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Doctor Axel

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Everything posted by Doctor Axel

  1. And now my mod package is that much more complete. =D Looking forward to support for 1.0's new IVAs. This one has RPM IVA's for the MK2 cockpits, yes?
  2. I've been playing on Moderate so far and TBH I feel like it's EXACTLY right. Science is definitely harder to come by now, which I appreciate, because in previous versions contracts gave out so much science that one could very easily advance without ever using the experiment modules. I did appreciate that fix to the heatshield physics though. =P The stock aero is good enough that I don't feel like I need to go back to FAR, but little things like that are important.
  3. Kerbals all over the world, join in! Let's start a hype train Hype train =D
  4. I'd also prefer if they'd go ahead and embrace time-sensitive game mechanics. A lot of stuff would start to make a lot more sense, like wages. While I enjoy KCT and Kerbanomics and will continue to use them if they are updated for 1.0, I would greatly prefer the same features to be stock. Still though, at least hiring will cost SOMETHING now. ^^ That on its own is welcome.
  5. Coffee ice cream. Coffee is basically liquid fuel for people, soooo... =P
  6. I don't think KSP's take on any of these ideas is mediocre at all - it's MINIMAL, which I think is perfectly acceptable for stock. Yes, the mod landscape will change - I just think that's bound to happen anyway, and if mod developers choose not to update their mods to accommodate / dovetail with the new version, that's their choice.
  7. So the Kerbal Space Program is funded by ACME? ...everything makes so much sense now.
  8. My lifter series are named after dog breeds, generally - in order of smallest to largest in my current save, they are named Chihuahua, Pomeranian, Spaniel, Bulldog, Pinscher, Husky, Mastiff. As for vehicles themselves, comms or contract satellites are generally named after their function, eg. Kerbin - Mun Relay II. Manned vehicles, or unmanned vehicles with more complicated missions, have the honor of being named after various flightless birds and seabirds - my single-seat general purpose vehicle series is called Puffin, for example.
  9. Complainers, here?? There must be an overflow from the Elite Dangerous forum. =P
  10. If you want a more approachable lifesupport scheme, try http://forum.kerbalspaceprogram.com/threads/90841 <--- Snacks. It's VERY straightforward and a lot more forgiving, though you lose out on some of the nuances. I really like Remotetech personally, and probe landings (which you aren't doing =P) aren't really impossible with it. If you like doing the colony thing, look at ANYTHING ELSE from the USI package (same one that Karbonite is from) - it has a lot of fun toys for colonization. And maybe check out Extraplanetary Launchpads? It's pretty cool these days.
  11. Minmus. ^^ Nice wide open and flat surfaces, low gravity but not too low, local to Kerbin (so easier to get Remotetech signal to), and it tastes like ice cream.
  12. Next goal - get it into the Top 10 Most Played. >:3
  13. Print all the individual parts and Gorilla Glue them together! =D EDIT More to the point, that would be cool. But we'll have to see what the printing facility is like.
  14. I agree with that - since we have a mode that has Science but no Economy, we should have a mode that has Economy but no Science. TBH I would probably play that exclusively.
  15. Modified career save in which all science is unlocked at gamestart, and science rewards are reduced to nil, leaving just money and rep as the variables. Basically a fully modernized 'startup' space program. +Remotetech and KCT for added shenanigans. ^^
  16. Those look awesome, and Porkjet is awesome. =D
  17. not anything to brag about, but it works just fine with everything cranked up ^^ Windows 7 Enterprise, 64 bit Intel i5-650 dual core 3.2 GHz Radeon HD 6870 8GB RAM Some random SSD I found, 128 GB (game installed here) =P Western Digital HDD, 1 TB (operating system here) as for peripherals: -some random Logitech keyboard -Kensington Ultimate Trackball - don't knock it til you try it! =P
  18. I for one welcome our new 3D rocket printing overlords. =D
  19. Understood - so I won't be printing my Mun lander any time soon (the only irreplaceable mod part is a 2.5m procedural fairing base ring right smack in the middle of the craft, kind of hard to get around that =P) But it looks like tons of fun either way.
  20. wellllllll this is pretty awesome. =D combined with the Kerbals you can already get from Shapeways, I sense a Mun Landing diorama in my future. Important - can it handle mod parts?
  21. Interstellar and Near Future are your tickets to super-efficient spaceflight, though if you want consistency I'd pick either one or the other. Interstellar goes a little further down the realism spectrum and has a LOT of moving parts to play with, but Near Future is a lot more stock-like. Also, check out the Karbonite and Asteroid Recycling Technologies mods if you're interested in ships that can refuel themselves by mining. There are others but those are my favorite. ^^ As far as stock equipment, you'll generally burn less fuel getting to orbit by building a jet-powered ascent vehicle. In space, atomic and ion drives have the highest fuel efficiency of any drive. Sometimes, however, the more efficient options surprisingly may not include either of those components, especially if you keep your payload as light as possible. ^^ It's a fun challenge getting places the 'conventional' way using as little fuel as possible. EDIT I think Interstellar has/had a Solar Sail, though it packs more oomph than it realistically would for the sake of not being boring as heck. =P
  22. 3.05 GPA. ^^ Though I got a lot of bonus points for using a healthy handful of the mods you mentioned. I have never done return missions for any of the tougher targets out there - pretty much just Duna, actually. Anything else is a permanent, unmanned, sometimes disassembled installation.
  23. The main thing I love about all this is that it will render about half of my mods obsolete. =P Not to say I don't love mods, but having the same features bundled as stock content is always better in my book.
  24. I'd be wary of using DLC to simply introduce part packs - unless they were in addition to some kind of completely fundamental game change. With that said, I would express interest in: -A planet forge DLC, that lets you build your own custom solar system with custom planets (or even randomly procedurally generate one on game start). -A space race DLC, rival NPC space programs that also compete for contracts / race to achieve goals. I say those two because they would probably be a LOT of work, the core product would not be greatly damaged by their absence, they wouldn't step on the toes of existing mods very much, and they'd be friggin awesome.
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