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justspace103

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  • About me
    Rocketry Enthusiast & KSP Veteran
  • Location
    Everywhere and Nowhere, according to Quantum Physics

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  1. The fourms being down for the past few weeks has really been tugging at my heart strings. ive been a part of this community since i was 12, and the thought that i would lose access to my main conduit with this amazing community was heart wrenching. good to be back yall, and i hope you all have a new appeciation for these fourms as I do now. Lets hope it stays up. long live KSP.
  2. My god... Return of the King. Glad to see you back @Nertea and hope you are well
  3. Ya'll read the title. Silence is allowing this community that i have been a part of and loved so much to implode with panic and doom of the death of this franchise. I am starting to agree with them. For the sake of the community, @Intercept Games@Nate Simpson need to say something beyond "we are still working on the game". At least give us closure if the worst is to come, to allow us to move on and return to KSP1. Don't let this failure define this franchise.
  4. glad to see how far KSP2 has come! however, there is one thing that is so simple yet it contributes to how different KSP2 feels compared to KSP1 so much: in KSP2, when zooming in and out, the camera just JUMPS. In KSP1, zooming in and out and scrolling (whether in flight, in map view or in editor) is smoothed out. I actually use this a lot especially in the editor to see things in tight spaces. In KSP2 the camera scroll jumps from one distance to the next with no in between. Honestly, it really pulls me out of the experience and even contributes to how unpolished it feels. This change could be a pretty simple thing the devs should do in order to make the experience feel smoother. obviously there are bigger fish to fry, but this could be a good thing . What are the community's thoughts on this? and better yet what are @Intercept Games's thoughts?
  5. Is the same approach to design & diameter consistency going to be applied to KSP2, similar to what you did with ReStock?
  6. How complicated will the resource gathering and colony advance system be? I imagine that resource collection will limit how big of a base you could build and if its capable of producing new crafts
  7. yeah the maneuver system is pretty frustrating. been encountering all these issues and more. It seems to want to refresh when switching between map view and flight view
  8. Hmm I'm confused. When i go to "C:\Program Files (x86)\Steam\steam\games" there's no files, just the icons of the games downloaded to my computer. I also cant find the appdata folder. when i go in my windows username its not there. EDIT: found the appsdata folder, for some reason it was turned off in my hidden files or something. but i still get only pngs of the icons from the games i have downloaded when i navigate to steam/steam/games
  9. Hi there ya'll, so I played KSP1 for many years originally getting it through direct download. I didn't realize that direct download would be available to KSP2 until after I got it on Steam. Is it possible I could still access a direct download from my steam account without buying the game again? Possibly by syncing to my Private Division account? And if I cant do it through direct download, how do I access the game's data through steam? tried going through the local files but i dont see any organization for save files or game data anywhere so im not sure where to find it. (unsure if this is the right thread to ask this but any help would be appreciated)
  10. Just did a mun mission and planted a flag, but after recovery there doesn't seem to be a flag in the tracking station.
  11. Played it for 4 hours today and while clearly unfinished, I still had fun. Two reasons I bought the game without hesitation: 1. Bought KSP1 for 7 dollars in 2012 and it changed my life. I am literally studying aerospace engineering in college and that spark was ignited by KSP. as far as I'm concerned, that $7 wasn't nearly enough and I was happy to pay 50 for the successor in the hopes this game could ignite the curiosity of so many more people. 2. Yeah, performance sucks, there's a lot of bugs and not many features right now, but the foundations are there and its still incredibly immersive with awesome graphics and a top tier sound design. if this is the WORST KSP2 will ever be, this game will be incredible when its done. I truly hope more legacy players like me come to this realization rather than trashing it now. constructive criticism is important and that's why the devs asked for it constantly. But lets trust them a bit, i think i at least owe them that much considering the first game literally changed the trajectory of my life.
  12. the nodes attached to the Mk2 lander can seems to be slightly off center. noticed it by trying to put a docking port on
  13. THE MUSIC IS SO GOOD I WANNA LISTEN TO IT Howard, you are a genius!
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