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loki130

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Everything posted by loki130

  1. Sciencealert and KCT are both standalone, throw-into-gamedata-and-play mods. Contract Configurator allows other modders to make contract packs, so it's not clear if the error is from the mod itself or one of the packs. And yes, just the gamedata folder, for use with your OPM expansion.
  2. KCT showed a warning saying it couldn't recover some information, Science Alert didn't show up at all, Contract Configurator showed a warning that I didn't quite understand, but seemed to relate to references to celestial bodies. I'm not sure if this was due to these mods or stock, but the save reset to day 0, removed several (but not all) spacecraft, and the OPM planets disappeared. I can get a screenshot of the error messages if you want.
  3. Kerbal Construction Time, Contract Configurator, and Science Alert all have major bugs with this. Its a WIP, I know, but it broke my save and I had to load from quicksave, so you should probably post a warning.
  4. Nope, all still .png. I'm using KSPRC, if that informs anything. edit: to clarify, I'm in 1.04 and I've been using pieces of both KSPRC and Interstellar. Both have this issue, which is why I assume it's an EVE bug.
  5. Anyone else noticing an issue where the detail texture appears everywhere on the planet, rather than just where the overall texture is? I've been using a KSPRC/Astronomer's hybrid, and the snow config coats the entire planet in fog.
  6. Hey, just so you know, I tracked down a bug to this mod which seems to mess with the biomes around KSC. Any craft on the runway or launchpad will report as being on kerbin shores, so any contracts that depend on these locations are impossible to complete. (Curiously enough, EVA-deployed science experiments that work with KIS will still detect the correct biomes).
  7. I believe I've heard that there will be a reputation resource at some point, so perhaps this could be something that degrades over time and brings your budget down with it (I also think a periodic budget like this makes more sense than the reward for mission completion like it is in, say, Mission Controller). That way, you'd have to keep launching missions rather than just wait for the next one to complete. One potential problem with this system, and a general one with any time mechanic of this sort, is the difference in time passage between early-game, Kerbin-and-Mun missions and later interplanetary ones. I can get through the early tech tree, send a few orbital missions up and a couple trips to the Mun, then notice that only a few in-game days have passed. My first Duna mission, though, can take up to a year between waiting for intercept windows (and missing them) and travel times. I can't think of a particularly good way to balance that, though maybe just having a spacecraft en route to an intercept could help maintain your reputation (though given that I often have to do mid-course corrections to get myself onto intercept, and everyone probably does for a planet on a different orbital plane, so this presents its own problems--perhaps you could declare a target planet ahead of time, which would give you a reputation boost while it's on the way but a penalty if you fail to reach your target in a certain time). Perhaps, to mitigate the time difference, you would have to design a ship and then wait for it to be constructed, and you could adjust the construction time for a higher or lower cost. I could see how this could get annoying, though, if you're trying to reach intercepts or rescue kerbonauts on a failed mission (though I personally might enjoy the challenge of including emergency escape plans with every mission or having some general-purpose rescue craft waiting either in storage on the ground or in orbit). As to "over time" mechanics like mapping and resource gathering, I don't think that it'd be a big problem to have them working in the background during other missions, though I'm no programmer. I know the "Interstellar" addon has a part that generates science without having to be watched. Mapping might be a little more complicated, but in principle I suppose it should be possible. Even if just this same ambient science-gathering is used, it could make probing more interesting (you could, say, have a part that generates a small amount of data every day that slowly decays until you move the probe a certain distance, making rovers more useful). In the end, there are many possibilities.
  8. A few versions back, I had a big rocket that sent four pieces of debris flying out of the Kerbol system in different directions whenever it launched. I could never figure out what they were or where they got their velocity.
  9. Registered just to tell this story... I was attempting a manned trip to Duna with an Apollo-style orbiter/lander craft when the lander tore itself apart during parachute deployment. This being my third attempt to reach Duna (the first fell apart on entry as well and lacked the fuel to go home anyway and the second got lost in deep space...where I never actually bothered to rescue them...), I got impatient and decided to just try landing the orbiter. To my immense surprise, it worked, which is to say that the ship fell apart but the command module and one remaining crew member survived. Deciding that this brave kerbonaut had to be saved, I sent another mission (with a better parachute arrangement), kicked out one of the crew in LKO to make space (I sent a shuttle for him...eventually), made the transfer, and then landed...sideways, 3.5 km off target. So I had the stranded astronaut run over to the rescue craft, then fired the engines and managed to skid off the ground and back to rendezvous with the orbiter. After everyone made it home, I took the same crew and tried another lander/orbiter design to visit a mun arch. It worked better, in that the lander made it to the surface but ran out of fuel before achieving munar orbit. After running through the RCS fuel as well, I decided to just have the two kerbonauts inside jump out and complete their orbital and rendezvous burns with their packs, using the positions of kerbin and the sun as rough guides. One made it fine back to the orbiter, but the other ran out of fuel and I had to maneuver the orbiter into place for the kerbonaut to grab. I'm beginning to understand why NASA took a break from the whole "manned exploration" thing.
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