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gilflo

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Posts posted by gilflo

  1. Hello I played with this mod a long time ago and it was ok.

    I am trying to play RSS on 1.11.2 with IFS and all my mods updated and  I can't see any fuel nor any menu that allow to change fuel in my tanks with that mod!! IFS tanks are empty, no menu is showing when I select them....

    Is there any dependency other than Module manager and Patch manager to make IFS working? 

    Thank you

  2. Hello guys

    I am interested with this project as I take part to some BDA contest.

    I am building a submarine for the naval contest and I noticed that the water AI is not able to steer the ships in 3 dimensions. it's mainly configured for surface naval operations. As a consequence you must build a submarine that will dive by default, but as there is no instructions for the AI to navigate between 2 depth limits , the submarine seems to be always steering to the bottom of the sea. Depending how you built it, it will navigate at 2 or 3 meters because it is unable to go deeper under surface - so it's nearly a surface boat - or it will dive slowly and indefinitely.

    My question is: Are you working on an update to allow submarine to navigate between 2 depth as Air AI is able to fly between a maximum and a minimum altitude?

    Thank you for this fantastic mod!

  3. Working fine for me with 1.11.2 after manual install, but I had to carefully update each component.

    But I am still disappointed by the MLI Layers Bug: MLI layers at 100 prevent boil off for long mission with help of radiators. But it is impossible to save a ship with MLI layers at 100. the save is ok after launch but if you revert to launch of VAB you have to struggle through each component of your ship to set its MLI layers at 100.....That's very very annoying and long process each time!!

     

  4. Hello I got the same problem with KSP 1.10.1 RSS RO

    The game is freezing on loading after having applied patches, it freezes on ProceduralParts, whatever is the proceduralparts version for KSP 1.10.1...........Here it is with the last version

    Here is my log:https://www.dropbox.com/s/bk6y0k93aef0t7v/KSP.log?dl=0

    Thank you for help, I think some RO mods, even updated, are making some mess with other ones. There only RSS and RO mods in my Game data folder. I checked with RSS mods only and the game loads and opens and runs perfectly. As soon as I add the RO mods, it freezes on loading

  5. Hello

    Any chance to fix the bug with MLI on procedural tanks? I don't know if I am on the good thread but Multi insulation layers on Procedural Parts still revert to 20 once you revert your flight to launch or to VAB, whatever is the value you save before on your ship I am not even sure the MLI value stays to the value you first choose when you save your flight after a launch.

  6. Hello

    Is there a bug with the multi layered Insulation on fuel tank ? They are set to 10 and can be set to 100 for maximum insulation, which can be effective with LH2 tank for example.... but every time I save a ship with MLI set to 100, the MLI set to 100 stays only for one launch. If you select again you ship in the VAB and launch again, or if you revert to launch the MLI of all tank are initialized to 10......no way to save it definitely with a given value!

  7. Hello guys

    I have a question about the MLI that are the isolation layers you can toggle from 20 to 100 on each tank or whatever that need isolation to avoid boil of

    Every time I toggle that over 20 , let's say 100 for example, and I save my ship, when I load again, those MLI are again to 20. It looks like you can't save them at more than 20. 

    If I want to take off with MLI 100, I must do it on the launch pad. 

    Is there a setting somewhere in the game to fix that?

    Thank you

  8. Thank you for this mod, it's really great for RSS

    I was using the engines of RealScale Boosters mod that got an ISP better than any other mod, about 30% better

    With your mod I use stock engines. They get not only an ISP like the RealScale Boosters engines mod, but also a much better thrust. The total weight of my rocket fall down from 30% for the same weight to launch, so it's pretty good and enough!

  9. Hello guys

    Are some of you playing RSS but without RO mod or Principia Mod  ?

    I have been trying RO and Prinicipia on KSP 1.9 RSS and I feel it too complicated, I have been playing KSP for years, since 0.25,  and It's a pleasure to build Rocket and Spaceplane, I have been to Eve a lot of time and I am fed up with Kerbol system

    I tried KSRSS which is easy when you know how to deal with Eve, then I tried RSS on KSP 1.7, love it as I built OPT Spaceplane able to climb to Orbit....Try again  to look at RO, look at Principia, but I don't want to start again at the very beginning, so I left them and now and I am trying RSS on KSP 1.9, maybe it's working on 1.10 and 1.11 as Kopernicus has been updated. 

    As stock engines are not very efficient for RSS,  I use mainly RealScaleBooster mod  engines for rockets and OPT mod engines for Spaceplane and I am  trying Spaceplane direct launch to Orbit, Spaceplane launch like SpaceShuttle on a rocket, and rocket and spaceplane  Stratolaunch. There's a lot to try!

  10. Hello Guys

    What about a challenge to climb to orbit and come back to land with an OPT plane departing from Houston on KSP RSS 1.9? 

    I know that the challenge is quite interesting, I made it on KSP 1.6 or 1.7 and OPT engines are great to try it, ! we have to reach Mach 24 and it's a great challenge, OPT is made for it!

    We can also imagine stratolaunch ! here is one on a Mars mission: 

     

    If you need to install KSP RSS on 1.9 I can help

  11. On 11/2/2020 at 2:36 AM, Daniel Prates said:

    Not to drag my write-up for too long, I'll just post here the final refinement: wings swept farther to the back; moved them up so the CoM is below the CoL; CoM wet and dry were brought closer together (they almost coincide), and both are very close to the CoL.

     

    No surprise here: it handles very, very well now:

     

     

    kFWpA0e.png

    Hey Daniel

    What is this avionic mod with localizer and Glide slope ? That's great !

  12. On 10/26/2020 at 5:59 PM, Daniel Prates said:

    Guys, how to you manage to keep your SP oriented during reentry? I have tried several designs and  they all eventually tumble like falling rocks, I only regain control when they have already slowed down around 20k meters or lower. 

     

    Hello

    My golden rules to built SSTO

    -No angled wings, no angled fins, no angled tails

    -The COG with and without fuel must be very near ( maximum 1 yellow or red circle)

    -Always use RCS Build aids to minimize torque, it can take a long time to do this but it's very helpfull. And avoid Nose or Tail pitch

    -Center of lift must be at least "one circle" or more behind COG because as you accelerate it moves. That can give you less maniability or control in low altitude, but you can mitigate using Speedbrake for pitch in low atmosphere if you need . "Circle"s are the red or yellow circles of COG

    -Big tails and numerous tails are greatly helpful for yaw control, the bigger the plane the taller the tails.

    -Use CorrectCol mod to check your Pitch and Yaw are stable in the whole flight enveloppe, from ground to orbit

     -Atmospheric Autopilot which is a manual fly by wire mod can be helpful with big SSTO

    Here is a small SSTO for Eve ( you will understand what I am talking about with "circles": Here the COL is more than "2 circles" behind COG and I use speed brakes to help for pitch control in low altitudes and speed

    wvDrdax.jpg

    See that at 60000m and 2000m/s it's still stable on the COL graph

    FxAosuz.jpg

    Here is a much bigger Hydro SSTO. Notice the 6 big tails and the numerous elevons at the rear to help for pitch - "Canard or Moustaches" are also helpful when the SSTO is long to help for pitch torque.

    dm8l4Zd.jpg

    For re-entry, use retrograde, cockpit facing earth, Roll 0°, then once you enter atmosphere, use the "cobra" position with "Radial out" on the Navalball.  Vernor engines on and under the cockpit for pitch attitude and on the wingtip for yaw can be helpfull to maintain this position ( belly facing heat) until under 1500m/s

    The SSTO is a big speed brake in this position. Then select Prograde and when you are stable, select Surf or disconnect and pilot.

  13. Hello

    Let me introduce my Interstellar fleet

    Interstellar SSTO are running SAGE and/or SURGE engines in atmosphere to climb in orbit. Then J81 Hybride will send them everywhere in Kerbol system and back

    Interstellar fleet

    DF5dRpF.jpg

    There’s 3 versions 

    On the left: Interstellar mothership to Eve with SSTO Evalander on the deck.

                               Evalander with its SAGE and SURGE engines is able to land on Eve, to make science, fly around, climb back to orbit and fly back to Kerbin, while the mother ship is equipped to Scan the planet on Polar orbit and fly back to Kerbin

    In the center: Hydro STTO Interstellar Eagle,  Eagle because it looks like a bird of prey, high on its landing gear and its flottable tank. This SSTO is for Laythe

    On the right: Interstellar Helicarrier for non atmospheric low gravity planet, the vertical engines Helicarrier being scaled according to local gravity. Vertical flight guided by ThrustControlAvionic.

     

    Features of SSTO

    - OPT « supercell » working on LFO and supplying 150 EC/s

    -Lab and extendable platform for sciences

    -ScanSat features to map planets and search for ressources

    -Drill and converter in case we need it

    -Comutron

    View of Cargo hold with supercell and science - Ore tank, Drill and Converter in the front

    qj6fG81.jpg

    Each Interstellar range is around 13500 DV VAC  in 100 kms orbit around Kerbin, except the one carrying Evalander to Eve (du too higher weight)

    Evalander gets 4000 DV VAC in Eve orbit

    View of ScanSat Cargo Hold

    ljM0QYv.jpg

    Interstellar mothership with Evalander

    2ZLiy2g.png

    Evalander SSTO

    ugq9QRq.jpg

    Flight show with CAM mod  - HD 1080 with text

    https://youtu.be/ZE4nTRp2Xpc

     

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