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Everything posted by scorchdestroya
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ESA control in Darmsatdt confirms Philae is on 67P.
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[0.90] Kerbin Shuttle Orbiter System v4.13
scorchdestroya replied to helldiver's topic in KSP1 Mod Releases
When attempting to modify a texture in paint.net, all of them just come up as transparent, is this a known issue and does anyone know of a fix? -
Hello Constructors! This is the hub for the FKA (Fédération Kerbinaise De L'Automobile) championship F1, FE And KASCAR series. KEC will be the endurance race (LMP1) category. Formula K-Terra will be another formula series, similar to Formula K except utilizing parts from TT Modular wheels for our Power-train, KERS Units and wheels. Procedural dynamics will also provide monocoque and aerodynamic parts. Formula E will be a new category for Electric Formula Cars, utilising the same motors as the KERS system for the Formula K-Terra series. All championships will use Kerbpaint for livery if wanted. The points system for the races will be the same as the KRF Formula K Championship's system; 1st : 25 points 2nd : 18 points 3rd : 15 points 4th : 12 points 5th : 10 points 6th : 8 points 7th : 6 points 8th : 4 points 9th : 2 points 10th : 1 point <10th : 0 points The only regulation is that you have to make the car look like an F1/Fe/LMP1 car, as this is mainly to see who can build the best car. Good Luck!
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I'm glad that I'm not the only one who has had the idea of a waffle burger.
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International construction ISS in Kerbal orbit.
scorchdestroya replied to BobCat's topic in KSP1 Mod Development
Put a clampotron on the PMA. The docking port built into it no longer works. -
Horizon Aeronautics - Development Thread
scorchdestroya replied to stubbles's topic in KSP1 Mod Development
~Personally, I think the double hinge looks far more AWESOME! -
International construction ISS in Kerbal orbit.
scorchdestroya replied to BobCat's topic in KSP1 Mod Development
They can face the same way, just don't use symetry. -
[WIP]United Launch Alliance Pack *V1.0RC1 Released*
scorchdestroya replied to Chimer4's topic in KSP1 Mod Development
So... How's it goin'? -
Slight bug, the S1C cannot lift the rocket's weight even with no payload...
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Component Space Shuttle - dev thread [IMG heavy!]
scorchdestroya replied to a topic in KSP1 Mod Development
Any chance for an SCA? I know Bobcat was working on an AN-225 but I think we could use a NASA one. -
Open it from IVA.
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You don't even need to do that if you want a shuttle display! WARNING! Large Image inbound! WARNING! I just left it on the ramp, planted a flag and recovered the crew!
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Chaka Monkey - Closed Development Thread
scorchdestroya replied to YANFRET's topic in KSP1 Mod Development
Are those the dual drogue chutes? Because the triple main canopies slow me down to about 4.5m/s. -
Chaka Monkey - Closed Development Thread
scorchdestroya replied to YANFRET's topic in KSP1 Mod Development
The Orion Service Module engine isn't appearing in the propulsion tab even though it's in Gamedata. how can I fix this? -
[WIP]FASA Style Munar Module. (11.jan.14)
scorchdestroya replied to DennyTX's topic in KSP1 Mod Development
Congratulations on first Beta release Denny! Good luck with all future projects! -
The fact that Bobcat is Russian makes no difference, and also that fits the pattern as a French user, Yogui, made the ESA pack, anyway, I said on the forums, not in real life. Also, whether they lost is a matter of opinion, as discussed in another thread.
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It seems that, on the forums, the Soviets appear to always win the space race. First Lunar Landing Program, first and most extensive range of capsules, first space shuttle and first station components. Only in the past 6 months has it seemed that the U.S. Space Program has really received attention. Thanks for your VERY large contribution to a very neglected side of the space community Frizzank!
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[WIP] KerbChaser - Kerbal Dreamchaser Project
scorchdestroya replied to martinezfg11's topic in KSP1 Mod Development
2.5m would make it fit on a 64% scale centaur perfectly!