I like it. Will the new researches be on brand new nodes, then? The idea of using science to unlock things like higher payouts and recycling is very nice. It lets me run my space program the way I want. Would I rather spend that 300 science on new rocket parts and new shiny things for my landers? Or would I like to go the reusable route and go for recyclable space planes/launchers with the promise of higher profits in the long term? Choices. No right ones, just preferences. Gives my program a personal touch. I'm liking the new revert functionality. Thanks for doing tweaks like this. What does Construction do? I'm afraid I've never gotten that far. Does the research restriction apply only to new MCE tech, or the entire tree? I honestly don't think applying it to the entire tree is a good idea, I prefer the freedom to explore the tree the way I wish. Plus, many missions need certain comm dishes or science equipment that are further along the lower tiers, and I like rushing towards them to increase the number of missions I can take. Though needing Construction 1 before 2 makes sense. I like the idea of increasing payouts over time. It gives me another place to invest my science, Though at those prices I'm thinking those will be fairly end game. As for general things... Perhaps changing the auto scale price feature to take EC use into account? I'm not aware if it does already. Would make the price of electrical engines more palatable, as the equipment needed to run them in the first place is pricey as well. I'm looking forward to the new release, and I'm early enough in my current game that I think I'll hold off playing till the new version. This mod really does breath new life into the game in a way sandbox just doesn't do for me. Thank you for all your work.