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kurja

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Everything posted by kurja

  1. It's somehow better to hit the ground 3km/s with a parachute?
  2. How about Pioneer, isn't it still in solar system and going faster?
  3. It works, apart from that the two orange tanks on the sides will run out before the last white tanks.
  4. I'm not sure I get what you're asking. Have you tried switching to docking control mode (buttons on the bottom left), then you can switch between linear and rotational control by hitting space, I'm guessing it's the linear mode you're looking for..?
  5. ok thanks, fuel line logic doesn't cope with what I tried. I tried to get the tanks on right and left to fall first, then those on the corners of the six remaining, leaving the two attached to the center stage. I guess I'm just going to have to come up with a different design.
  6. I can't get this stage working, what happens is that the two tanks marked with blue x's run out before their counterparts on the other side of the rocket. Any suggestions on what I'm doing wrong with it? and the other side
  7. ATM is is there any in-game method to get information about the celestial bodies in kerbol system, apart from travelling there? As a new-ish player I'd like to have a clue of what to expect when I prepare to launch towards another world - like approximate mass/size/gravity, does it have an atmosphere, or is it even solid... Does this already exist in the game? As a campaign idea I'd love to see only very crude information in mission center, which would then be improved if I had let's just say built a telescope, or had a craft (with suitable science equipment) orbit or impact the body, even better data if kerbals have landed there... you get the picture. This seems like an obvious idea so it probably has been suggested before but what the hay =)
  8. but what does the conic draw thingamabob thing do?!?
  9. No, you see, I want the best of both worlds That is, the ability to enable sas/asas/pod torque/magic to kill rotation along my longitudinal axis while maintaining ability to steer, AND during the same flight and without jettisoning anything I want the ability to enable that asas-autopilot to keep my heading, be it for docking, during a burn or hey whatever.
  10. So what's the difference in pod behavior when you have sas turned on or off... maybe actually try it. Air friction has nothing to do with this. SAS modules provide counter rotation force, to stop the craft from rotating. ASAS is the same but with autopilot function included. Pods and probe modules provide torque for turning. Point of this thread was, if anyone still remembers, if it's possible to have active SAS to prevent spinning without autopilot kicking in if there's an ASAS module on the craft...
  11. Yes I've tried capslock, tiny craft can be very flicky even with that. Afaik activating SAS does just what you said, but if there's an ASAS module on the ship you can't activate SAS without also activating the autopilot function, which is the point here.
  12. Yes but with q/e it's difficult to get it to completely stop the rotation, especially with a very small craft, it usually just starts to rotate in the opposite direction. Tapping F does help but it's just not as good as activating sas without autopilot would be
  13. Try hitting T when flying with your command pod with no other parts attached, like during re-entry, it definitely does something. Or try hitting t when your non-asas but sas equipped craft is rolling.
  14. That be the case maybe the mods could move this to development/feature requests? It would be nice to be able to use sas to kill rotation without going into autopilot mode, preferrably with separate keys for activating sas and asas.
  15. hmm that invokes the question of what exactly happens when I hit t if my craft has always-active sas but no asas module. (edit, was replying to chris)
  16. If I have onboard an ASAS module, how can I activate SAS without activating ASAS? I want to kill rotation while I maneuver without activating the autopoilot.
  17. kurja

    Video cards

    Maybe look around for a second hand gaming gpu? An enthusiast gamer friend of mine updates his gpu quite often and I byu his old ones when I need another Something like a gtx560ti should be well within your budget, I just tried counter-strike source at full hd with that card and got +60 fps.
  18. No, if you're transferring from Mün orbit to Kerbin orbit because you'll need every bit as much delta v to circularize around Kerbin as it cost you earlier to leave Kerbin orbit. You'll need less delta v only if you either aerobrake or go down like a missile without intent to orbit, you see, these values are for transferring from orbit of one body to orbit of another body.
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