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KSP2 Release Notes
Everything posted by sojourner
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Chaka Monkey - Closed Development Thread
sojourner replied to YANFRET's topic in KSP1 Mod Development
No, the square arrangement of 1.0 is a heritage carry over of when SpaceX was going to build Falcon 5 (only 5 engines on the first stage). Remember, Falcon 5 and Falcon 9 were going to be the same rocket with only the number of first stage engines being different. When they decided that Falcon 5 wouldn't have the performance to make it worth building they were at a point where the thrust structure had already been designed. Only later when Falcon 5 was completely off the table and upgrading to 1.1 was being considered did they decide to change the thrust structure for the benefits previously listed. Manned rating a rocket mostly deals with redundant systems and abort modes. Falcon 9 is built with those in place. Man rating the payload (crew dragon) is a separate process. There's even been talk of Boeing sending CST-100 up on Falcon 9. -
My asparagus isn't working anymore
sojourner replied to Name Lips's topic in KSP1 Gameplay Questions and Tutorials
You've got a misplaced fuel line some where. -
Chaka Monkey - Closed Development Thread
sojourner replied to YANFRET's topic in KSP1 Mod Development
Yep, that change reduced the variations of engines they had to build and also simplified assembly of the rocket since they no longer have to worry about which engine goes where (barring the center engine again). I am betting the guy that thought of it probably got a good raise for saving the company so much time and money. -
Chaka Monkey - Closed Development Thread
sojourner replied to YANFRET's topic in KSP1 Mod Development
The new octagon engine arrangement also allows each engine to be identical (excepting the center engine) whereas F9 1.0 had to have corner engines and side engines with different mountings, gimbals, and plumbing layouts. -
Chaka Monkey - Closed Development Thread
sojourner replied to YANFRET's topic in KSP1 Mod Development
Yes, Falcon 9 1.1 has enough payload capacity for crew dragon. -
Chaka Monkey - Closed Development Thread
sojourner replied to YANFRET's topic in KSP1 Mod Development
Point of note. The Falcon 9 was designed to be man rated from the beginning. Atlas V/Delta IV was not. It will be very easy for Falcon to complete it's man rating as opposed to the other two. -
Not an addon programmer here, but once two ships dock the game considers them one ship, I believe. You might try looking for changes in part count or to narrow that down, changes in number of fuel tanks. The addon would probably have to some how designate existing tankage as "out going" and any new tankage detected as "in coming" for the fuel values.
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Same thing.
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Do any of the emission settings in the cfg affect color? I'd really like some hot blue exhaust similar to the one in the last image in this post: http://forum.kerbalspaceprogram.com/threads/65754-HotRockets%21-Particle-FX-Replacement?p=903301&viewfull=1#post903301
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I really must reccomend Kommitz' FTmN engines for use with this. Much better looking than stock. http://forum.kerbalspaceprogram.com/threads/26286-FTmN-Atomic-Rockets-More-v2-2
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[Part] Unnamed 4 Kerbal Capsule, Work in Progress
sojourner replied to S3416130's topic in KSP1 Mod Development
It's good for sketchup. But you haven't seen exceptional yet. I play in Sketchup all the time: http://s479.photobucket.com/user/seattle221/slideshow/gravwave http://s479.photobucket.com/user/seattle221/slideshow/Boundless -
[Part] Unnamed 4 Kerbal Capsule, Work in Progress
sojourner replied to S3416130's topic in KSP1 Mod Development
Modelling is easy in Sketchup. The hard part is getting it into Unity from there. -
Would that be a problem for you specifically? I just don't see the objection to adding something to mechjeb that you are not required to use but would be welcomed by others. It's like objecting that mechjeb has an optional theme for the gui interface. Sarbian, Even if MJ doesn't ask you at the start of each career, having the option there would cut down on having to explain how to edit the part.cfg file everytime someone asks how to get full functionality from the start. We can just reply with "go to setup, click disable tech requirements" or some such.