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Rod4Rodger

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Everything posted by Rod4Rodger

  1. Not the link on the top of the page that wants to download a mod manager that installs that Astromenda parasite? I am very disapointed.
  2. I have no problems with Distant Objects and Toolbar.
  3. P.S. I flew a Plato Aerospace, LLC mock up equipped with engines manufactured by Plato Rocket Systems, a wholly owned division of Plato Aerospace, LLC. PA systems integration has all flight controls and electronics internally mounted.
  4. Update: I have now added Planet Factory to the list of functioning mods, however I had to back off on my video quality. It is still problematic with Environmental Enhancements. The footprint is about eight gig of RAM. I just flew a mission ever to Urania and have a ship in orbit around Hestia using SCANsat
  5. So far I have tested the following mods and they seem to work: Toolbar Boulder Company City Lights and Clouds DistantObject Environmental Visual Enhancements FuxTek Karmony Modules KerbalGPS KerbalTek Hyperedit MechJeb2 NASA Mission Near Future Electrical Pulgins ... Capacitors specifically Plato Aerospace --- Not a public mod pack but my favorite Procedural Fairings Real Solar System Remote Tech 2 Parts only .... I had to delete the dll and cfg files but because the mod runs based on part names, not integral to the parts, it allowed me to use saved ships and games. The capability should return when the dll is compatible. I also have cfgs for Plato Aerospace craft. Romfarer Docking Camera SCANsat Ship Manifest TouhouTorpedo - Cabin interiors All of these are up and running together. DECIDEDLY TROBLE is one of my favorites, Planet Factory. It kind of works sometimes but is not compatible with Environmental Enhancements. I have gotten them to load together using the debug screen but it is inconsistent. About 50% of the time Planet Factory will load with some combination of planets and without EVE.
  6. Thank you. I am a systems integrator professionally and I have been able to get mods I wrote and have not published and many others have that are questionable to work just fine on the 32 bit version. I have to trade so much for lack of RAM. This was my single highest priority and why I have laid back and not written or done much in six months.
  7. For the record, anybody that writes code on a single line with no line feeds or tabs for organization should be SHOT.
  8. On a few of my custom parts the context menu has too many items on it and extends off the bottom of the screen. Many of the items it shows are useless but I would like to see my fuel and all my buttons that do something. I've done a bit of systems integration and some programming of my own, but I can't find a way to make this menu scroll, multi- column, or detach from the right click point on the part. Any suggestions?
  9. Funny thing is those that really like to fly by the seat of their pants call MechJeb cheating but I think when their equivalent failed on descent of Apollo 11 Neil and Buzz called it an "oh $**t" moment. They were such good pilots and so well trained they made it. I think when the shuttle ascent guidance failed Colonel Eileen Collins thought, "oh $**t," they are going to make me abort, but once again her training was so good she flew it to orbit hands on manual. My point is every craft has an onboard computer even a civil aviation airplane does. In fact with the advent of GPS even ultra lights usually have some navigation aids. Had Neil and Buzz only known how to fly the auto pilot at best they would not have been the first to walk on the moon and at worst would not have survived, but use it they did. Apollo 13, watch the movie, it is a recreation as far as most of the flight. Listen to an interview with the real crew, they were scared $**tless when they had to make the midcourse burn without any computer. Don't use it if you prefer. Don't put one on board if that makes you happy, but do not call it cheating to have one and to use it when and how makes your flight experience better. In my opinion, the best astronaut knows how to do everything manually and when to let the computer do it and when to use the computer to optimize his or her time. MechJeb allows you to do as much or as little as you want. It does screw up, especially on interplanetary node calculations, but even that helped me become a better navigator. Now I see immediately and think "moron, there you go again," then I calculate my own. When I first started calculating it was such a daunting task it was not fun. Now it is second nature. Same thing for precision landings. i.e. the flight computer helped me learn how to do it manually.
  10. 90% agree, great list. Only one thing I question... no aids, ok, protractor measures the actual angles as they are happening. If you do not use any computerized aids, would that mean you have to actually put a protractor to the map screen to decide when to burn? I like some of the computer aids, but does a protractor that is not even a pocket calculator qualify? I am going to try your life support. I have fiddled with Ironcross a bit and I like it but I have not seen yours. I have a problem, I fly a capsule based on the Dragon of my own design and it has a lot of switches to control how it works. When I added Ironcross it made the bottom of the list roll off the screen and I can't find any way to move it or split it or make access to it user friendly. Do you have any ideas? I am about convinced I need to try Figaro. My daughter and her BF love Kethane but before I found out about it I created my own system so I haven't played it but I have considered starting another game.
  11. My adult kids are taking the Kethane route to the planets. My favorites as far as things to do are MapSat and Remotetech. I really liked IronCross but have not fully implemented it in my space program. I will probably start over and build it once I have all the mods I like and have tweaked my own mods. I am going to try the telescope though. That sounds like fun and I may try the GPS because placing all those satellites in the right place will be a real bitch.
  12. I use the parts of MechJeb I like, such as having better things to do than point a ship for fifteen minutes to do a slow burn with an ion or nuclear engine, but I do not use all of them by any means. I was not recommending you use it fully only that it has some good aids and that even the Apollo could point itself and fire its own engines and modern space craft are even better. It is piss poor at plotting interplanetary burns and can't hit a target on landing half the time. The fly by wire direction control when I do my own burns and feel lazy are fun. It is like having an auto pilot on an airplane but preferring to fly it manually. Since you think it would reduce the experience, use protractor because it lets you plot your injection burns without putting a protractor to the screen. It takes a while to get beyond the Kerbin system unless you use the cheats and I agree 100% that it is a lot more fun to work up to it with designs and your capabilities. I thought you wanted honest opinions and I do not think MechJeb is a cheat even though a lot do. It makes it more fun for me. Other than that and the Dragon capsule the other mods I recommended, Protractor, ISA MapSat, and RemoteTech are awesome mods that do not take too much away. Unless you are a programmer you can't buy a better capsule than the Dragon. My adult kids play and they use different mods and play different ways. They set their own rules and refuse to use anything but chemical rockets, and are taking it step by step. The point is play the game how best suits you and I will be anxious to see which mods you decide make the game more fun and what rules you set for yourself.
  13. I recommend MechJeb --- use as much or as little as you want but even the Apollo had a sequencer they called a computer. Crewmanifest is a must. It lets you manage your Kerbals and the best I can tell is the only way to get them from one ship to another when docked unless you do a spacewalk so I consider it a necessity for making the docking function actually meaningful. ISA MapSAT is a lot of fun. RemoteTech is a lot of fun. Try the Cardboard Box version of the Dragon Rider Capsule which is modeled after the SpaceX Dragon. (Not Kerbex or any of the other knock offs, Cardbaord Box) The newest version, about a week old, has an RCS fix in it that is needed. If you like it send me a private message and I will send you a version with a lot of systems integration and improved stability that I have not released to the public out of respect for the authors of the original mod. I like to do my own interplanetary burns so I added Protractor. There is a neat mod out that simulates life support and I think it is very workable with a little part.cfg modifying but I have only dabbled with it. I build mostly rockets so FAR was not a huge difference to me other than additional screens to deal with so I took it out for now but it looks like it might be fun. Deadly re-entry looks like a lot of fun too but when I installed it my MapSat dish blew up from overheating while sitting on the launch pad waiting for launch. I will probably try it again but I took it out after that silliness proved to happen with way too many parts.
  14. This is a very good mod. It is worth waiting rather than have it cobbled up or dumbed down. As for the memory problem, that is not a fault of the mod. There will be as many complaining here when it goes 64 bit because they only have 32 bit as those of us that are complaining now over 32 bit. This program is not really a memory hog, considering how it works, on a modern operating system. I really do not want it dumbed down or designed to pump the data out of the game off line. That would ruin the fun. It takes a while to go everywhere and map things, but once it is on the drive and you've visited the Easter Eggs, then what? I would like to hear from insewerants more often and I would like another version that is closer to the release, but this is his, I tip my hat, and say, tongue in cheek, hurry up!
  15. I have integrated many of the things requested. This is my favorite capsule. I have had problems with the RCS system, but other than that WOW. Crewmanifest and MechJeb integrate cleanly along with some of my own mods. I am not 100% happy with attempts to integrate life support systems but that is coming. I might be convinced to upload mine in this in basically a dead mod.
  16. Did I read somewhere they have gravity now? Is that possible? Never mind... should have read farther.
  17. Ok, now I am laughing so hard tears are rolling down my cheeks.
  18. They did come pretty close to saying this: September 23, 1999, communication with the spacecraft (Mars Climate Orbiter) was lost as the spacecraft went into orbital insertion, due to ground based computer software which produced output in non-SI units of pound-seconds (lbf×s) instead of the metric units of newton-seconds (N×s) specified in the contract between NASA and Lockheed. The spacecraft encountered Mars at an improperly low altitude, causing it to incorrectly enter the upper atmosphere and disintegrate. or you could say it intersected the horizontal plain, or if you prefer, it crashed because we fracked up.
  19. There needs to be a "like button" on this. Some of you are cracking me up.
  20. A female Kerbal! I am impressed. 10/10
  21. 352. NASA has yet to develop a functional Stargate, but we can download Hyperedit.
  22. 347. We download our Kerbals into new bodies whenever they die like Cylons. 348. Kerbals can photosynthesize so they make their own oxygen, clean up their own carbon dioxide, and they do not have to eat. 349. Kerbals have infinite patients so if they have to wait years for rescue from a failed mission, no problem. 350. My wife thinks Kerbals are cute little green gerbils. 251. Things blow up and it is like when the Martins in Mars Attacks blow things up, they all just laugh hysterically only their heads do not blow up at the sound of Slim Whitman, they just howl at the Mun.
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