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Free Trader Beowulf

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Everything posted by Free Trader Beowulf

  1. Great update for a great mod. Some comments: I really like the ability to resize the window and the new part-less implementation. Both save me a lot of hassle, I always seemed to end up searching for that black box during orbital night, which wasn't fun. I like the x10 button and the ability to dump fuel, both have proved quite useful. I'm not so keen on the new interface, specifically the fact you have to click twice per tank to access the different functions. I'd prefer the in, out and lock functions to be available as separate buttons next to the tank name. The other functions I don't mind clicking twice for. I would like to see an "all stop" button to reset everything across all the different fuel types after a session of shunting fuel about. Also, and this is really pretty minor, the ability to dump excess oxidiser or fuel if the two get out of sync, like when you run a jet engine from an LFO tank. But anyway, great mod, thanks for your hard work.
  2. Just upgraded Kethane to the latest version - I think the hex overlays are brilliant. Loving your work.
  3. Likewise, just downloaded and I think it will be very useful. Thanks!
  4. Yes, that's it exactly. Same principle as the transfer windows.
  5. Thanks for a great mod - it's definitely one of the essentials. The new closest approach alarm looks useful. But is there any chance of an alarm based on the phase angle to another craft? That's how I fly my intercepts and it would be a great help for me. Actually, while I'm here, have you thought of ordering the planetary transfers window by time? So that you see the next available destination at the top, etc. That's kind of how I plan my missions - if the Jool window is the next one to open, then my next mission is probably to Jool.
  6. Hurm, good idea. I have got a bit mod happy so I'll have to have sweep through my parts and see what I'm actually using.
  7. Thanks - I had the same problem and that has fixed it. I can live with reduced graphical settings for now, I think.
  8. Scotto Manley. His videos kept coming up as suggestions on youtube. Eventually, like an idiot, I clicked on one and that was it.
  9. It's the field mice I feel sorry for. The coffee is great - welcome aboard.
  10. Download the whole thing and just delete the parts you don't want. But KW is generally a pretty great mod, you might find some of the tanks and engines quite useful.
  11. Looks brilliant, will definitely give this a try. Thanks!
  12. Science recon lander checking out a reported Munar anomoly
  13. Really enjoying seeing these new parts, here's what I'm doing with them: You got the contract for the central node of my new station, the four crossroads modules on the left are a single unit, with large CBMs for expansion modules and windows to watch the modules and perform important astronomical observations. The crossroads are perfect for the spine of the station. You can also see an RCS fuel tank, a couple of tenders and a pair of Titan launch vehicles. Looking forward to the hydroponics.
  14. Hey - great news. I'm really interested in seeing an MTV. And getting my hands on a saddle truss :-) Any thoughts on what size you'll be making it? Or is it too soon to ask? Either way - thanks for taking this on.
  15. I think the difference is that it's a corridor that can physically fit eight people, while the hitchhiker is a hab module that four Kerbals can live in long term. KSP doesn't draw a distinction between those two things. Personally, I wouldn't put Kerbals in the corridor long term.
  16. Yeah :-) I reckon the fairings in KW should do the trick, and the lander itself is pretty cool, landing horizontally. HOME has some horizontal landing gear, I've not come across any others.
  17. Nice work, but the gold tank is a tank, it's not a lander. If you watch the video, the lander used by the crew is one of the two sent ahead of the crew vehicle. It's the reason it carries an Orion capsule at the front, so that they can transfer across. That's at about the five minute mark on the video. That gold tank is drained on the transfer to mars and dumped. The problem recreating it the lack of a "saddle truss" in KSP - essentially an open truss cargo bay. Using the two girders that you originally did would have been quite weak I imagine. I wonder if we can talk one of the many talented modders here to create a saddle truss :-) Otherwise, nicely done - it's nice to see someone building the Copernicus, it's a great looking ship, I think.
  18. There's also the matter of flexibility - if you carry Kethane you can turn it to fuel, monopropellant or xenon depending upon what you need at the time of use. Not a big factor maybe, but for example, it means my Deep Space Vessels won't need to carry xenon tanks any more in case they need to refuel space probes, as they already carry Kethane convertors. Thanks for a great mod by the way!
  19. I too have a simulation save and a "real" save and play as if it was a real space program, as best I can. All my ships can fly uncrewed and I only use two proven designs for flinging Kerbals into space. The heavy gear and fuel is always launched unmanned. Crew manifest helps a lot with that. No Kerbal will ever be left behind, possible rescue and abort plans are considered when planning missions. Stations have escape vehicles and bases will have return vehicles on standby. You know, in case someone gets sick or something. I also keep crew records, my Kerbals have ranks and professions and can earn service ribbons. There's even a well funded retirement plan and subsidised health centre.
  20. Hi, I think these parts are great, and the rate you're producing them at is astounding. The large hub alone is certainly going to be an important component in some of my up coming designs. I have a couple of comments on the generator and battery though. The battery seems very underpowered compared to the stock Z100. It has 4,000 electrical units per ton, whereas the stock Z100 has 20,000 units per ton. As it's a larger unit it ought to be more efficient, not less, I'd suggest upping its rating to at least 10,000 if not 12,000. As for the generator, it's a little less efficient than the stock RTG, considering output per ton, but what is it? If it's a large RTG shouldn't it be always on? And shouldn't it have some cool radiation warning stickers :-) Otherwise shouldn't it consume some fuel or monopropellant? Otherwise, great work - many thanks for your efforts. I'm keen to see what you make next.
  21. For the same reason battles are always fought at night, in the rain, at the junction of four maps.
  22. Hi, I wanted to say thanks for making a great, and very useful mod, it was one of the first I downloaded. I do have a small suggestion though :-) When you add Kerbals to a pod, the Kerbals appear at the top of the window and the "Add Kerbals" button moves down, which means you have to chase the button to add lots of Kerbals to a big pod. If the button stayed at the top and the Kerbals appeared underneath, you could fill large pods much more quickly. Just an idea. Thanks again!
  23. Hi all, So I thought I'd say hello, having lurked here for a while. I downloaded KSP two months ago and apparently I've played 400 hours since then! Nothing else has had a look in, my Total War legions have lain idle and I love Total War. So, I'm a Welsh DBA living in Switzerland. I've got a physics degree so KSP is a great game for me. Current missions: Science recon orbiters around Kerbin, Mun and Minmus. Science recon orbiters on their way to Eeloo and Moho, although the Moho one may well end up at Eve. Half a dozen refuelling ships in Kerbin orbit A space station over Kerbin carrying out important zero gravity research. Six probe landers on the Mun, five at anomoly sites. Five probe landers on Minmus, one at an anomoly site that appears empty. Three large vessels on their way home from Minmus, one with a sample of Kethane, one with the rescue crew for the first ship and one probe vessel just heading home. One broken lander in two pieces on Minmus. One science recon vessel heading for the Mun to get the recon orbiter into a polar orbit Fly safe y'all
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