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JRF2k

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Everything posted by JRF2k

  1. So, I got a nice little rover designed, but I am failing hard at constructing a transport to get it to MUN or Minimus. Anybody have some designs they wouldn't mind sharing?
  2. [in the voice of the old lady on the LifeAlert Commerical] ALL. ASTRONAUTS. NEED. ROCKET. PACKS.
  3. As others have suggested, do the Tutorials, they will teach you the basics. I usually follow these steps: 1. Turn on ASAS. 2. Throttle up to 100% (Shift key) 3. LAUNCH! 4. Look at how fast I am ascending and try and keep the speed at 150 to 200 meters/second. Anything more and you are wasting fuel due to the atmosphere. 5. At 10,000 meters, decouple any SRBs (solid rocket boosters) I have and start slowly edging my rocket to a 45 degree angle. This is called a "gravity turn". It sets you up for orbit. 6. Switch to map mode (M) - check apopasis. Waiting until I am at least 70KM - 100KM. 7. Kill the engines (X) 8. Coast to Apopasis. 9. Right when you hit the apopasis, throttle up to full (SHIFT KEY) and watch as your orbit increases. 10. Once you you have periapsis, kill the engines (x) 11. Welcome to orbit. After that you can play around with circularizing your orbit or you can do maneuver nodes too to do different things. The Scott Manely Tutorials on Youtube were awesome. Definitely check those out! Those got me off the ground and into orbit. Now I am trying to land on Minimus and having a hard go at it right now.
  4. Yeah, exactly! They could implement it in so many different ways. I think it just adds something to the game. And I'd like to see it as a mode, so you are not forced to play it that way, but I've really enjoyed the permadeath in other games.
  5. Right, I am saying have this as a mode. You could play it where Kerbal death is not permanent or you could play your career in a "hardcore" mode. You would be able to choose just like in X-COM.
  6. With Career mode, do you guys think it would be nifty if they had a "hardcore" mode like XCOM does where if your Kerbal dies his/her death is permanent? I think it would make the experience more intense and would cause people to be more careful with designs and planning. I also like the idea, much like XCOM, to be able to edit my Kerbals and rename them or make them look a certain way. These two things really up the emotional quotient for me and I've come to really like these two features I've found in other games. Whaddya say? Good idea/Bad idea?
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