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Truga

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    Bottle Rocketeer
  1. It won't let you do that. You can, however, combine two axis with UJR: http://evilc.com/joomla/articles/9-code/autohotkey/1-ujr-universal-joystick-remapper This works great for me. Edit: Never mind, this has negative pair options, I just haven't used it for a very long time. You don't need the extra thing.
  2. While I love all sorts of coggy machinery, I personally dislike it very much if they're just there because they look cool. That said, I love all your other stuff and look forward to playing with it someday. Keep up the good work.
  3. I tried landing on Deimos yesterday and had a weird bug: terrain would disappear when I got close to its SoI. It looked kinda like if the camera goes into a model (you can see the outer textures, but inner ones don't exist, obviously). I then crashed into it because I had no idea where it was, nor did I know the altitude (because small SoI) Anyone else had that? If not I'll try reinstalling...
  4. I'd love thrust and ignition limits, but I'd then also want to see an option to disable engines shutting down. Say, if I have a lifter stage and I hit x to cut throttle, it actually throttles back to 70% instead of turning off completely, seeing how they can't restart. Also, yes please on thrust response time.
  5. The Karman line is basically the height at which the speed required to generate enough lift to keep flying matches orbital speed. Which happens to be roughly at 100km on average (depends on local weather conditions). I think. I might have mixed it up with something else.
  6. Been able to play again. Got to Minmus when it was far away this time. Did the science experiments with goo and materials labs. I don't have enough tech yet to make a proper lander and survive reentry (I kinda need the top parachute, and my vacuum stage is in no shape to be landing anywhere). But while I was there, I decided I want a sample from the surface anyway. Luckily, Jeb was able to help out with that! This will hopefully provide enough science to get me the stuff needed to go to the Mun and back alive. Oh and, I love this mod. You are a hero, NathanKell. As is ferram. Now I just have to wait for a working multiplayer mod to show up and this game will be pretty much perfect.
  7. IMO, just increase or lower Minmus' periapsis by several percent and it should never cross Mun's orbit, so Minmus' orbit either goes above or below Mun's where they cross at the moment.
  8. So I'm having loads of fun with this playing career mode, but I ran across a problem. I went to Minmus, got there just fine. While I was diving towards the Pe of 10km, suddenly Mun happened. It seems that Minmus SoI crosses Mun SoI. I got thrown off in a random direction, instead of keeping my previous speed relative to Kerbin, which was weird. You might have intended the SoIs crossing eachother, but it seems KSP can't really handle it well. Or rather, at all. :<
  9. Are your wings in front of the COM? If yes, the air brakes are pushing the wings down, making you rotate down.
  10. You're clearly not familiar with the therm "Alpha version".
  11. EVE. Get there, land, get back with stock parts. Takes so much bloody time, just getting all the fuel there :<
  12. This. Today I'm going to land my lander thingy on eve. My average TWR is something like 1.8, and I'm still worried about getting back...
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