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StarLiner

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Everything posted by StarLiner

  1. I like it. Will the new researches be on brand new nodes, then? The idea of using science to unlock things like higher payouts and recycling is very nice. It lets me run my space program the way I want. Would I rather spend that 300 science on new rocket parts and new shiny things for my landers? Or would I like to go the reusable route and go for recyclable space planes/launchers with the promise of higher profits in the long term? Choices. No right ones, just preferences. Gives my program a personal touch. I'm liking the new revert functionality. Thanks for doing tweaks like this. What does Construction do? I'm afraid I've never gotten that far. Does the research restriction apply only to new MCE tech, or the entire tree? I honestly don't think applying it to the entire tree is a good idea, I prefer the freedom to explore the tree the way I wish. Plus, many missions need certain comm dishes or science equipment that are further along the lower tiers, and I like rushing towards them to increase the number of missions I can take. Though needing Construction 1 before 2 makes sense. I like the idea of increasing payouts over time. It gives me another place to invest my science, Though at those prices I'm thinking those will be fairly end game. As for general things... Perhaps changing the auto scale price feature to take EC use into account? I'm not aware if it does already. Would make the price of electrical engines more palatable, as the equipment needed to run them in the first place is pricey as well. I'm looking forward to the new release, and I'm early enough in my current game that I think I'll hold off playing till the new version. This mod really does breath new life into the game in a way sandbox just doesn't do for me. Thank you for all your work.
  2. To be fair, that mod has some fairly imbalanced parts . I'm using it too. The auto scale price feature is one of my favorites really, I can add all the mods I want without stress of something being broken. Though does it take EC usage into account? Those engines are insanely power hungry, and that helps balance them out, but MCE doesn't seem to recognize it. So you have a vasimr drive that costs as much as the entire space program. I'm in love with this mod. Are there any other mission packs not mentioned? There are many in career I can't do simply from lack of science/comm parts. Really though, thank you, awesome work!
  3. Just curious, will saves be compatible with the new version of MCE? Trying to decide if I should wait or not...
  4. May I ask, how does one add Ioncross functionality to new cockpits? I'd love to add it to the B9 parts and crew compartments. I would love any advice Also, B9 seems to have something that conflicts with Ioncross. It's easy enough to fix, but the Sabre engines stop working. Any idea what might be causing it?
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