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KSP2 Release Notes
Everything posted by sojourner
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If the intersection had stoplight cameras they may be able to find the guy.
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Uniinstall anything related to mechjeb that you have already. Get the latest build of mechjeb from this thread and install it: http://forum.kerbalspaceprogram.com/showthread.php/47317-MechJeb-2-Patch-test-bed-release-%28August-31-Ter%29 The mechjeb part will be in the control tab and has a dim green light.
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Reaction Wheel vs Advanced Stabilizer?
sojourner replied to SaturnV's topic in KSP1 Gameplay Questions and Tutorials
Correct me if I am wrong, but I think the large ASAS pictured above is lighter because it provides no torque/has no reaction wheels. -
MechJeb 2 - Patch test bed release (October 10)
sojourner replied to sarbian's topic in KSP1 Mod Releases
Do you mean besides the "edit ascent path" button on the ascent guidance window? -
How to build Sub Assemblies?
sojourner replied to Richter's topic in KSP1 Gameplay Questions and Tutorials
We hope!!! -
1. remove the control surfaces you have high up on the rocket. KSP doesn't work well with control surfaces on rockets above the COM. Those control surfaces cause problems in low atmosphere and are useless in the thin high atmosphere. 2. leave the gimbal active on your first stage center engine. disable all others. (second stage central engine can also remain active gimbal) *yes, it's annoying that compared to real life KSP numbers stages in reverse order.
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Heh, I tried using rescaleFactor in one of the small tanks with the 1.25 endcaps to try and make a medium tank. never did get the sizing right and the connection nodes always ended up either outside the model or buried in it. I think it had something to do with the scale = 0.8, 0.8, 0.8. I even tried changing the numbers on that as well. Never got a result that worked. The bug report about the interaction between the 2 settings didn't help either. No combination of x * y = 1 worked for me.
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Did they make the game easier recently?
sojourner replied to Rocket Farmer's topic in KSP1 Discussion
Now you've just devolved into pedantry. It's easier now. Regardless of skill (as I keep saying). -
Did they make the game easier recently?
sojourner replied to Rocket Farmer's topic in KSP1 Discussion
Ever heard the phrase "MOAR struts!" "moar struts" "moar struts"? Well, if people have to spend less time rebuilding stations.... then it's easier! After the SAS was improved, as many will attest, rockets became easier to design and fly better. A lot less use of the "Moar struts!". It doesn't matter if you are skilled or unskilled. It's become easier for everybody. It's not about whether the bugs care or the physics engine cares, it's about the subjective experience of the players. Fixing this bug in particular made the game easier. -
Did they make the game easier recently?
sojourner replied to Rocket Farmer's topic in KSP1 Discussion
You missed the whole "easier to play as intended" part, didn't you? The SAS wasn't working as Squad intended, making the game harder to play in that respect than they intended. Therefore, and this is the tricky part, the game is now easier to play in regards to SAS. As intended. Not all bug fixes will result in easier game play, which I stated in an earlier post, but in this case it did. -
Ah, I remember seeing this years ago. Had forgotten most of it. Always entertaining.
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Someone help those poor, poor elephants! Can't you hear the pain they're in?
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What mods are you using there?
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MechJeb 2 - Patch test bed release (October 10)
sojourner replied to sarbian's topic in KSP1 Mod Releases
Works just fine on my 415 part, 130ton station. I admit it doesn't work for all cases, but it is a vast improvement over just getting close and hitting the autodock button. -
Magnum Heavy - Stock heavy lifting with style
sojourner replied to STARSTRUCK's topic in KSP1 The Spacecraft Exchange
How many parts is it without all that plating on it? (And how much more can it lift?) -
Did they make the game easier recently?
sojourner replied to Rocket Farmer's topic in KSP1 Discussion
It's amazing what people read into a simple statement of fact. I think the game is working much more "as intended" with the new SAS. It works pretty great. This is an alpha game. As some things develop parts of the game will get easier, some parts will get harder. As long as it stays fun, it's all good. Well, would you call fixing that bug "making the game harder to play"? Isn't the point of fixing bugs to make it easier to play as intended? Can you give an example of an intentional bug? -
Did they make the game easier recently?
sojourner replied to Rocket Farmer's topic in KSP1 Discussion
And the net result is "Yes, the game is easier". -
MechJeb 2 - Patch test bed release (October 10)
sojourner replied to sarbian's topic in KSP1 Mod Releases
OK, for all those that think autodocking sucks, let me give you a little run down on how to get the best results. First, use your preferred method to get the active vessel close to the target, whether that be rendezvous autopilot or manual, now: For these instructions, the active vessel is "A" and the destination vessel is "B". 1. switch to the B, select "control from here" on the desired docking port. 2. target the desired docking port on A that will be docking. set smart ASS to tgt+ 3. switch back to A 4. select the desired docking port on this vessel and "control from here". 5. target the same port on B from step 1. set smart ASS on A to tgt+ 6. both ships should now be pointing the desired docking ports straight at each other. turn on autodocking. 7. sit back and be amazed by how very little monoprop is used. -
They should know better than to waste delta-V on those nose cones.
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Did they make the game easier recently?
sojourner replied to Rocket Farmer's topic in KSP1 Discussion
So, basically, yes, they did make things easier. -
Incorrect. At the time of the adventures of Bilbo and Frodo Moria had long since been abandoned. Look it up.