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Everything posted by J.Random
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OP, no, you're not the only one who doesn't use MJ. Also, you're not the first and, most probably, not the last one creating stupid topic about MJ. In short: there is no (and may not be) cheating in a single player game, moreso in a single player moddable sandbox.
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There could be a number of reasons. For Minmus - gravity. Also, if you're going down the slope with high enough speed, you won't be able to stop using motors only - that's how wheels' torque curve works, the faster you go, the less control you have over the speed. Also, it may be the case of pitched wheels: if they're not completely vertical, you will lose steering and acceleration control.
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
J.Random replied to JDP's topic in KSP1 Mod Releases
I was wondering why wasn't there any update for more than a month, and here it is. Most unfortunate. RT has become "must have" mod for me. I hope you'll return to it, or someone forks it. -
How to re-sit the main-part to the-Center-of-VAB.
J.Random replied to Sirine's topic in KSP1 Gameplay Questions and Tutorials
If you don't have too many parts radially attached to main one: disconnect parts attached to it (don't delete, just disconnect; basically, it should be "everything above" and "everything below"), delete main part, then select it from parts tab again. New main part will be in the center. Reattach previously disconnected parts. To move it up/down while keeping it in the center, click it and scroll while holding shift. -
Dihydrogen monoxide hoax (Why a water hoax?)
J.Random replied to Designer225's topic in Science & Spaceflight
I thought it was about the lack of fact-checking habit, or critical thinking, or even common sense. -
Dihydrogen monoxide hoax (Why a water hoax?)
J.Random replied to Designer225's topic in Science & Spaceflight
Last winter, there was an article in some ukrainian newspaper which hysterically claimed that government uses highly dangerous extremely radioactive isotope with half-life period of several thousands of years (OH NOEZ!!!) as an ingredient for anti-ice chemical for streets. It was reposted at least once, by RussiaToday. People are idiots. -
Watch the pre-launch press conference. This "really low" orbit will be some 20 to 60 kilometers over the Moon surface. And they'll have to constantly correct trajectory, burning fuel.
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Well I wouldn't say 'horrible', but the most "WTF??? ... Oooooohh..." was when The Mün has sabotaged test flight of my first solar/ion-powered aerial drone by eclipsing the sun.
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Very cool mod, lots of potential here. I have a small issue and a suggestion. Issue: on multiple occasions, when GNSS coverage wasn't full yet, I had receiver showing N/A for position/accuracy, but some 12-15 sats "visible" (I think those were ALL gnss sats I actually had in orbit at the moment) in status page. Not sure how to reproduce. Suggestion: it would be nice to be able to see all the info at once. So, it may be better to change UI to something like KER (couple of buttons on top, pressing the button toggles the corresponding mode and expands the mod window).
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
J.Random replied to JDP's topic in KSP1 Mod Releases
Do you have a bugtracker of any sort? edit. Oh, wait, github. Is there any point in using github's issue tracker for that? -
Multiple Launches to 80k
J.Random replied to Epic DaVinci's topic in KSP1 Challenges & Mission ideas
You may want to forbid RemoteTech's Aeroprobe from this challenge. -
Basically, the more parachute weighs, the more effective it is.
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They never went to Mün, it was filmed in Kerbywood. Obvious.
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Flying straight.... in space...!
J.Random replied to tek_604's topic in KSP1 Gameplay Questions and Tutorials
Nah, all credits for this design go to some redditer. But this is rather unforgettable cannot-be-unseen-able "thing", so yeah, it came to my mind instantly when I've seen those toroids. -
Flying straight.... in space...!
J.Random replied to tek_604's topic in KSP1 Gameplay Questions and Tutorials
I suggest to either strut the hell out of them or change them to normal fuel tank. You have around five tons of fuel and engines holding on that tower of toroids and single docking port. Another example of similar design decision and what it can lead to: -
Flying straight.... in space...!
J.Random replied to tek_604's topic in KSP1 Gameplay Questions and Tutorials
Am I seeing a bunch of stacked toroidal fuel tanks there (gold-ish rings)? -
I've become the US Space Program I think.
J.Random replied to Moon Goddess's topic in KSP1 Discussion
Interpreting launch accidents as "throwing people at the problem until they stop dying" is quite retarded way of looking at it, I should say. Competing in "which nation lost less people" is not less retarded, BTW. -
Don't forget that shuttle is transported to launch pad vertically and stays like that when astronauts get in their seats.
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Most of the time, I quicksave right before the second try of the same maneuver which blew the ship at the first try.
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Any way to remove a part from staging?
J.Random replied to Blackstar's topic in KSP1 Gameplay Questions and Tutorials
Well, there are istg and dstg parameter for every part in the craft file (which I guesstimate as "ignition stage" and "decouple stage"). Setting istg to -1 removes part from staging, but I guess it may and most certainly will break other stages as well. -
Altitude Record with 4000 liters of Fuel
J.Random replied to Holo's topic in KSP1 Challenges & Mission ideas
Can you clarify rules? 1st try: simplest asparagus design done in 5 minutes, standard orbit ascend sequence... escaped Kerbol. 2nd try: same design, burning straight up all the time... Still escaped Kerbin. What's the catch? -
Any way to remove a part from staging?
J.Random replied to Blackstar's topic in KSP1 Gameplay Questions and Tutorials
Do you have parachutes in stage 0, escape engines with decoupler in stage 1 and everything else in stage 2+? I don't think you do. If you decouple your command pod, the rest of the ship turns into debris, and whatever happens with that debris shouldn't affect your remaining ship's staging at all. -
imho, TWR should be constant or slightly decrease with every stage (excluding final stages). If it's increasing, it means that you were hauling excess mass on previous ascend stage for too long.