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About me
Rocketry Enthusiast
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Will put you right on top of Stargazer Point. For those who've tried numerous times to get there and can't make it, use Alt-F8 and Teleport.
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Ugh! This mission and the one after it are actually harder than the alien monument ones. I tried so many times to get it. One one save file, I was able to fly there and land safely. But on my current run, even after multiple attempts at flying, and suborbital hops, I couldn't do it without cheating. It doesn't help that I can't find the lat and long co-ordinates anywhere. Had to guess it.
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Mod Request - Precision Time Warp & Warp to Sunrise
capran replied to IanMealworm's topic in KSP2 Mod Discussions
Kerbal Alarm Clock would also be a welcome mod! -
I thought steve_v was kind of rude, so I didn't reply to him. I did determine it was Mapview Mono Sound. I wouldn't have figured that had anything to do with it, but I got rid of it and all's good. I'm still running a bunch of other mods that haven't been updated for 1.8, but no unusual bugs otherwise.
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So ever since Breaking Ground, if I have surface deployed instruments and I got the map view near them, I get these god-awful modem sounds. They're the same sounds that Chatterer used for transmitting data. But I don't have that mod installed now. Can't figure out how to stop it. Help? https://www.dropbox.com/s/szwmkv1d3pqn4os/Capture.PNG?dl=0
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Not sure what's going on, but using this mod with stock config, and some of the stock engines have their plumes WAY behind the engine. https://steamcommunity.com/sharedfiles/filedetails/?id=1835946177
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@SQUAD Nice job Squad! But please, on the next update, please please please please include more sound effects! These new rotors and props definitely need sound! Same with the other robotics parts and all the wheel parts too!
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Now presenting, Tylo Kerbal Ship! A huge rocket that sends 3 Kerbals to Tylo, plus a 2 stage open-cockpit lander and ascent vehicle! Dock with the mothership and return to Kerbin! Lander includes surface deployment science kits. Action groups: G - deploys hinged gear, 1 locks them in place. Also 0, 9 extend and lock main relay antenna on mothership. https://kerbalx.com/capran/Tylo-Kerbal-Ship Mods needed: Simple Fuel Switch, MSP-3000, MechJeb, Engineer. https://imgur.com/gallery/3rtzFO6
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Breaking Ground - Tylo Explorer/Lander/Rover
capran replied to capran's topic in KSP1 The Spacecraft Exchange
Here you go! https://imgur.com/gallery/kLN4828 -
Presenting: The Tylo Explorer! Includes Orbiter (with return capability), Lander, and Rover. Does require Simple Fuel Switch. Launch to LKO with 1st stage and boosters. Then transfer to Jool with 2nd stage. Enter orbit of Jool with 3rd stage. Hohmann to Tylo. Enter low orbit (I suggest 30KM). Separate lander, carefully thrust all the way down until touch down. Hit hotkeys 9 & 0 to deploy Rover's rollover protectors. Activate the Monoprop thruster and separate from lander. Carefully set down on Tylo! Hit 8 and G to deploy the wheels. Includes all science tools except Materials pod (I suggest using this mod: ) Also I recommend using Engineer and Mechjeb for landing. https://kerbalx.com/capran/Tylo-Explorer-b Pictures will be coming. https://kerbalx.com/capran/Tylo-Explorer-b https://imgur.com/gallery/kLN4828
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@SQUAD At this point, it seems to me this Breaking Ground DLC, while having some good stuff (robotics are good, scanning arm is good, finally inventory), feels like a beta. OK, so they gave us more stuff to do on planets and moons! YAY! AWESOME! But the rocks/formations/etc. are too hard to find, and even when you do find them, you can't just pick them up and put them in your inventory the same way you do with ground stations? Seriously? You guys created the inventory system (FINALLY) and stuff to drop and pick up, but the rocks can't be put in your inventory? WTH?