kerbonaut101
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Everything posted by kerbonaut101
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heres a mod I found that you can use until they add them into the game, I think (im not 100% sure) there gonna add more things into career mode like contracts (missions) and budgets in the 0.24 update http://forum.kerbalspaceprogram.com/threads/52535-0-23-0-Achievements-1-5-5-Earn-132-achievements-while-playing
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I got a manned heavy lander to Duna, then it crashed during a powered descent... So i decided that it would be safer to use parachutes. As Duna's atmosphere is thinner than Kerbin's what do you think is the best altitude to deploy parachutes at (I only just realised there was a slider to chage that)?
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In mechjeb there is a way to tell what the current planetary phase angles are from a selected reference point. I think this is a feature that should be implemented in stock KSP becuase it would aid greatly in interplanetary travel, perhaps there could also an indicator that tells you when the best launch window is? I reckon the best way to do this would be through the tracking station. Basically, something in the tracking station that tells you when the most efficient launch window is. *Typo in the title, it should say "A way to tell..."
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What actually happened? did the particles just end up stretching to an insane amount? Maybe the comet tail is something that'll have to be limited to 1x (or 10x) time-acceleration and it'll have to turn off if you go beyond that... The really annoying thing about comets is the tail (I still think the idea of using a system similar to the reentry effects could work)
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Yep, it's just the comet tail effects that may take time to figure out and get it working satisfactorily. If the reentry effects are used perhaps the tail should be generated from Dunas orbit inwards? Because in real life, Mars is on the edge of the habitable zone in which liquid water can exist [edit] Ive thought of something that could be an average orbit for procedural comets, 2,500,000m by 175,000,000,000m
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100% First person view?
kerbonaut101 replied to Rus-Evo's topic in KSP1 Suggestions & Development Discussion
You can do the whole mission in 1st person just by switching to IVA. this mode will be expanded in the future -
Well, I did say in an earlier post that when they are generated they should be placed in a highly eccentric orbit that brings them close to the Sun (10,000m?) and then back out way beyond the orbit of Eeloo into the KSP equivalent of the Kuiperbelt In regards to the size of the comet, ins't KSP's scale something like 1/10? So, a comet ISON equivalent would only be 200m3, not very big as far as celestial bodies go. They should have a tail and i'm hoping that will be worked out ( i like the idea of using a modified version of the reentry effects that was mentioned in another post, that way, maybe the comet tail could intensify as it nears the Sun and dissipate as it moves further away)
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That would be pretty cool imagine trying to launch a manned lander from Duna to try and intercept it... or you could have probes in Duna orbit waiting for it... perhaps we could have a few comets that are not randomly generated, that are based on famous real life ones (Halleys & ISON are the only ones I can think of at the moment)
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It does kinda make more sense to have them appear in the inner solar system where there more easily detectable (as in real life). As stated in another post, comets should have a chance of impacting the Sun (instead of Kerbin) (you wouldn't want to send a manned mission to a 'sun impacter'...) Kerbins orbit is 13,599,840,256m by 13,599,840,256m so perhaps comets should start generating from 18,000,000,000m inwards (Dunas orbit is 21,783,189,163m by 19,669,121,365m)?
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Well, the comets your tracking wouldn't leave the system they'd just be on a highly eccentric orbit that would take it far beyond Eeloo (into the Kerbal version of the Kuiper belt). In regards to where the comets are generated, perhaps they should appear from Kerbins orbit inwards as id imagine the temperature in space would be more than enough to make comets easy to track?
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Youtube tutorials (Scott Manley and KurtJmac are my favourite) and those found on the wiki will become your new friends, I got my first probes to duna and Eve mainly by using the ksp calculator and mechjeb to find out the phase angles (i dont like using autopilots). I reccently managed to get a probe to Eeloo, but it crashed during landing http://ksp.olex.biz/ http://wiki.kerbalspaceprogram.com/wiki/Tutorial:How_to_get_to_Duna
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I suppose there could be different biomes on comets and the tail would just be another one those biomes (not sure how that effect could be created, I suppose support for volumetric would have to be added?). Theres could potential for new comet related parts aswell, such as drills and ice/dust collectors (for the tail) The appearance and what you can do with them would be different to asteriods (perhaps you could get a higher science payout in career mode due to the increased difficulty?). Also, its a new challenge, and for some people thats enough of a reason to try and get there. Also mentioned previously is the potential for new comet related science parts Also, if you manage to land on a comet and you have enough fuel, you could probably use it to get a free trip around the solar system
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kerbonaut101 replied to chaos_forge's topic in KSP1 Suggestions & Development Discussion
Comets (I just posted the thread ) it would proably go in the 'The Universe/Interstellar Travel' section http://forum.kerbalspaceprogram.com/threads/74078-Comets-using-the-new-asteroid-generation-system I also posted a few ideas in the 'What do you want to see in 0.24?' thread http://forum.kerbalspaceprogram.com/threads/66211-What-do-YOU-want-to-see-in-0-24/page20 -
What do YOU want to see in 0.24?
kerbonaut101 replied to MaverickSawyer's topic in KSP1 Suggestions & Development Discussion
I would like to see popular mods (such as KW rocketry) fully integrated with KSP, meaning that when you download the game, the mods are already included (or if you've already downloaded KSP, your game is patched to include the mods), some mods have become so widely used that they might aswell come included with the game. I would also like to see Kerbals equipped with spikes on there space boots that they can activate to enable them to walk and plant flags on asteriods also, more optimisation (my computer lags so much when im looking at Kerbin, but other planets and moons are all right) [edit] Ive also got a parts suggestion, can we please have a radial drogue parachute? Due to the fact that if I want a docking port on my ship, I cant have a drogue and sometimes that is necessary when your entering Kerbins atmosphere at 3200m/s. I also like the idea of landing cushions , one of the mars rovers used something similar -
Now that asteroids are going to be added, do you think we will soon see comets added as well? Obviously the orbits would have to different (starting from way beyond the orbit of Eeloo and coming in very close towards the Sun). This would allow us to carry out missions similar to Philae and the Star Dust missions (a manned return mission to a comet would be an incredibly hard thing to accomplish). Basically, comets would use the same system as asteroids, there would be multiple classes of comets based on size (and brightness?) you would have to go into the tracking station and track the 'unknown object' at the edge of the kerbal system and then plan a mission based on the info you get. I think that comets on a collision course with Kerbin should be really rare (in real life they'd probably just burn up the atmosphere anyway), comets should be more likely to impact the Sun. http://en.wikipedia.org/wiki/List_of_missions_to_comets