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J.Random

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Everything posted by J.Random

  1. That's[snip] literally opposite of how scientific method works. Theories, experimental methods, data itself and results, conclusions - everything must be challenged, there's no place for a belief there.
  2. It would be a good point, if the rules weren't written in such a way that they can be applied arbitrarily. For example, it may be argued that you just broke 2.2 d and n. And me pointing it out could be viewed as 3.2/3.3 violation. And if it comes to that, I will get a premoderation or straight up ban for this discussion. You won't. Guess why?
  3. The engagement didn't just drop after EA, it was going down for years. I can't say that it happened because of CMs and mod team's actions, but I saw more than enough of "I got into an argument with a shill, got a warning and didn't bother acknowledging it, just abandoning the forum" comments on Reddit. Somebody really wanted to create an echo chamber.
  4. There is no victim card. Just pointing out that the "we have always been at war with Eastasia" line simply won't work when there are people with good enough memory around.
  5. Actually, red flags started with the inconsistency between declared scope and original release deadline. But people pointing it out were immediately branded toxic doomers-gloomers-fudsters-haters [snip] and pretty much expunged from the forum over time. You won't even find those old threads anymore, as if it never happened.
  6. @K^2 I'm not sure why you expect T2 to actually manage (to the point of auditing their code and bringing external specialists, iirc some of your earlier posts) IG. The whole point of PD is basically zero management. You put your "spare" money in, an "indie" (not really, but it's marketed as such) takes it and makes something worth customers' attention, you reap the ROI. I really doubt that they had (or even should have) changed their approach just for this one title.
  7. There is something that I don't actually understand from this video: salaries. It seems like @ShadowZone (or whoever he was speaking to) tries to argue - at the same time - that KSP2 developers were all juniors with no experience AND at the same time that they should have been paid above the market. idk, maybe Seattle is some sort of CA corner in WA, but 150k/yr sounds like A LOT for a junior coder, especially considering that it looks like it's after the tax (later on, there are estimations of 200k/employee).
  8. I think the first console port of KSP was done by a mobile trash developer. Raised a lot of eyebrows at the time. But I don't think Squad hired them. Wasn't it after T2 acquisition already?
  9. Friendly reminder for those betting on Rocketwerkz and Dean Hall: Stationeers have been (and still are) in Early Access for the past 6 years, still buggy, still not feature-complete, still reworking the reworks of the reworks. On one hand, it's basically KSP all over again, on the other - this kind of dev culture won't work for KSP2. Paraphrasing the old saying, what's permitted for indie is forbidden to AAA investor-funded sellouts - from customers' point of view, of course.
  10. Any notion of all code and assets being deleted instead of transferred is idiotic. Destroying the result of a job you were paid to do is, to put it mildly, unwise.
  11. idk and idc about Hi-Fi Rush, but as for Prey devs... Prey was 6(? or 7?) years ago. After that there was Deathloop (boring) and Redfall (utter crap). I loved Dishonored series and Prey, but lately Arkane didn't deliver anything interesting.
  12. He's not "just the creative director". He made himself the face of the project. I don't recall Robinson (producer) or Ables (studio manager) promising any release dates or bragging about features as if they have been already implemented. I don't recall Furio (tech director? or just tech lead? doesn't matter) doing it either. You can't blame T2 in this case for finally setting a hard release date: it's been pitched for 2020, delayed to FY2021, then to 2022, then to 2023 already. The "it's gonna be done in (current_year+1)" scheme works for Scam Citizen because it's the gullible consumers who are being scammed. It doesn't work with investors. Not indefinitely anyway.
  13. Fair point. Since we're dealing with hypotheticals, do you think that what you have now could be reached in another year of development without an extra "motivation" provided by customers' reaction to EA release (or, more likely, bosses' reaction to investors' reaction to customers' reaction)? Or would they release the same crap as in Feb'23 but a year later? Because it seems to me that the latter is more likely. Let me remind you that without backlash they would probably still think that wet noodle rockets are "fun and essentially kerbal", for example.
  14. It already has been delayed more than once. The last delay was for almost a year, and somebody (can you maybe remind me who exactly?) claimed that the game is basically done and the year is needed to polish it, bringing it to some standard or other.
  15. Too busy having fun with colonies while playing that multiplayer build he once spoke about.
  16. Don't hold your breath. It wasn't a developer who said it.
  17. It failed because they ran out of polish. Which was probably stolen by all those dastardly bot farms and pitchfork-bearing naysayers.
  18. I sure hope they do have actual knowledge on the state of the project. But that's the "informed" part. How can anybody call them credible is beyond me. According to Nate, the game was on track to be released in, iirc, 2020, then it was almost done in 2021 (minor setback re: studio hijack, all talent has been headhunted, no worries, etc.), then they just needed time to polish it in 2022, it was ready to be released in 2023, then it became EA and what came out can't be described adequately without resorting to obscenities. Come on.
  19. I mean, informed? Sure. Informative? Credible? Hell no.
  20. No you don't. It's forbidden to discuss, remember? You're imagining things. Even I don't know what I'm talking about.
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