lift and tipping the rocket on takeoff) It flies, but kind of ungracefully, the hinges wobble the wings a bit with control movement; any idea on how to eliminate this? I was thinking a welding mod but all seem to be outdated. T
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- surface features
- robotics
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Does one exist? I'd like to stick one on the rear of my OPT spaceplanes but the stock adapter is way too long for my tastes.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
CactusLynx replied to K.Yeon's topic in KSP1 Mod Releases
Is there any way to get fuel tanks to drain evenly so as not to upset the CoM? -
INtakes not toggling?
CactusLynx replied to CactusLynx's topic in KSP1 Technical Support (PC, unmodded installs)
Seems goofy but i'll take your word on it! -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
CactusLynx replied to SuicidalInsanity's topic in KSP1 Mod Releases
Beautiful! Finally someone makes some proper chines!- 1,520 replies
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- parts
- spaceplanes
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(and 1 more)
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
CactusLynx replied to ethernet's topic in KSP1 Mod Releases
Getting the same, i'm thinking its the mod itself though. Maybe someone can test with some scientists to see. Until then I guess we wait! -
For some reason my intakes seem to have a mind of their own. They open up when they feel like it and I have to manually select each one to shut them off, action groups wont do it.
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I really like the new aerodynamics model, but the fairing drag is causing my rockets to flip out half the time. It seems a bit silly that with no fairing everything works fine. Is there any way to mitigate this?
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Frozen, items still clickable
CactusLynx replied to CactusLynx's topic in KSP1 Technical Support (PC, unmodded installs)
Ugh, it started occuring again today, so I axed some programs in task manager and that seems to stabilize it, the search continues. -
Frozen, items still clickable
CactusLynx replied to CactusLynx's topic in KSP1 Technical Support (PC, unmodded installs)
Yep, that fixed it. I reverted to 340 and its working fine now. Awesome. -
Frozen, items still clickable
CactusLynx replied to CactusLynx's topic in KSP1 Technical Support (PC, unmodded installs)
I tried loading up 64 bit but upon entering a profile it just crashed. Maybe this log will help? Just for reference, my graphics card is a GTX 670MX with 344.11 for the driver. -
Frozen, items still clickable
CactusLynx replied to CactusLynx's topic in KSP1 Technical Support (PC, unmodded installs)
Nope, I even installed it on my other partition to check and the same thing. -
Frozen, items still clickable
CactusLynx replied to CactusLynx's topic in KSP1 Technical Support (PC, unmodded installs)
The problem is now that the game will freeze OUTSIDE of VAB/SPH where i'm not manipulating parts. I've added a video to illustrate what's happening. https://www.youtube.com/watch?v=_dF6pXnAbX4&feature=youtu.be -
Frozen, items still clickable
CactusLynx replied to CactusLynx's topic in KSP1 Technical Support (PC, unmodded installs)
That was the output_log.txt I found in KSP_Data earlier, sorry for the confusion. -
Frozen, items still clickable
CactusLynx replied to CactusLynx's topic in KSP1 Technical Support (PC, unmodded installs)
Nothing in logs showing up, it always occurs seemingly 20-30 seconds after starting the game itself, sitting in VAB, SPH, or just overviewing the complex. -
Frozen, items still clickable
CactusLynx replied to CactusLynx's topic in KSP1 Technical Support (PC, unmodded installs)
The freeze does not appear to be triggered by placing anything, it appear to occur roughly 28 seconds after entering VAB or SPH. -
Frozen, items still clickable
CactusLynx replied to CactusLynx's topic in KSP1 Technical Support (PC, unmodded installs)
Yes, there's nothing in the log that seemingly shows how or why it happens, it just happens. Like I said I can still click on things and hear the audio cues, but the game itself appears frozen. -
Frozen, items still clickable
CactusLynx replied to CactusLynx's topic in KSP1 Technical Support (PC, unmodded installs)
It just started doing this today and i'm mystified. I did find the log though. -
What's happened is the game appears frozen, but the audio cues from clicking parts, deselecting them, deleting them, etc... can still be heard, yet the game still appears to be frozen. I did a fresh wipe and have no idea what could be causing it. EDIT: A video showing the problem. Note that when SPH is clicked, I could hear audio cues like the music and items being clicked and removed from the SPH GUI (audio isn't present in video because of recording software) https://www.youtube.com/watch?v=_dF6pXnAbX4&feature=youtu.be