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kurja

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Everything posted by kurja

  1. As a simplified analogy, let's say you're a bird flying in calm weather at air speed of 2m/s. Below you, there are two conveyors both moving 0.5m/s (relative to the ground), one in same direction as you and the other in the opposite direction. So your relative speed to one of the conveyors is 1.5m/s and 2.5m/s to the other. Do you need to slow your horizontal speed more or less to land on one of the conveyors? Or if you make your air speed (analogous to orbital speed, here) zero, what is your speed relative to the conveyors, can you land softly on either? I hear linking to wiki articles makes me more right so here's one
  2. See bolded part of quote. That velocity to the ground is different depending on your direction. In your example the orbital speed of 1km/s at a given altitude is the same regardless of direction, but if you nullify it, that does not make your horizontal surface speed zero which has everything to do with landing. No point in arguing I guess, I'll do a test this evening when I get home...
  3. erm, I disagree. You are correct in that the orbital speed is the same at a given altitude regardless of which way you're going, but the surface speed is not, and that's what you need to negate when landing. Like you said yourself, "orbital speed in relation to a point on the surface would be greater if you were going opposite of the planet's rotation" - it is exactly that relative speed that needs to go to zero when landing, and to make that larger change in speed more fuel needs to be used than if you orbited along the planet's rotation.
  4. might work a little different depending on your keyboard and operating system, but there's no need to memorize ascii or unicode numbers. that being said, people who don't use accents, umlauts or "special symbols" in their own language can't be expected to use them correctly, everyone should relax about it...
  5. you do need to spend more fuel on powered landing if your orbit is opposite to the planet's rotation
  6. I like that idea but for some reason the mod doesn't seem to work for me :^/
  7. Tried that, couldn't make it happen... it's an eve lander, lifting it from Kerbin without using any of it's fuel isn't easy and requires a lifter so large that laaaag.
  8. Hi, I'm having a problem with this mod; initially, clicking on the icon to bring up the window, it had that teeny icon on the bottom right corner, presumably to make the window larger and I clicked it - now the window appears to have become infinitely large, I can drag it left all day but I never get to the right edge. And it seems to me I can't actually make any fuel transfers. Or close that huge window. Here's a screenshot: edit - apparently this is known bug when playing in linux
  9. Yes, that's exactly how it's taking half of forever when there are dozens of tanks to transfer fuel to. Do you know of a more convenient method? thanks, I'll take a look at that
  10. I've put together a large craft in orbit and now I need to refuel the thing so I can go anywhere with it, and it's taking ages to do because I have dozens of fuel tanks in there... Is there a convenient method, by a mod or otherwise, for transferring fuel between docked crafts? Like, transfer all resources from a craft through a docking port to any and all tanks on the other side of the port...?
  11. Jool lower atmosphere and surface missions. Eve surface missions, unless you're able to ascent from there without it being a massive chore. Low solar orbit missions. And the amount of science available in the game is much more than you need for the entire tech tree, so you might want to play a couple missions a bit easier - with probes, much lighter and easier to fly.
  12. I'm pretty sure there are no flags in the demo version
  13. reported science points are wrong for some science parts, like the accelerometer.
  14. set up a maneuver node for normal/antinormal dv, align to the blue marker and you're all set regardless of your inclination?
  15. I trying my first Eve return, could you share that ascent craft for a closer look?
  16. you can also click on the pod to view all stored experiments, and transmit form there
  17. Does anyone know for a fact, can science points be lost to be never regained if power runs out during transmission, or transmission is manually cancelled?
  18. Send a kerbal to Eve, and get him back home. In a proper spaceship, not hanging onto ladders or strapped on a seat on top of a rocket.
  19. Hmm but people are sharing .craft files all over the place, I think it would have come up if ships built when playing in win/mac/linux weren't compatible? I'm playing ksp in linux and haven't had any compatibility problems when sharing crafts with my friend who plays in windows.
  20. idk, but setting up all your experiments in an action group helps a bit
  21. Faster transmission is useful if you're doing a single fast flyby with all six science instruments, but that's about it. I used the faster antennas for a jool probe that (tried) to visit soi's of all the moons, otherwise I just get the basic antenna. Or if you intend to transmit all available science from a biome, it goes a lot quicker with the fancier antennas. Can't think of any other advantages...
  22. You're saying that if you leave a craft (station, whatever) in orbit with navball pointing directly north, when you go back to KSC and then back to that craft, it is no longer pointing towards north? It should.
  23. oh and there is actually a shopping cart! optional extras on checkout: -gift wrapper -include assembly instructions (voids warranty) lol'd =)
  24. looks like marketing to me? not bad, nice find
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