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Everything posted by sojourner
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I can't work with these glitches... [fixed]
sojourner replied to call4dead3's topic in KSP1 Gameplay Questions and Tutorials
You have mechjeb installed? There are known issues with Kethane and Mechjeb in .21.1 see the threads for those addons. -
Little late to the party there fella.
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You're having the exact same problem I had with the HOME addon when I used it. The plant not working and the part vanishing from the VAB. It was caused by one of the files not being placed correctly. If I remember it was the cleverbobcat.cfg which needed to be in the resources folder of KSP. (This was an earlier version of KSP)
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Spaceship like "Discovery One" from 2001 Space Odyssey
sojourner replied to Pawelk198604's topic in Science & Spaceflight
In such a design I'd be more worried on the pump work loads due to crew moving around rapidly than them all being gathered in one place. Imagine trying to keep the whole system weight balanced with a couple of joggers running around at different rates. -
You have the mod installed incorrectly.
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Over Powered.
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This is what I was referring to when I said that selecting the docking port as target has nothing to do with docking. sorry for the confusion. So, yes, selecting the port gives you lots of information, but it does not actually do any physical process that allows docking.
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This does absolutely nothing during manual dockings. It only helps if you're using a plugin like mechjeb.
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Space Station Question
sojourner replied to CheftonUTD's topic in KSP1 Gameplay Questions and Tutorials
Another reason to keep it at least above 150km: Less lag from rendering the planet above that height. -
ESA is considering Skylon for it's new launcher!
sojourner replied to Drunkrobot's topic in Science & Spaceflight
Bleeding edge technology under heavy development. Hoping for the best, but not a good recipe for success. -
Need help with Duna craft
sojourner replied to jfull's topic in KSP1 Gameplay Questions and Tutorials
Get rid of the big center tank and replace the aerospikes with LV-N's. More than enough to do powered landings from 100km orbit and then takeoff again to a 150km orbit: http://s479.photobucket.com/user/seattle221/media/Kerbal/nukelander/screenshot17.png.html?sort=3&o=16 No parachutes needed. -
Actually, using Mechjeb and Engineer for the d/v and twr numbers will make you a lot better at building rockets faster than trial and error will. That's where using your brain is really at.
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KSP automators idea!
sojourner replied to RawChicken's topic in KSP1 Suggestions & Development Discussion
Interesting idea, but due to the way KSP works, it will only work for the active ship. -
REQUEST: Duna Lander/ Orbiter with a hitch
sojourner replied to Turd's topic in KSP1 The Spacecraft Exchange
Hey guys, glad you liked the lander. Good thing I kept my old versions of the game. I went back to .18.2 where I used this lander alot and reran a full sequence from Duna orbit to ground and back with stats. Here are the screen caps, notice the starting mass, mass after dropping the ANT rover, and d/v remaining at various stages. last shot is it back in a 150km orbit. http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot12.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot13.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot11.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot10.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot15.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot14.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot18.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot16.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot19.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot22.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot17.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot20.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot23.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot21.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot27.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot28.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot25.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot29.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot26.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot24.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot30.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot31.png~original These next 4 images are the lander mostly recreated (still needs some little things) in .21.1. Haven't taken it to Duna yet, but it should work just as well as in .18.2. As you can see it's a simple build, and while some parts clip, I did not have to use the devtool menu to enable clipping. http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot10-1.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot8.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot7.png~original http://i479.photobucket.com/albums/rr153/seattle221/Kerbal/nukelander/screenshot9.png~original (Yes, Photobucket sucks. If you click through the zoom function in the bottom right corner of the images enough times you'll get to the hi-res versions where you can read the text.) -
Spaceship like "Discovery One" from 2001 Space Odyssey
sojourner replied to Pawelk198604's topic in Science & Spaceflight
Wait, what rings are you talking about?? Discovery in the movie only had one centrifuge for artificial gravity, as seen. Which is exactly as it was portrayed. If you watch 2001 closely, the podbay is in zero G and there is velcro on the floor to provide traction.(sadly, the Velcro was omitted when the set was recreated for the movie 2010) -
What is DSTO?
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REQUEST: Duna Lander/ Orbiter with a hitch
sojourner replied to Turd's topic in KSP1 The Spacecraft Exchange
You guys are using the wrong engines. nukes get 500isp even at ground level on Duna. This is my lander from .19. Still works in .21.1. It can do fully powered landings on Duna and get back to at least 100km orbit. No chutes needed. -
Sita (Duna/Laythe lander) - refinements requested
sojourner replied to Commander Zoom's topic in KSP1 The Spacecraft Exchange
Don't forget to test Kerbal ingress/egress. That ladder looks to short. -
Spaceship like "Discovery One" from 2001 Space Odyssey
sojourner replied to Pawelk198604's topic in Science & Spaceflight
NASA designs the Discovery II.