-
Posts
291 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Rassa Farlander
-
-
Well I would like to go for efficiency, in parts and fuel consumption I suppose. I was going to make a rig that lands and drills and stores then have something else come and get it and then haul it to a station with the converter stuff on it and lots more storage. Although still having trouble with designs and getting stuff going. I think Ive got scanning figured out more or less though
-
Hi peeps! Ive been staring at this mod for months and I finally downloaded to day Great work Majir and friends! The popularity of this mod has always kept my interested so I thought Id try it out. Ive got some of Kerbin scanned and most of the Mun and Minmus and Im ready to start some drilling! Im just not sure where to begin. Ive look a little bit at the Wiki and read through some of this forum thread, but Im still a little overwhelmed lol. So any pro-tips to help me get started? Does a drill rig need a scanner? Whats best a mobile rover rig or stationary? Im not sure where to start lol Thanks
-
Nice engines!!!
sidenote, are the balka panels fixed yet?
-
I think someone should make a new, completely fresh mod that does this in a similar manner. Its been along time since Innsewerants has been active and hope that they are ok. Im no programmer so I would have no idea where/how to start something that Im sure is pretty complex.
-
This ---->
Um, there really needs to be some sort of guide to show how to actually do this. It doesn't make any sense. -
Ok this mod is looking pretty cool and has caught my interest Not sure how it works or how to install it with the textures I want for my skybox, and the different planets/moons. I really like that Duna/Mars texture combo! That looks great!
-
Hey, Sojourner, I had something like that happen on Minmus the other day with me and a regular install of mechjeb, it decided to hover and the navball target going crazy, I disengaged the autopilot and then clicked land anywhere since I was already over my target, and that worked.
-
I dont think there is an immediate priority on performance, although I feel it is something that should be addressed in the coming months if KSP is to stay competitive as a video game.
-
Question, is it normal for mechjeb to induce a slight roll durning launch? Ive had problems with it rolling and then losing stability after launch. I dont think its my rockets they seem to work fine when I fly them myself
-
So Im still wondering why its a "pre-release" Ive been hesitaiting to download it for that reason and the old version doesnt seem to work in .21.1
-
These parts look great! Downloading as we type Anyway youd be interested in producing some big girders, strut adapters, and more variety of cubic octagonal strut type parts? For station solar arrays, etc Thanks for the hard work man!
-This was also posted in the main thread -
-
These parts look great! Downloading as we type Anyway youd be interested in producing some big girders, strut adapters, and more variety of cubic octagonal strut type parts? For station solar arrays, etc Thanks for the hard work man!
-
I need some new trusses! The stock ones are so lacking in variety Lol
-
Any chance of updated/Improved truss-girder pack? Love your work!
-
Mechjeb should go in the KSP folder with those first folders with ships and plugins. Youll have to create the PluginData folder possibly in there with those too
I think I got this figured out a little better. Sometimes parts wont appear in-game but I can fix it sometimes
I love KSP
-
Ok so something like this?
KSP/GameData/Squad
KSP/GameData/KW rocketry
KSP/GameData/MechJeb
and so on?
Just want to make sure Im doing this right before I start up the new missions! Thanks for the help so far guys!
-
So exactly what should my GameData/Squad folder look like? What folders do I have to create for installing mods?
-
Bobcat Ind.
You guys do great work! I love what you have added this game Thanks for everything! Im Looking forward to new mods and updates!
Exploding Flags?
in KSP1 Discussion
Posted
Yup ive also had this happen since they were first implemented, mine happened on loading a quick save.