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KSP2 Release Notes
Everything posted by sojourner
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MechJeb 2 - Patch test bed release (October 10)
sojourner replied to sarbian's topic in KSP1 Mod Releases
Are you trying to rendezvous with the Mun? I don't think that will really work. Use maneuver planner to setup a hohmann transfer then once in the SOI of the Mun use maneuver planner again to circularize an orbit. Rendezvous autopilot is trying to put you next to the Mun at whatever distance you have set, but that distance is from the center of the object targeted, not the surface. Hence, crashing into the Mun on autowarp. Rendezvous autopilot is meant more for meeting up with other craft, not planetary bodies. -
MechJeb 2 - Patch test bed release (October 10)
sojourner replied to sarbian's topic in KSP1 Mod Releases
You can move the tab in the aug.31 version as well. -
MechJeb 2 - Patch test bed release (October 10)
sojourner replied to sarbian's topic in KSP1 Mod Releases
try going to gamedata/mechjeb2/plugins/plugindata/mehcjeb2 and deleting the mechjeb_settings_global.cfg file. That file will be recreated by mechjeb when you run KSP and controls all the window settings for the addon. -
[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
sojourner replied to BahamutoD's topic in KSP1 Mod Development
It's beyond me really. Took me hours to get that far. I would never be able to create a decent texture for it nor even have a clue how to do IVA. I am more of an idea guy than a finisher. -
[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
sojourner replied to BahamutoD's topic in KSP1 Mod Development
Hey, you mentioned looking for ideas. I had one for a new command pod. I've been wanting a command pod that's not quite the same Apollo capsule shape everyone seems to be doing, but still looks kerbal. I also wanted it to have a good set of windows to use for the "Bridge" of an interplanetary ship and also work for looking "down" for landings. This is what I came up with. It's a very rough model, just a sketch really, and I just threw some colors on it to get an idea of what it would look like. I have never textured before and I suck at it. Anyway, 2 cut in windows and the "cockpit" window. I imagined an eva hatch on the opposite side of the capsule but didn't try to model it. Top edge is 1.25 and bottom is 2.5 to match existing stock parts. I figure it holds 3 Kerbals. -
Radiators are the opposite of solar panels, they want to present as little surface as possible to the sun in order to avoid absorbing heat.
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That science lab! Mother of God! Edit to add: It's awesome, but the dry mass seems a bit light at .015. guessing it should be closer to the hitchhiker in mass? Maybe 2.5 or 3?
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Think of this forum as one big clan. Post a question and it will get answered (and probably already has)
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Clan Wolverine is somewhere out there protecting the innersphere from all the bug-eyed aliens.
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Multistaging with nuclear engines
sojourner replied to Jarin's topic in KSP1 Gameplay Questions and Tutorials
I think the forum averages a new thread on this every two days. Either we need a stickied thread with the solution in it or an improvement to the search function. -
MechJeb 2 - Patch test bed release (October 10)
sojourner replied to sarbian's topic in KSP1 Mod Releases
obvious question, but do you have RCS fuel? -
MechJeb 2 - Patch test bed release (October 10)
sojourner replied to sarbian's topic in KSP1 Mod Releases
Here's a link to the Aug. 31 .dll. good thing I always wait a few days before grabbing new versions. https://www.dropbox.com/s/d5ovkg0f68wbg1w/MechJeb2.dll Tell me if this link works, first time using dropbox. -
MechJeb 2 - Patch test bed release (October 10)
sojourner replied to sarbian's topic in KSP1 Mod Releases
If it can do that, then it would be better for it to wait and disable Smart ASS on both vehicles upon undocking, maybe even turning on SAS as well for both vehicles at that time. -
[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
sojourner replied to BahamutoD's topic in KSP1 Mod Development
Since it functions almost exactly the same, have you tried looking at CBBP's Dragonrider capsule for answers to the problem: http://forum.kerbalspaceprogram.com/showthread.php/26243-Dragon-Rider-Capsule-0-20-%287-9-13%29 Or maybe even ask him directly. -
Using tri- and quad-adapters both ways
sojourner replied to Kosmic Debris's topic in KSP1 Gameplay Questions and Tutorials
Yeah, as noted, to avoid destroying other engines when placing multiple atomics, just rotate the part so the fairings aren't facing each other before you place them. no need to edit files. -
Using tri- and quad-adapters both ways
sojourner replied to Kosmic Debris's topic in KSP1 Gameplay Questions and Tutorials
Nope, you only have one connected there. It only looks like you have 3 connections. as for the fairings, rotate the engines until the fairing face to the sides, then they won't hit the other engines. There are more detailed explanations in this thread, you need to read more of it. -
General Science and Off-Topic Questions That I Ponder
sojourner replied to NASI Director's topic in Science & Spaceflight
www.google.com -
What do you mean "where are they"? They're right th--- Oh my god!
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MechJeb 2 - Patch test bed release (October 10)
sojourner replied to sarbian's topic in KSP1 Mod Releases
Nevermind, rewatched video. Might help if you showed the delta-v stats during launch. It might show if mechjeb is reading how much d/v in that stage is wrong. -
MechJeb 2 - Patch test bed release (October 10)
sojourner replied to sarbian's topic in KSP1 Mod Releases
Could your decouplers for the stage in question be in the wrong staging group? -
Could your ship be out of power?
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You can get the latest version of mechjeb here: http://forum.kerbalspaceprogram.com/showthread.php/47317-MechJeb-2-Patch-test-bed-release-%28August-31-Ter%29 But it has included docking for quite a few versions now. From the mechjeb tab there should be a "docking autopilot" window you can open. Before activating docking autopilot, first rightclick the docking port on the active vehicle and select "control from here" and then while the docking vehicle is active, move the view around till you can see the port on the destination craft, rightclick on that port and select "set target". You are now ready to activate the docking autopilot.