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Grumpy Tech
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It would be a good point, if the rules weren't written in such a way that they can be applied arbitrarily. For example, it may be argued that you just broke 2.2 d and n. And me pointing it out could be viewed as 3.2/3.3 violation. And if it comes to that, I will get a premoderation or straight up ban for this discussion. You won't. Guess why?
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The engagement didn't just drop after EA, it was going down for years. I can't say that it happened because of CMs and mod team's actions, but I saw more than enough of "I got into an argument with a shill, got a warning and didn't bother acknowledging it, just abandoning the forum" comments on Reddit. Somebody really wanted to create an echo chamber.
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There is no victim card. Just pointing out that the "we have always been at war with Eastasia" line simply won't work when there are people with good enough memory around.
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Actually, red flags started with the inconsistency between declared scope and original release deadline. But people pointing it out were immediately branded toxic doomers-gloomers-fudsters-haters [snip] and pretty much expunged from the forum over time. You won't even find those old threads anymore, as if it never happened.
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@K^2 I'm not sure why you expect T2 to actually manage (to the point of auditing their code and bringing external specialists, iirc some of your earlier posts) IG. The whole point of PD is basically zero management. You put your "spare" money in, an "indie" (not really, but it's marketed as such) takes it and makes something worth customers' attention, you reap the ROI. I really doubt that they had (or even should have) changed their approach just for this one title.
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There is something that I don't actually understand from this video: salaries. It seems like @ShadowZone (or whoever he was speaking to) tries to argue - at the same time - that KSP2 developers were all juniors with no experience AND at the same time that they should have been paid above the market. idk, maybe Seattle is some sort of CA corner in WA, but 150k/yr sounds like A LOT for a junior coder, especially considering that it looks like it's after the tax (later on, there are estimations of 200k/employee).
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Friendly reminder for those betting on Rocketwerkz and Dean Hall: Stationeers have been (and still are) in Early Access for the past 6 years, still buggy, still not feature-complete, still reworking the reworks of the reworks. On one hand, it's basically KSP all over again, on the other - this kind of dev culture won't work for KSP2. Paraphrasing the old saying, what's permitted for indie is forbidden to AAA investor-funded sellouts - from customers' point of view, of course.
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Any notion of all code and assets being deleted instead of transferred is idiotic. Destroying the result of a job you were paid to do is, to put it mildly, unwise.
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Was the spirit of EA Violated? Or not
J.Random replied to Fizzlebop Smith's topic in KSP2 Discussion
idk and idc about Hi-Fi Rush, but as for Prey devs... Prey was 6(? or 7?) years ago. After that there was Deathloop (boring) and Redfall (utter crap). I loved Dishonored series and Prey, but lately Arkane didn't deliver anything interesting.