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Everything posted by rkfnql322
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Hi Snjo, Thanks for great mod&plugins, But however, My WLS won't work. I searched all the threads and tried changing coordinate and timer. However, Changing coordinate worked but though i changed the timer, it seemed nothing changed and the real problem is that, When i launch at sea, It just put back me to the runway and often occurs BIG explosion. I want another solutions. plz help me.
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Sea Sickness Cure - walking on floating vessels
rkfnql322 replied to dukeofhell's topic in KSP1 Mod Development
Does this mod work with .22? -
[0.25] PartCatalog 3.0 RC8 (2014-10-08)
rkfnql322 replied to BlackNecro's topic in KSP1 Mod Releases
I, Desperately, Need, This mod, Updated. Weekend's end is coming. Later, I have to go to school. ahhhhhhhk This mod is just like a 'weed' for me. -
The example above is just example. As you know extinguisher let out a lot of white smoke when they are being used. Actually in the showcase forum, I posted this and a lot of people claimed to add some smoke or else to notify if they are working. And I think so too. And reason i thought it could work was that i noticed the message 'extinguissher activated' in the debug tool. Couldn't it mean that extinguisher hand out the message that it is activated and let ksp play the fx or sound? ADDED: We've asked to make a neat holder&separator for extinguisher. I'm doing modeling now.
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Thanks I'll consider that. Yeap. Will be added very soon.
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Hello! I'm Sakyamoney(rkfnql322) from korean forum. And this is my first part. Well, You guys must have experienced blow up by over heating under the atmosphere. That's really annoying. Also, overheating in the atmosphere prevent you from using max-throttle. sadfijoasifijksdolsaijdfo!!!!!. Now, here comes ridiculous high-tech fire extinguisher that cools down your engine. With this attached on any part of craft, Your DIAMOND kerbals will cool down the engine with this. LOL You can find my model here. Thanks to PrivateFlip for perfect script. This is not finished yet. Next update will brought to you with bug-fix, enhanced realistic cfg and function added.
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However, I just found that this extinguisher can emit white smoke while working. But due to unknown bug (must be axis error), it wouldn't emit anything. Even sound. Can you fix it for me? And one more thing. Can you make it compatible with action group? And I have 1 more question. is extinguisher automatically activated when summoned on launch pad? sorry for too much asking..;
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Finally, Thanks to @PrivateFlip, I finished it. Texture and Collider are now OK. And it's now ready for SpacePort upload. Your code had no any errors and experiment conducted with my model was also working nice except some effects. Except that no gas comes out. I really appreciate and will never forget your your help. You will be credited in my part.
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Thanks. It works. However, I still don't understand why my model isn't working. Actually, I'm suffering from not-textured mods problem for a long time. Even Lazor System and Robotics mod's texture is not working while others are OK. And also I can't find how to apply collinsion_mesh to my model. After the modeling problem solved, This mod will be ready to be published. I'm really annoying.. If you know how to settle the problem, plz help me..
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Frameshift and FTL Drives– Puffin Technologies
rkfnql322 replied to OrbitusII's topic in KSP1 Mod Development
hmm same concept part was here. This is what i was doing http://forum.kerbalspaceprogram.com/showthread.php/43864-Help-me-making-extinguisher-(recruitimg-programmer)?p=582251#post582251 I suggest my model to you. however, My model wont become selected after the installation on ships. and texture doesn't work. It works in unity. but why.. -
I really appreciate your code but having a few problems. Though it was Infinity fuel mode, solidfeel does not appear on the resource window. And it must mean that extinguisher shouldn't be working. However, Extinguisher still works. This error must be occurred because of my way of exp. anyway, It seems to be working even if there is no extinguisher attached. Even after extinguisher blown up due to impact, it still worked and in ship without extinguisher, extinguisher still worked. please re-check your code and if u have a better experiment idea, plz tell me.
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I'm so happy that I found someone agree to my idea. http://rkfnql322.blog.me/30173137871 this is my blog's address. Its korean so u can feel dizzy but however u will find the files in this post. Find the letter '첨부ÃŒŒì¼' and click it. And my extinguisher file(7zip) will be there. I hope u easily fix the problem and thanks again for your service.
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Blender doesn't seem to change my model's size so i tried blender to unity converting. http://blogattach.naver.net/dc49c073613f38e4cd294a7d45acd8af0052ac4f96/20130801_282_blogfile/rkfnql322_1375367985199_3QXDf9_7z/extinguisher.7z?type=attachment try my files and plz diagnose whats wrong and give me a advice;.;
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This is what ì have been doing. I wanna make a fire extinguisher that reduces engine's heat so that powerful engine goes up in full throttle in atmosphere. But lack of my programming knoledge, i cannot continue anymore. I desperatly need programmer who will help me. If you re interasted in helping me, plz contact [email protected] Sorry for my poor english.
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Non-Powered 1-man crewd Glider!
rkfnql322 replied to rkfnql322's topic in KSP1 The Spacecraft Exchange
Thanks. With your help, I could fix every errors. I replaced all pictures with imgur. Now the file download will also work. Thanks again. :):) -
Non-Powered 1-man crewd Glider!
rkfnql322 replied to rkfnql322's topic in KSP1 The Spacecraft Exchange
Well.. I don't have problem seeing my pictures... and when i editted my post, I think Its blown up Added Hmm i dont see your picture either. Could it be the problem of forum?? -
Hello, my name is Sakyamoney form Korean KSP Forum also Known as rkfnql322(Yeap, must be ridiculous in other language ). And this is my first posting so if I have some problem posting, please excuse and tell me. Anyway, reason I signed up here is to post my new, Non-Powered, One man crewed Glider SIGLIDER-1.(Name from PSY. GANGNAMSTYLE!) Well, Then here goes some picture of it. I hope you like this design. The wing is made with high-accuracy to prevent any drift. And.. fecklessly it has a lot of lazor system which I added to make the glider looks like real aircraft.(I mean the lights blinks over the airplane.) If you want, I will re-release stock glider soon. Since it's designed with high accuracy, It can fly sticked for a quite long time. However, I havn't tried long flight, I'm conducting on long flight, from KSC to KSC2. However with Lazor mode, I could let glider fly to KSC2 himself,while I'm posting this. It's flying himself, I gave controll to lazor system 30minutes ago. The picture is taken when 12 minutes passed. Actually This glider works with error on Aerodynamic model of KSP.hmm. I can't sure it will work same after the updates. However, It's weight center and lift center is arranged well, so somehow it can work after the patch. Specify information for this aircraft is like below. NAME-SIGLIDER1 MADE BY-SUCKTECH(my imaginary company) CRUSING SPEED-176m/s (633.6km/h, 393.700787mi/h, 0.517647mach) CRUSING ALTITUDE-8000m (26246 ft) CRUSING DISTANCE-∞ (at atmosphere) MAX ALTITUDE-13000m (42650 ft) MAX SPEED-400m/s (894.774517mi/h) Vr SPEED-20m/s (44.738726mi/h) WEIGHT-about 5 tons **all speed is surface speed** here comes the craft file. Please enjoy and give me a reply or feedbacks. I hope, and I'm sure you will like this. "LAZOR/ROBOTICS MODDED GLIDER[43parts]" "STOCK(VANILA) GLIDER[29parts]" HOW TO TAKE OFF(really important) This is perfectlly non powered, so it's hard to take off without knowing how-to. 1.Start the simulater, if your speed is not totally zero, press 'S' for a while. 2.If your speed is zero, raise geers and Lower it. 3.When speed reaches to 15, controll pressing 'S' not to take off before speed reaches 20m/s. 4.After reaching 20, take off and give a 30 degrees of Roll to any side and press S. 5.Carefully higher the altimiter, and when you reaches appripriate altimiter, give a 90 degrees of roll and press S for a while. Glider will reach 200m/s. 6.After acceleration, stabillize your glider, and from now on, You may turn on the SAS. It will higly stabilize the glider. You know what, this was prototype of siglider, higlider. While posting, my Siglider crossed the sea, and approaching KSC2. Flying over 50 minutes, real time. After 1-hour flight I visited KSC2!!! LOL