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Posts posted by Rassa Farlander
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Hey Rassa, have you got the kethane mod installed? its quite easy to use and implement in designs
Yup Ive got it Ive just been having trouble building landers that are big enough to be worth mining. For example like that 40ton beauty above, I cant figure out how to build a rover mining rig while having the tank going horizontal while keeping it balanced not to mention the decent stage for landing it some where. I can usually get big stuff to orbit and to the place I want, Im just missing something somewhere. Im having no trouble scanning things so at least I have that lol I figured since alot of peeps have this mod someone could throw me a craft file if they were willing to help me with some inspiration into this world of Kethane
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Thats some awesome artwork!! I would buy that up as well!!!
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A quick F5 to save and then alt-F4 to quit ,like mentioned above, should work just fine
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Hey peeps! Anyone around here got a nice family of some drill rigs/refiners and what-not craft files to get my mining started? Im just not so sure where to start with Kethane and am a little overwhelmed lol Some of the pics have helped a bit
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Ok thanks I was wondering about that, KOSMOS mod has crew manifest modules in it part .ctg for some reason
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Here's this from the KSP homepage
Recommended System Specs:
* 2.0Ghz Dual Core CPU or higher (preferably higher)
* 4GB RAM
* 512MB Video Card, Shader Model 3.0
* 1GB Free HD space
* Windows XP, Vista, 7 or 8
* An Intel-based Mac running Mac OS X 10.6 or higher
* A Debian based Linux distro
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Awesome Perfectrons!!! Im looking forward to seeing how this develops with the other parts as well! Nice work!
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Great looking stuff here! Gotta question, is the Debugger somewhere still? Im looking to generate more "convenient" kethane deposits lol Thanks for all the hard work on this crazy complicated mod
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Question, do you need to a module to part's .ctg files before this will work? Just wondering before I get to deep into it
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Question for ya! Does this use the new reaction wheels or the old sas? Im looking through .ctg files and I think Im still seeing the old modules although Im no programmer
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Nevermind this post lolol saw what other one was referring to...
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Try making that upperstage bigger with an orange tank and use more solids on the lower stage Go Jeb Kerman with it! Moar Boosters!! :D good luck!
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This would also be of help to me as well! I am also new to kethane and have been having trouble designing ships that actually work for it This could just be the start of the Modcraft kethane exchange thread I was just aboutto post the same thing when I saw this one Good thinkin WarMachin32
Yeah mechjeb doesnt seem to like the new SAS system I think.
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Get yourself a part-time job dude Save every cent until you get what you need Good luck!
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Errrme gaurd! Balka panels fixed!!!! yayyayya! Downloading again woot! Thanks guys! Modder teamwork at it finest!!
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Thanks for the info man You should see if Fusty would send you his models to help you out if he isnt going to do the station parts any more, I saw he was busy getting a new job and getting married life is busy sometimes My settings are as low as they can go I think lol, Some of KSP/Unitys limitations seem very defeating with certain things, but what can ya do
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-Snip-
For reference, I cannot detach the wing if I click on the left of the red line, even if it KSP displays the wing with the green glow (it will select everything anyway). On the right of the line it will be OK, but I have no idea what parts large enough one would attach here on a Node Mk III. As you can see on the screenshot, I've tried several parts and couldn't detach them.
It's extremely frustrating to rebuild my whole payload each time, as it took me several occurrences to figure out that the snapping angle was the problem. I'm particularly raging here because it was each time with a payloard constituted of mirrored Nodes Mk III, so I have to build each one manually (no copy possible) with accuracy, which takes quite a lot of time!
I remember this being a problem with the some of the original Fustek parts back in the day and it was fixed I believe. Not sure if that would relate to the expansion series parts though or if it can be at all with these.
Edit:
Also are these parts killing peoples framerates? They look great but Ive got a crap computer so I try to be picky about the mods I use. Also if they are laggy is there a way they could be fixed to improve performance?
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Chase cam for the win!!!
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Here one of my favorite stations from .19 Also this is my first screenshot posting Woot!
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Ok sounds simple enough then Im suprised I havent done this sooner, thanks for the help
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Awesome Ok one more, what about using the spoilers thing? Whats that all about
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So Ive been playing KSP since last December and Ive never posted a screenshot. So the questions are:
1. How do I post a screenshot?
2. What website is recommended for hosting the images?
3. Anything else I should know?
Sorry about the rookie question, I feel like such a newb lol
Thanks
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I just got it for the first time yesturday and Ive had zero problems with it working at all Did you try a fresh game install and re-download of kethane?
Also thanks for the helpful discussion with efficiency Its given me some ideas Now I just have to figure out some working designs and get some drills in the dirt!
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Hmmm Ive never used KAS I think Ive heard of it though. I think thats kinda along similar line of what I was thinking also but Ive heard Kethane has a lower density than fuel and I dont want my tugs eating my finished product and that why I was thinking convert in orbit, but Im still not sure. That being said Ive had a couple failed landers already, I do like this though, it has brought some challenge back to KSP
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
in KSP1 Mod Releases
Posted
Ive seen a few ctgs with the new stuff but Ive also seen a few with only module= SAS without the new lines. Sadly I couldnt tell you which ones for I have deleted most of the parts that I had from this pack except for a few of the engines and the balka trusses and panels