Miller
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About me
Rocketeer
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It definitely not as easy as stock KSP, but its nothing extremely demanding.
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You are totally right. I was thinking of delta-v loss in general but for some reason i labeled it all as drag losses as I was writing.
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Doing some simple calculations it seems like your rocket looses about 1677 m/s delta-v to atmospheric drag, which seems alright to me. The payload is about 3.2% of the total mass as mentioned before. To put this into context, the space shuttle is somewhere between 3.1-4.3% depending on the final orbit parameters(this is counting the orbiter itself as payload). Looking at the numbers it seems to be okay but I am sure there are other factors which I have missed. In KSP the launch happens from the equator so there is a pretty big speed boost from that.
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I am watching MAVEN launch live right now and I just can't help but think that they should broadcast their simulation from KSP with RSS,MF,FAR and etc.
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Now-defunct-thread-that-should-not-appear-in-google-search.
Miller replied to Cilph's topic in KSP1 Mod Releases
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This is one of the best looking command pods! Are you thinking of creating any other ones in the future?
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I wish one day we will be able to have such terrain in KSP, but that's going to take a looong time especially that we don't even have 64 bit support.
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Hah. That is why it was soo hard for me to launch them. After enabling realmasses I suddenly have 50% more delta-v. Thanks for that!
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Oh didn't know about that, thanks! I guess this will make things harder?
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@Diablos Thanks! Yeah I will have to dwell deeper into real rocket designs. Although it seems like my design under performs in comparison to real life counter parts.
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Success! After 5 hours of testing and modifying my vessel and its launch profile I have been able to place my first small satellite in a stable orbit around real sized Kerbin! Separation from the 4th stage: Unfolding of solar panels: View of the satellite after the 4th stage of my SSLV burnt retrograde to reenter Kerbins atmosphere: Thanks to everyone who is working on Real Solar System and other realism mods. This game is soo much more fun this way!
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@Dimovski Hahaha, the heading is alright . @Captain_Party What do you mean by "ST and PF"?
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For the past few days I have been trying to make a vessel that is capable of positioning my small hexasat in a 400km LEO orbit. The payload is pretty small weighing just about 0.2 tons. The whole vehicle is 4 stage and it has a delta-v of around 10.2 km/s. No matter what launch profile i tried, it never reached stable orbit. Any ideas?
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Modular Fuel System Continued v3.3 (OBSOLETE)
Miller replied to NathanKell's topic in KSP1 Mod Releases
After uninstalling DRE the problem doesn't appear to happen anymore.