Jump to content

EsvDefcon

Members
  • Posts

    84
  • Joined

  • Last visited

Everything posted by EsvDefcon

  1. Hello, sorry to ask about this but I'd like to have this thread closed: http://forum.kerbalspaceprogram.com/threads/67398-Defcon-Corp-Orbital-Tech-Pack It's turning into a complete argument between some people, and it's reflecting badly on my work, so I'd like to have it closed. If not, then no problem, but if you could close it for me, then thanks in advance!
  2. Ok haha, I'm sorry but what exactly is this turning into? This is an addon release thread, not a place for you to argue about it- if you don't like it, don't download it. And remember that this is my first mod for KSP to test out what modding for this game is like; it's a test for me, but I've made loads of mods for other games so, jacobgong, since you appear to be saying that I'm incapable of this, then have a look at some of my actual mods here planetminecraft.com/member/esvdefcon/, or here https://www.youtube.com/user/EsvDefcon, and you'll see that there is no issue with my intelligence.
  3. Yes, which is why (as clearly stated) I am using the engine only as a very temporary placeholder until I can produce a 3D model for the engine- but, due to the complaints, I will instead be using a stock engine for now, until I can create the 3D model. Please check the downloads page for the updated version.
  4. No... actually have a look at it before commenting with an invalid response, maybe?
  5. Ok everyone, due to different responses to this thread, I'm going to clear everything up here: -This mod is not OP, it is not a "cheat" mod, and if you don't want to use it to "cheat", then do not use it on missions- it is intended for use as a way to sustain orbital satellites, and stations. -The GRE is currently using the texture from the AIES Aerospace mo- this is simply a place holder for me to use until I can model a custom engine. -Soon, it will be updated so that the GRE does not detach from your craft. This mod will be more balanced soon. -If you would be interested in helping out with modelling/texturing, etc. then please leave a reply, or send me a private message- I am currently looking for help! Thanks for all of the feedback though, everyone, and I shall be working to make this mod better soon.
  6. Sorry everyone, pics will be up tonight- and it's not a reconfig, they've got custom models
  7. The Defcon Corporation Orbital Technology Division has been hard at work designing advanced new modules, with the aim of creating parts to allow space programs to build their own self-sustainable craft- be it a spaceplane, or an orbital station, we’ve got you covered. If you plan on putting a fuel depot into orbit, then you will likely use up it’s fuel before you know it- so why not go one step further? With Defcon Corp. Orbital Tech, you can slowly regenerate your depleted fuel! And not only does our innovative new regeneration technology produce fuel, but you can also resupply your craft with oxidizer, monopropellant, xenon, and now… Hyperium™! Hyperium™ is the Defcon Corporation’s latest, and possibly most powerful discovery in the propulsion fuels research field! And because of it’s immense power, we have also provided you with a titan of an engine- the Genesis Reactor Engine! The GRE™(Genesis Reactor Engine) provides upto four times the power of a regular large engine (with a maximum thrust of 5000)! A single engine allows you to lift monstrous payloads to heights that you never imagined possible with one engine! And, when used in conjunction with the Defcon Corp. HYG-3000 Hyperium Generator, you can travel through space at unimaginable speeds! And it’s all thanks to Defcon Corp. advanced Orbital Technology! You can have our courier delivery this entire parts pack to your space program's ground complex, by visiting this page:
  8. Hi, Today I have uploaded my first addon for KSP to the Spaceport. However, when I was uploading it, when I clicked the upload button, nothing was happening- after which, 3 different instances of my mod have been uploaded. I'd really appreciate it if a moderator (or whoever it is that can remove things from the Spaceport) could remove the two versions which are incomplete- they have 0 downloads, and no ratings, and you can also tell because the "How To Use" sections are incomplete (but it is complete on my other upload). Thanks in advance, EsvDefcon EDIT: Just in case it is unclear, when I hit the "delete" button, it says that my addon has been removed, when in fact it hasn't, and that's why I need help.
  9. Hi everyone, I am EsvDefcon, from the Defcon Corporation; we have been creating mods for games since back in 2009, and we have only recently moved into mod making for KSP. We are currently looking for a new plugin coder, who can work with us to create a plugin for our mod, which is already about half complete. This mod will bring life support systems, and realistic needs for your Kerbals, into KSP. Although there have been many of these life support mods before, it is very clear that they have not been very well thought through; with our mod taking direct inspiration from the universal laws, and our life support mix fused from oxygen, and nitrogen, our mod will bring unprecedented realism to KSP. We are now looking for a coder who can write us a nice little script, which will kill off the Kerbals, once their food/water/oxygen is depleted, or when other gases are too high. This can be written in C+,C++,C#, or Python (as I believe), and we shall require completion within one month of you accepting this task. We will be working very closely with you, and more information shall be given, once you have been accepted for the task. Please apply by sending me a PM, and I will get back to you very soon. I will also accept anyone who has the necessary skill level, so don't even bother worrying about providing me with anything like a Portfolio, as I can guarantee anyone with the correct skill level a place on our team. Thanks in advance, EsvDefcon, Defcon Corporation
  10. Nothke,

    Hi again, I just wanted to tell you that I've finished with all of the part.cfg files, and I've already tested them. All of the generators are working fine, and I've also added all of the resources, into the game. All we need is someone who can make us a plugin, for the Kerbals, to be killed, when their Nitrogen/Oxygen Breathing Mix runs out. I'm going to try and find someone for this later. All we need now is the plugin, once your models are finished.

    Hope it's going well,

    EsvDefcon,

    Defcon Corporation

  11. Hi again Nothke,

    Just checking if you are still willing to help with the project; I've sent you a more detailed list of parts, in your inbox.

    Thanks,

    EsvDefcon,

    Defcon Corporation

  12. To whoever created these, Very well done! I love your vehicles! Keep up your creating, EsvDefcon, Defcon Corporation
  13. Hey, and welcome to Kerbin! Yeah, what people have been saying is true; it just isn't ready yet. However, although we don't know when it will be out, I don't suspect that it will take too long; private modding companies like mine would be able to get the job done ourselves, with a bit of time. Lots of coding needed, but not too complicated theory. Have fun with Kerbal Space Program, EsvDefcon, Defcon Corporation
  14. The best thing to do is to keep the debris out of orbit in the first place. To do this, you should try to create stages which will burn when you are in such an orbit that your periapsis is inside of Kerbin. This will eventually cause the debris to either impact with the planet's surface, or burn up on reentry. To do this, you could make your craft so that it has an unlimited source of fuel onboard (hybrid ion engines, or code your own generators (ask me if you want to know more about fuel generators- this really isn't cheating, in my opinion)), and use up most of your stages, when you are still inside Kerbin's atmosphere. Hope this helps, EsvDefcon, Defcon Corporation
  15. Thanks for the reply, I've sent you a PM, with the details. We hope that you can work with us soon, EsvDefcon, Defcon Corporation
  16. Hey again,

    Just a quick update; we may have another modeler who wants to help us with this project. He says that he has done modelling, importing, and configuring, etc., so he could easily cut the modelling time in half, or even dream up some more new parts/ideas. He is called skelligandrew, but just tell me if you would rather work on the models on your own.

    EsvDefcon

  17. Skelligandrew, Thanks for your reply, I have already replied, but I'm not sure if the message sent, so just in case, here it is again... Here is the list of parts, (If you have heard of a modder called devogen, well, he is working on this project with me (he is from the Wayland Corp. Organisation)),: -Oxygen Tanks -Water Tanks -Food Storage Containers -Generators For These Resources -A Kitchen, Bedroom, Living Quarters, Etc. (Just the Same Model, But With Different Textures) -Possibly Some Engines, Or Fuel Tanks -Anything Else You Want
  18. First of all, thanks for replying! We're currently working on a neat little oxygen, food, and water mod (plus some extra resources), so what we really need are some basic containers, plus some habitat modules. We will also need some living spaces, (kitchens, bedrooms, etc.), but we only really need one part for this, with slightly varying textures. I am working on all of the coding for this mod, but if you are capable of creating these part, then you can definitely consider yourself a member of the Defcon Corporation. And, honestly, as of now, we don't need your initial models to be perfect. Just functional. And, don't worry, you would be completely credited as a big part of the team. Thanks for your interest, EsvDefcon Defcon Corporation
  19. Hi, Devogen! I'm from the Defcon Corporation, (in fact I'm the founder and owner of our little organisation), and we are just moving into making mods for Kerbal Space Program! I've already started coding part.cfg files, (this is the bit that I'm really good at), in fact, I'm practically done with the coding side of my first mod. The only bit that I'm stuck with is the modelling side of it. I'm awesome at SolidWorks, but I don't believe that you can use this to model, (without converting, and everything), so I was wondering if, maybe, we could work on it together, or something? It's just a little mod, but I've got some pretty good ideas, for it. Just for the sake of not revealing too much, I'll PM you with the details. Thanks for reading, EsvDefcon Defcon Corpor
  20. Hey everyone! This is EsvDefcon, from the Defcon Corporation; some of you may have seen our mods for various other games, such as Skyrim, and Fallout (my specialty)! I am just getting into modding for Kerbal Space Program, and although I am awesome at SolidWorks, that seems to be the only modelling software which I can use professionally. Because our team of modders is moving into Kerbal Space Program modding, and although we are currently a very small organisation, we are looking for a new member of our team (maybe more, depending on the response I get for this), who can create models (and maybe textures, this doesn't really matter), for Kerbal Space Program. Ideally, we want someone who can build what we ask of them (doesn't have to be too good, just functional), and they will be given the full credit, for their work. Thanks in advance, EsvDefcon Defcon Corporation
×
×
  • Create New...