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KSP2 Release Notes
Everything posted by DeepSpaceDutch
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Of course, hopefully even this summer.
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Welcome DavidBowman! Always good to see that spaceflight, science, gaming and other nerdy enterprises can bring people together. Good to see you're ignoring the idiots and taking the high road
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"Don't panic!" Aahhh the name of my Wifi network Welcome Spide! I also lingered long in Kerbin's SoI, becaming really good at Mun and Minmus landings. For some reason I pushed going interplanetary away, every time finding a good excuse to launch yet another Mun or Minmus mission. But trust me on this one, nothing gets your blood pumping when you get your first Duna encounter. And after that high you really need some more, what better than your first Duna aero-capture and subsequent landing? You're in for the longhaul buddy, this game will consume your 2015.......
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Almost every time I approach a survey area that asks for a surface EVA or surface temperature scan the game quits on me. Is this a known bug perhaps? Most of the time the message "Now entering area XXX" is still displayed and the game crashed shortly after. Mods used: MechJeb KAS Karbonite Karbonite+ ScanSat Improved Chase cam Lazor Docking cam
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Your Absolute BADASS Moment in KSP
DeepSpaceDutch replied to mangekyou-sama's topic in KSP1 Discussion
That is proper bad-ass Good Sir! -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
DeepSpaceDutch replied to KasperVld's topic in KSP1 Discussion
A very very very small point of critique; pitty they did not fix the radial decoupler issue. -
Official Mod Compatibility Thread for .90
DeepSpaceDutch replied to NathanKell's topic in KSP1 Mods Discussions
Didn't see that, thanks! (and KAS as well, w00t!) -
Official Mod Compatibility Thread for .90
DeepSpaceDutch replied to NathanKell's topic in KSP1 Mods Discussions
Can somebody please check Lazor Dockingcam? Thanks! -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
DeepSpaceDutch replied to KasperVld's topic in KSP1 Discussion
This, for the first time in months I cannot wait until I go home after work to continue my Career I restarted late last night (just got to orbit, so lots of stuff to do). Also for the first time ever I was really thinking about the different ways to proceed, which facility to upgrade, which contract to choose (because Max=2 you have to choose wisely early on, love that!), how stay under 18t, etc. For the first time ever I can now really say, YES, this is a game in the true meaning of the word. Thanks Squad, for all your blood, sweat and tears in creating this awesome game. So go enjoy a well deserved Christmas!! -
Hello from Holland, I just had to join.
DeepSpaceDutch replied to BeastlyBean's topic in Welcome Aboard
Hi there my fellow country man! -
^this. I can still remember my first orbit, something like 18 months ago Welcome maceemiller! I really get your statement that nothing makes you feel like KSP. I have exactly the same!! Don't worry, that sense of achievement will remain. Your first Mun or Minmus landing, your first orbit and landing on Duna, first time seeing Jool from a distance, surrounded by moons, large and small, begging to be explored. And suddenly you realize you got the hang of it, when rendezvous and docking become "easy" and landing on Duna is sort of run of the mill. Maybe you get scared that you've reached the bottom of the barrel, that you've "finished" the game. Only to realize, NO DUDE, not by a long shot! And than you try your hands, and fail multiple times, at the Jool-5 Challenge, or a crew return from sea-level Eve...or etc, etc, etc. Enjoy man, you will!
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After finishing my Minmus Karbonite Refiney... ...I decided to look up an old friend..euhh...mortal enemy...
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Cannot get my first launch
DeepSpaceDutch replied to hokhay's topic in KSP1 Technical Support (PC, unmodded installs)
And a screenshot would help too -
Aircraft getting Parkinson when turning SAS on..
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Infernal Robotics: corrupted parts?
DeepSpaceDutch replied to DeepSpaceDutch's topic in KSP1 Mods Discussions
Well I should have RTFM Thanks Harry! -
Disclaimer: no screenshots yet, will post some when I get home if needed. So I'm doing an Easter Egg hunt around Kerbin with a big airplane that is outfitted with a Karbonite refinery and a deploy able rover using Infernal Robotics. To deploy the rover I made a boom using IR consisting of a rail, hinge and a piston with a Jr. Docking port at the end. It works great when deploying and grabbing my little rover. I just landed at my third anomaly (strange sand colored structures ), got the rover out, did some xploring, drove back, aligned with the docking port on the boom and lowered the boom gently towards the rover. After a bit of shacking it seemed they connected normally (like they did during testing and at the previous anomaly sites), but when I started retracting and folding the boom things looked a bit broken. Everything is still connected, however the rail doesn't respond anymore and the piston seems to have "inverted" (difficult to explain, will get a screenshot up in a few hours). The hinge still works but the 0 degree point seems to have shifted. Any easy way to fix this? Maybe editing the save file? I really do not want to start this mission again after countless hours of flying Mods used: - Infernal Robotics - MechJeb - Lazor DockingCam - Izzy's Toolbar - Karbonite - ScanSat
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Try to get it into Munar orbit and build a space station on it!
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Me too, I'm very short on time the coming weeks, so no room for thread-archaeology