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Everything posted by GreeningGalaxy
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You fail to "buy" the hill from me, because I don't account your currency to be worth anything and am not interested in selling my hill. Being a capitalist, you presumably don't care, and take the hill by force. Ho hum. I would just wait for the revolution to come and overthrow your oppressive capitalist system and its corrupt plutocracy, but that would mean allowing you to make life for millions of people miserable for centuries, and I'm not that self-centered. Instead, I command my star-powered gamma-laser array (codename STARGASER) in Sagittarius to fire again (this time at a much longer wavelength and lower power), and your government buildings and officials (and a few of your wealthiest neighborhoods) suddenly are converted to plasma and flung into the sky by searing infrared lasers. The People own the hill once again.
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Your fleet is converted to high-energy plasma by an incredibly powerful wide-area gamma-ray laser pulse originating from an unknown location somewhere in Sagittarius. The entire facing side of the planet is blasted away from absorption heating, and backscatter renders pretty much every other body in the solar system dangerously radioactive. I clearly had nothing to do with that laser pulse, but I claim the now vaguely hill-shaped remaining half of the planet. My hill.
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What is the avatar of the person above you saying/thinking?
GreeningGalaxy replied to Gojira's topic in Forum Games!
Playing WAVE 'Avatar' : Signed 16 bit Little Endian, Rate 44100 Hz, Stereo kthkhkkhkchkshkhskhkkshkhtkhskhkkshckkshkhkhksthkshcskhskhkchskhtkhkshkhtkshkhskhtkhkshkshkshkskskkkkkkkkkkkkkskshhshshshshhshshshhhhhhhhhskhkhkkkktkktktktktk -
Banned for still having a higher KSPOtrolls rating than me. I'm comin' ta getcha, though!
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I sent out a space-crazy fool To probe into gas planet Jool I expected some science But not his defiance For his data held naught but a bool!
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Make asteroids pricey
GreeningGalaxy replied to tajampi's topic in KSP1 Suggestions & Development Discussion
I have a feeling you'd swamp the market for asteroid rock pretty fast - there's only going to be so many labs itching to get their hands on some. Of course, you could sell them for the iron and nickel and stuff, but importing asteroids is going to be such an expense that nobody's going to want to buy asteroid scrap at any price that would make hauling the things home worthwhile. In-situ mining of certain resources from asteroids (uranium, perhaps) could certainly become a business, but I doubt flying rocks all the way home and landing them at KSC could realistically be expected to be a long-term lucrative business. -
Don't determine kerbal gender from name.
GreeningGalaxy replied to Tw1's topic in KSP1 Suggestions & Development Discussion
I'm all for this too - I don't think it would make a lot of sense for kerbal gender to be based on name anyway, since there are so many androgynous names out there. Having it done as a hash of the name like occupation would certainly be interesting, but I can't imagine the community reacting to that any more politely than they've been to female kerbals in the first place. In general, I think lines in the persistence file are good. We should see one for gender, one for occupation, one for experience, and, if other textures/model shapes get added beyond just one scheme for each gender, one for determining that too. -
I bought from the store directly. I personally find Steam to be frequently useful and fun, but I also find it to be buggy and frustrating at times, so I went with the option that didn't involve a middleman. And, of course, being a Linux user, maybe it's a good thing that I don't use Steam very much.
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Anything I build that's designed to go further than LKO ends up becoming part of me. Mostly this applies to my giant transit vehicle/lander combos capable of going practically anywhere (although my relationship with landers themselves is bittersweet), but a lot went into designing this SSTO shuttley plane thing I've been messing around with lately too: Often, if I give a ship a name, it sticks around for a while and is pretty important to me. Notable examples: -GGSS Rising Spring - Antimatter torchship which accompanied GGLS Mjolnir for the first Thud landing, carried a lander to Laythe and Vall, and made several Minmus landings. Currently resides in orbit around Kerbin in my .25 install, freshly refueled and ready for more. More or less represents the pinnacle of engineering in that save. -GGSS Rustless Fall - Antimatter torchship which flew my first and so far only lander to the Urania system in my .25 game, where it made a landing on Hestia. Currently still out there. -GGSS Ashen Winter - Pushed a lander out to Eeloo in my .25 game. Still out there. Very reliable ship, with plenty of fuel for many missions to come. -GGSS Ascension - Long-term-loiter vessel designed to stick around in the Jool system for a long period of time, living off of ISRU for most needs. Never left Kerbin orbit due to the arrival of .90, but may be rebuilt and flown soon.
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Whee, I've got a lot of these! I go to Minmus with every other launch, despite it being essentially the Novice Mode Moon with those super-flat lakebeds and super low gravity. I don't have the patience for career mode. Infinite budget or no budget at all! I've never landed on Tylo. (but I have landed on Thud*) *My Thud landing made use of a highly illegal modded antimatter torch engine with crazy thrust and Isp. I can never stick to mission plans - sometimes I fly all the way out to Jool with the intention of landing on Laythe, but land on Vall instead because why not. I've never been to Moho. I've never even attempted an Eve ascent despite clearly possessing the capability. I've only landed on Duna once. I haven't been to the Mun (barring my Munarch rope-swing thing) since version .22. Since installing DRE, I've never even attempted aerocapture. Prior to version .90, I hyperedited all of my motherships into orbit instead of building launch vehicles for them. (This has changed, now I use fusion boosters that are so OP that they're barely better) I sometimes run extremely powerful antimatter and fusion engines close to KSC. I made a self-insert kerbal and gave her a personal giant torchship. I hate going home. In fact, I usually leave my kerbals on the body they're supposed to explore, even if they have enough fuel to come home, just because it's more fun to go play with Jeb on Vall than it is to have him in my crew roster at KSC. I once made a launch vehicle that wasn't supposed to be an SSTO but ended up being one anyway. And finally.... I don't know how to reenter safely! well, i do, in theory, but i don't do it often enough and am out of practice.
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That would be so awesome if Earth were the moon of a gas giant. The radiation would probably kill us, but assuming it did not, it would be amazing - not only because of the ever-changing view, but also because of the increased likelihood of another Earth-like body in an orbit not too far away.
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For small stages, I use spammed sepratrons to deorbit them. However, I notably haven't built a rocket small enough for that to work in so long that I haven't really done that recently. Some of my semi-recent multistage launch vehicles have only been designed to get some kind of ridiculously powerful KSPI ship away from KSC/out of the atmosphere before turning on the main engine, so none of the stages ever reached orbit besides the main ship. My most recent launch vehicle designs have been fusion-based SSTOs, so one of these days I'm going to try a SpaceX-style landing post-ascent. With a proper KAS crane and docking ports, maybe I could even use the same exact booster multiple times! Yeah, no.
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Wee little necropost: Remember that hack of the magneticnozzle I did a while back to make a cool antimatter torch drive? Yeah, all those revisions and the math is still wrong. Don't bother with it; it uses orders of magnitude too little antimatter for its thrust power. If you want to join me in messing around with brachistochrone trajectories, you want this instead: { name = BeamCoreAntimatterRocket module = Part author = Fractal MODEL { model = WarpPlugin/Parts/Engines/MagneticNozzle/MagneticNozzle rotation = 0,0,180 scale = 2.462,2.757,2.462 } node_stack_top = 0.0, 1.505, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -0.93, 0.0, 0.0, 1.0, 0.0, 2 fx_exhaustFlame_blue = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.0, 0.0, 0.0, 0.0, 1.0, running fx_exhaustSparks_flameout = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, flameout TechRequired = ionPropulsion entryCost = 14000 cost = 78000 category = Propulsion subcategory = 0 title = Plasma-Core Antimatter Rocket manufacturer = Zefram Kerman's Warp Supplies Co. description = By annihilating the antimatter and propellant directly inside the nozzle, the plasma-core antimatter rocket achieves far greater thrusts and specfic impulses than nearly any other propulsion system available. attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 16 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 3600 // --- FX definitions --- fx_exhaustFlame_blue = 0.0, -0.74338, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.74338, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -0.74338, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -0.74338, 0.0, 0.0, 1.0, 0.0, flameout // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout MODULE { name = ModuleEngines engineID = ClosedCycle runningEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 2250 heatProduction = 350 fxOffset = 0, 0, -0.1 PROPELLANT { name = LiquidFuel ratio = 1.46875 DrawGauge = True } PROPELLANT { name = Antimatter ratio = 22.25 } PROPELLANT { name = Megajoules ratio = 5000 } atmosphereCurve { key = 0 56000 key = 1 52000 } } { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 } MODULE { name = ModuleAlternator RESOURCE { name = WasteHeat rate = 50000.0 } } }PART (You'll want to paste this into a text file, name it something like "part4.cfg" and drop it into your GameData/WarpPlugin/Parts/Engine/MagneticNozzle directory in order for it to find the mesh/texture and stuff properly.) This one now has Uber Mega Correct 2.0 Physics! Features: -Accurate antimatter consumption (about 2 terawatts worth at full power) -Reduced thrust, keeping your TWR closer to about 1 in most cases and power schemes -Reduced efficiency, down from 100% to <50% (probably about right for a plasma-core antimatter rocket running in this gear) -Thrust vectoring, because every respectable engine needs a gimbal. Due to the ambiguous nature of how big a unit of "wasteheat" is, I have no idea if the wasteheat production I gave the thing is remotely accurate. We'll pretend most of the >50% of the input power (over a terawatt) of energy being lost as heat is escaping away from the ship in the magnetic exhaust plume. Meantime, you'll need a little more radiator than the VAB thermal helper will have you believe if you plan on running this thing constantly. I usually just stick an extra couple sets of six normal-sized upgraded radiators on the back of my torchships in addition to the main huge-sized ones, and I never have an overheat. You're welcome to experiment, though, I don't really know what the limit is because wasteheat is weird. I made this back when magnetic nozzle models were weirdly borked in size and shape, and it appears that my estimates at numbers for a rescaling fix gave me an engine that looks just a little bit longer than the magnetic nozzles. You may see this as a plus, since it lets you tell it apart from the magnetic nozzles, or you might be irritated by it. In the latter case, you can mess with those numbers till you like them, or you can come yell at me until I fix it. Either one is a totally viable option. Eventually, I do want to make my own model for this thing, since the magnetic nozzle model is already in use for something totally different (namely magnetic nozzles) and an engine like this should probably have some nice big superconducting hoops and tungsten blade shields and stuff. That's going to take more time than I have these days, though (what with being a university student and all that) so I'm afraid I can't give a good timeframe on that. I also notably have never made a good model before, and won't be releasing anything for this until I'm happy with it, so that will also delay its release. Don't hold your breath, or make any assumptions that some other, brighter, and better modder won't make something incredibly superior to this that fills in the torch drive niche before I do. Anyway, assuming anyone actually uses this or bothered to read all that, good luck! Also have fun.
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One sentence you could say to annoy an entire fan base?
GreeningGalaxy replied to Fr8monkey's topic in Forum Games!
Kerbal Space Programming isn't real programming! Quit mucking around with stuff for kids and learn something real like JavaScript or Haskell. -
If you had one super power, what would it be?
GreeningGalaxy replied to RAINCRAFTER's topic in Forum Games!
Ability to change the constants of the fundamental forces in arbitrary locations. Tired of walking? I'll just set the gravitational constant around my body to zero. Want to troll people to no end? Set the local speed of light on a stretch of highway to 50 m/s. Want to be an evil supervillain with a non-Euclidean maze of doom? Mess with the curvature of space. A good supplemental power would be the ability to create and destroy energy or matter in any form. -
Who dat? Someone who just narrowly escaped the Science Labs with their sanity mostly intact.
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My space-inversion bubble is still keeping my hill safe, despite it being buried under a larger hill. I enlarge the bubble, shredding the larger hill above me into hard gamma rays and relativistic particles from the tidal stress from the expanding boundary. My hill in the middle of a radioactive crater in the middle of a blasted wasteland.
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I think that there's only one main reason why we see less extinction in places like North America and Europe. Many of the areas not yet developed (or in the process of being developed) by humans, such as South American rainforests or African jungles, are more biodiverse than the temperate northern regions - on the Great Plains in the USA, you can bulldoze for miles and probably never run over a species of insect that only lives in one tree or in one square kilometer, while if you do that in a rainforest, you'll absolutely wipe out entire species. It doesn't really have anything much to do with the amount of development itself. It's not like North America and Europe are any good at saving species from extinction - heck, it's not like it's the exclusive fault of those who live there for wrecking the ecosystems in the Amazon and in Africa - it's just that your "first world" nations often live in much less diverse biomes than "third world" ones. It's no good to point fingers, all of us live on the same planet. Honestly, I just don't understand how it's at all significant that extinctions happen more in "the third world." The tropical jungles just happen to be the places where the whole world sees agricultural and industrial opportunities, and that's why those places are suffering the worst from the mass extinction.
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What kind of telescope to view Kupier objects in detail?
GreeningGalaxy replied to ROXunreal's topic in Science & Spaceflight
I'll be curious to see what the Webb telescope can manage for Pluto and friends. Sure, clearly it's not got the mirror size you would need, but it does have that nifty cryogenic cooling system. I have no idea what that counts for, or if Pluto will even look like anything much in the infrared, but hey. -
What happens if all internet goes down?
GreeningGalaxy replied to Aghanim's topic in Science & Spaceflight
I don't think "nothing" would happen in the first hour or first minute if the internet got shut down. There's a ridiculous number of stock trades and things happening over the internet every second, and if all of those suddenly stopped (we can probably also assume that a lot of important data that was in server memory at the time is going to go missing), there would be some issues. Probably a stock market crash in any nation that relies on electronic stock exchange, which is probably pretty much every nation that has a stock exchange these days. That is, of course, assuming that whatever disaster wiped out the internet didn't already render the stock markets vacant on its own. -
[GAME!] Describe the person above you in one sentence
GreeningGalaxy replied to Misterspork's topic in Forum Games!
The de facto ruler of Minmus. -
*attempts to float over you* *fails* ow. nope. B787_300?
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I do your typical textbook positive/negative space / vertical inversion over the crater, turning it inside-out and forming it into a hill. I also lock it inside a bubble of retro-directional planar space, ensuring that anyone who tries to walk towards it ends up going the other way without realizing what happened. My hill, although nobody quite knows where it is and I'm not telling.
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[GAME!] Describe the person above you in one sentence
GreeningGalaxy replied to Misterspork's topic in Forum Games!
Clearly a charlatan. Not to be trusted under most circumstances. or whatever. i don't even know you at all -
I don't really care about any of the invasions - I'm a universe, who am I to say who can and cannot plant their flags on any of my quadrillions of planets? Meanwhile, I use my humanoid external body to instigate a Communist revolution and overthrow the corrupt capitalist mayor. The city-hill's government is reformed as a democratized state with the means of production controlled by the people. ☠Everyone's hill.