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Everything posted by ganinian
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[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
@Aerospacer Thanks for the suggestions, they actually make a lot of sense! I've adjusted the engine mass to 2.0 and thrust to 450, hopefully that'll make things better -
[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
Thanks for notifying me, sometimes things get mixed up and I don't even realize lol -
[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
@Cheesecake I personally don't play career so I forgot about that when creating the cfgs. No worries though, v1.1 is up with techs all properly configured for career! -
So I fast forwarded 20 years in the tracking station only to find this when I return to the menu: Global warming is real guys.
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[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
Bump for Athena update -
[1.11.+] ESLD Jump Beacons Revived (1.4.0)
ganinian replied to Booots's topic in KSP1 Mod Development
First of all thanks @Booots for updating and maintaining this, appreciate it man! So I've been messing around with the part configs, trying to get the jump costs down to a reasonable amount for RSS, but I have no idea what most of the values do and how exactly they affect the jumps. Does anybody have an idea? Specifically the "coef " value under ESLDBeacon module, thanks -
KSP Interstellar Extended Support Thread
ganinian replied to FreeThinker's topic in KSP1 Mods Discussions
It is possible for a "dumbed-down" version of this mod (similar to the version released in ksp 0.25) for those of us who just want to enjoy messing with warp drives? I know RoverDude release a standalone alcubierre drive but I'm really a fan of KSPI's models and warp animations -
[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
Sorry about that, the mods removed mediafire links a while ago. I've linked the downloads to dropbox now, let me know if there are any more problems! -
[RETIRED] PEBKAC Industries: Launch Escape System
ganinian replied to Kurld's topic in KSP1 Mod Releases
Could someone who downloaded it take a screenshot plz?- 118 replies
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
ganinian replied to benjee10's topic in KSP1 Mod Releases
Are there IVAs for the ring? -
[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
Those aren't files that I can delete, as they are generated when files are transferred from a mac to a PC, but they shouldn't affect anything, and if they do please report them to me Yes ik they're ridiculous, it's because i was modding noob back then, I'll be working on it as soon as I get the poll results (go vote!) -
EDIT: I narrowed the problem down to eve, as the crazy rainbow problem seemed to go away once i've took it out, however, no-reason crashing in the VAB still happens occasionally Quite often when i load up a craft/create a new one, this happens, and then the game crashes, someone help? This doesn't happen everytime, and what parts i use doesnt seem to effect whether or not this happens, and it can also happen when reverting to VAB. MODS INSTALLED: Realism Overhaul with Astronomer's Visuals Interstellar V2 (6.4x scale stock system) Active Texture (aggresive) Hotrockets VenStockRevamp Version = 0.90
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I must say your rangers wins mine, and maybe your endurance too, but i havent seen it
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For the big parts I used the new b9 parts, but aside from that there are a sh*t ton of mods, along with the welding mod to weld the 12 "boxes", otherwise it would brutally murder my computer (not like it doesnt).
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Took me a week, need I say more? <-- Super hyped excited happy face
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[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
Yes I know they are that heavy, the blender exported files weighs only about 3 mb at most, but exporting from unity somehow enlarges the texture files. I'm fixing it right now, although it's going to take a while, since i lost my source files and is forced to build them up from scratch. -
[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
The fairings are a bit of a problem, but the decouplers works as what Dragon01 explained -
[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
alright then, but I'll finish up the athena pack first, and also I'm thinking of doing the minotaur to go with the LADEE -
[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
Yea, that was some old crappy first attempt, now its kinda like looking at my kindergarten scribbles. I cut it off becuz chimer4 took was also working on it, but I could renew it if you want. -
[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
Alright, adding that to the todo list too. -
[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
Athena pack v2.0 released! Working on Athena III and those SRBs you want now -
[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
I know, what I mean is I can't get them to work. No electricity is being generated by those panels -
[1.3] Starshine Industries: Extendable Nozzle
ganinian replied to ganinian's topic in KSP1 Mod Releases
Trying to work out how cockpits work, and yes, the LADEE is still being worked on, but is delayed due to i have no idea how solar panels work.