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Rod4Rodger

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Everything posted by Rod4Rodger

  1. Sadly the crashing problems I have been having and have been searching out on the forums tend to come down to not enough RAM or not enough address space. Both problems are limitations of a 32-bit system. Scouring those same forums you get three answers over and over again about crashes. 1. It is because of your mods. Re-start with a clean system and add them back until you find the one causing the crash. Probably true and probably sound advice however look at your crash long and if they are like mine, except for one mod the devs had listed on the 0.20.X crash list, every single crash was an address space problem, 32-bit bomb. 2. It is because you have too many parts in mods. Remove all the ones you do not use. Also true, also causes exactly the same problem as item one as indicated by the log files and if you are not careful and delete a part you actually use, every mission in your saved game that uses it will instantly, and unrecoverable poof. If you use this solution, save your saves. 3. Lower your video resolution. Why the heck did I spend almost $300 for a video card to lower the resolution? NOT a very palatable answer either but again, check the log files and it will take you back to the previously mentioned lack of RAM address space. The only conclusion is that except for the stock game, the game has out grown 32-bit systems. This is a game with a huge following of modelers and people that love to play the models. Taking them out in varying degrees to make the game stable is currently the only viable option to prevent crashes. This is not acceptable and I hope the development on the 64-bit version is complete soon.
  2. A month later I am still having this problem. Usually I can hit space, or Alt, or turn the RCS system on and off enough that it will eventually go away, but not always. Sometimes the only solution is to exit and reload the game. Yes they will get stuck spinning, or walking in any direction but only facing one. I do not think the joystick is the cause of the problem but many of the times it happens it is after I have been using the joystick, but not every time. I may be a bottle rocketeer but I have played enough to have been to all of the planets and moons and landed on many of them by now. Manual trans-planetary courses are almost second nature, so I am not a total novice and it is aggravating me that I have yet to figure this one out and usually just futz with it or reload the game.
  3. I've been using your dev release since it came out. I am very impressed and have not had any of the problems listed. So far I have mapped Kerbin, Mun, Duna, part of Dres, Tylo, Bop, and Vall so I have run it lot. The picture of the newer interface you posted at the top looks great. As for my wish list: 1. Automatically center on ship position. 2. The ability to re-size the entire map display. My eyes aren't so good anymore so I would like to be able to make it bigger when needed. 3. The ability to change the color gradients. 4. Choice of units for coordinates. 5. Ability to paste to MechJeb 6. A tool to allow me to add notes to locations. I see that would make this more than a mapping utility in that it I would use it like a log of what I have explored and would have it when I decide to go back to those places in force. All those are just wishes because this is very impressive as it stands. Very good work and thank you.
  4. I have been systematically mapping all the planets and moons ever since I developed spacecraft that will fly there. Right now I have two crews at the Neil Armstrong Memorial. I landed near one on Duna but it was off in the distance and I had no rover so I did not see it up close. I was going to fly over on the return trip but crashed in the attempt and killed the crew. I have just mapped Tylo and found two there but landing there is going to be a bit of a challenge. I do have a small orbital station so I can accumulate supplies for the attempt. I think Kerbals have a couple of things in common with Cylons, thank goodness. When they die they download into another body, there are limited models, and there may be many copies. Kerbals with antimatter! What could possibly go wrong?
  5. I reloaded the Nvidia driver and set all the settings manually. Then I cleared out all the joystick settings and re-did them. The problem still comes and goes but now if I keep cycling through the RCS ® system it eventually goes away. Before I did all the computer clean up I could not make it go away.
  6. I am not what sure you want me to photograph. I have a capsule on the surface and two Kerbals out walking around. I have planted a flag and want to go look around. Let me try and explain better. Spinning problem: No matter which walk button I press the Kerbal stands in one spot and rotates like an ice skater doing a blur spin. Walking but not turning problem: When I press any of the walk buttons the Kerbal goes in that direction but if he was facing, say north for example, he will always face north. When I command him to go south, he faces north and walks backwards. When I tell him to walk east, he faces north and side steps east. When I tell him to walk west he faces north and side steps west. Completely exiting the game and re-loading it made it go away just as it did before, but it comes back. I set the joystick up again, not that I really use it, but this time it did not cause either of the problems. I am pretty sure the first time and maybe another time I have seen the problem it was after using the joystick so I hoped they might be related and I could prove it. Then there would be a direction to follow to an answer and the short fix would be to unplug it.
  7. I just realized that of the very few post I have made only one has ever been put up. Please note I saw another note on the same problem, only one post in the thread so there are others having the trouble. I NOT ONLY NEED SOME HELP, I MAY BE ABLE TO OFFER SOME AND HELP SOLVE THE PROBLEM. I have something to say about this one and some questions. I have tried the "V" camera settings. Caps Lock has no effect that I can tell. F12 debug does show some graphics errors and that may be the problem. What kind of video driver are you running beeblebrox? Are you running a mouse? I know about "R" and I think jetting then going back to walk mode will fix the spin but lock the facing direction. I have found that "H" has a repeatable effect. The problem: Intermittently the Kirbal walking on the surface either will only walk in one direction or it will only spin around. Solution for spin: I have no idea because it is not repeatable but I have gotten that to switch to the walking in one direction problem a couple of times, just can't make it repeatable. Partial Solution for walking in one direction: The problem of walking in one direction can consistently be fixed by pressing the "H" key but not entirely. The W-S-A-D keys all send him in the right direction but he will never turn and only faces the direction in which he was stuck. (Yes I know that H is used with RCS but I have not been able to work out a link to this problem.) I have seen this one time before but it quit doing it. I think it was about a week ago and that bothers me because I did not document it as being .19.1 or .2.0, or .2.2 but I have no doubt it has done it on .2.0 and .2.2. I suspected mods since I have loaded several and written some that are to primitive to share at this time so I set up a clean install and it still happens. I have my joystick set up and I suspect that because the first time I saw the problem a couple of weeks ago it was when I did some joystick moves, that did not do what they were supposed too, so I switched back to the keyboard. I thought that may have been the root of the problem tonight so I took it off the system but still have Kerbals at my first anomaly on Duna and they are walk impaired. I just downloaded the latest NVidia Gforce driver and next time I loaded I had the problem but I have been mapping the last three days and have not tried an EVA so it may not be related. I am running Windows 7 64 bit Professional on an i7 with 16 GB of RAM and the game is on an SSD.
  8. This is a fun pack. Thank you. I have modified a lot of it to make it work with .2 but am still having trouble with some things. Do you have a planned update? I learned a lot from your pack because I reverse engineered it. Now I know how to add new fuels and engine types and how to tweak the performance. My game company, Plato Rocket Systems, a Division of Plato Aerospace, LLC is developing a line of anti-mater engines and tanks. We have flown four prototypes so far. I am not an artist and even though I own a copy I hate Photoshop. My daughter turned me on to the game and she is an artist so my hope is she will help me with the art. Thank you for the inspiration and I hope you find an artist to partner with and keep up the good work. Any “cheat pack†is science fiction. Unless Pete Conrad, Alan Shephard, David Scott, John Young, or Gene Cernan is playing this game none of you have ever actually piloted a landing on another world so it is science fiction for all of us. (It is a given Neil Armstrong is not; may he rest in peace.) Sometimes I want to be strict and do everything by the book. Sometimes I want to fly antimatter driven ships with impossible performance and made of virtually indestructible materials. The whole point is to have fun. It is almost impossible to play at any level and not get an idea of the systems of equations involved. Most people can’t do the math and even those of us that can in real life would use a computer so I do not see programs that off load some of the flight tasks as a problem either. In Apollo the inputs for the sequencer they called a flight computer were calculated by computers in Houston Texas and manually entered into the flight computer to execute the maneuvers.
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