ATG
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Rocketeer
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@Mecripp - can confirm reflections are restored. Thanks again for your help! Some feedback regarding reflections: Getting lots of flickering and visual anomalies. At certain viewing angles the effect doesn't seem to be working right - Its hard to describe, I'll see if I can post a pic of it. Also, some parts are semi-transparent such as the apollo service module.
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Wow @Mecripp, I didn't expect such a fast response! Thank you so much for taking the time to prepare that fix, I really appreciate it. Going to test it now and will report back.
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Does anyone know how to get this to work with FASA to restore the reflections on some parts? I tried changing the FASA configs by replacing references to [TextureReplacer] with [TextureReplacerReplaced] - but that didn't work.
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[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
ATG replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer Thank you for keeping this mod alive. I noticed in the mod's 'KWCommunityFixes' folder that there is a file named 'SRB Fix' that does not have an extension so it obviously not being used. Is this intentional? Should I delete it or give it a .cfg extension? -
[1.0.5/1.1] Flight Systems Redux ASET Props and RPM IVA (8 April 2016)
ATG replied to MOARdV's topic in KSP1 Mod Releases
I take a break from KSP and when I return I find this?! MOARdV, you really did an awesome job on the IVA! Thanks. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ATG replied to rbray89's topic in KSP1 Mod Releases
Just a heads up for TextureReplacer users....The recent dev releases of EVE will not render clouds unless you edit the TextureReplacer cfg path to keep the cloud cubmaps from being unloaded. Change this line: keepLoaded = ^BoulderCo/(Clouds|Atmosphere)/ To: keepLoaded = ^BoulderCo/Textures/ Edit: sorry, I must have missed SR1978 already reported this above. -
Are there plans to finish the apollo cm IVA?
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Laz, in addition to my posts - here and here. The dragon v2 iva has the hatch door stuck in the open position in the HD package, where in the standard package the hatch door is always closed. There is a big mixup between all the files and versions ( I checked the other packs as well). Hope one day you can sort it out.
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
ATG replied to Mihara's topic in KSP1 Mod Releases
Thanks for the explanation, now I understand how it works. I was able to make all of the buttons work properly now. I appreciate the offer to change it, however I think the way you currently have it implemented makes sense and works best. Thanks again. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
ATG replied to Mihara's topic in KSP1 Mod Releases
Hi MOARdV...thanks for keeping RPM updated in Mihara's absence. After reading through the wiki and looking at some examples I was able to make the switch work. When the button is pushed on, the SAS control modes work as intended....problem is once the button is pushed on, the button remains stuck in the on position. I have to turn it off via the default sas mode buttons and then the custom button will reset to the off position. Any idea what I am doing wrong? Here is the button's cfg file: PROP { name = ATG_AP_SASPrograde MODULE { name = JSIActionGroupSwitch animationName = SwitchLightAnim switchTransform = SwitchPUSHcollider actionName = plugin PLUGINACTION { name = JSIInternalRPMButtons actionMethod = ButtonSASModePrograde stateMethod = ButtonSASModeProgradeState } } MODULE { name = JSIPropTextureShift transformToShift = SwitchNamePlate layerToShift = _MainTex _Emissive x = 0.25 y = 0.75 } } proxy = 0, 0, 0, 0.035, 0.015, 0.03, 1, 0, 0 -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
ATG replied to Mihara's topic in KSP1 Mod Releases
Is it possible to config a prop button to function like the SAS buttons by the nav ball (follow prograde, retrograde, etc.) ? Does RPM need to be updated to do this or can it be done in its present state? I saw some examples that use the mechjeb plugin for this functionality...now that it is a stock feature, it would be cool to implement this for those like myself that don't use mechjeb. -
[old thread] Trajectories : atmospheric predictions
ATG replied to Youen's topic in KSP1 Mod Releases
Just want to say thank you for this mod. Its one of my essentials mods to play with. Hope to see this mod supported in future versions. -
Ok, I just finished checking all the files between the standard and HD versions of only the Launch pack. Here's a summary for your reference Laz: The following parts have 2 different models between the standard & HD versions: - Sherpa Core - Separation Engine - Merlin 1D Vacuum Engine - Falcon Upper Landing Leg - Falcon Lower Landing Leg (also as previously mentioned, both part.cfg files have differences.) The Separation Engine HD version contains 2 textures that the standard version does not: - UVFalconSeparationEngineLR.mbm - UVFalconSepartationEngineNormalLR.mbm